Прошу помочь с проблемой. Суть: после добавление НПЦ, огня и некоторых источников света, карта не компилится. В чём ошибка, кто подскажет. Карту прилагаю. Кстати, если есть желающие, то я хотел бы попробовать набрать людей для создания мода. Собственно, очень желательно умение писать триггеры. Я пока не очень-то с этим разобрался.
Наверно ты не правильно настроил пути к компилятором.
А собсно, что тебе Хаммер говорит.
И вообще юзай поиск. Таких тем было помоему много.
И выложи лог.
----- Binary Space Partition and Calculated Subtractive Geometry ----
Custom Source Tools 1.2 Final
Built by Adam 'amckern' McKern on (Feb 25 2006)
Please submit Bugs or Ideas to [email protected]
CST Based on code by, Valve Software LLC
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 3584.0, 347.3)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 3584.0, 1279.
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 3584.0, 733.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, 4096.0, 733.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3154.8, 2048.0, 717.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3110.0, 2048.0, 717.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3431.5, 2048.0, 1370.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3431.5, 2048.0, 453.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default cubemaps for env_cubemap using skybox sky_day01_09...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Face List Count >= OVERLAY_BSP_FACE_COUNT
Custom Source Tools 1.2 Final
Built by Adam 'amckern' McKern on (Feb 25 2006)
Please submit Bugs or Ideas to [email protected]
CST Based on code by, Valve Software LLC
Custom Source Tools 1.2 Final
Built by Adam 'amckern' McKern on (Feb 25 2006)
Please submit Bugs or Ideas to [email protected]
CST Based on code by, Valve Software LLC
The command failed. Windows reported the error:
"Íå óäàåòñÿ íàéòè óêàçàííûé ôàéë."
Вот он, лог.
Дастман, нет, это не тутор. Я просто баловался с различными порпами итп. Смотрел, что да как. Это - памятник моим пока что кривым рукам. Тут просто нечего туторить.
Post automatically merged:
Самое печальное - эта зараза раньше работала нормально!
----- Binary Space Partition and Calculated Subtractive Geometry ----
Custom Source Tools 1.2 Final
Built by Adam 'amckern' McKern on (Feb 25 2006)
Please submit Bugs or Ideas to [email protected]
CST Based on code by, Valve Software LLC
Custom Source Tools 1.2 Final
Built by Adam 'amckern' McKern on (Feb 25 2006)
Please submit Bugs or Ideas to [email protected]
CST Based on code by, Valve Software LLC
Custom Source Tools 1.2 Final
Built by Adam 'amckern' McKern on (Feb 25 2006)
Please submit Bugs or Ideas to [email protected]
CST Based on code by, Valve Software LLC
Поубивал почти все. очталось штук 20. Нифига не компилит.... я адназаначна тупой.... Кстати, ошибка появилась после попытки использовать shake, message. Это как-то связано? Я триггеры и прочее поубивао. оно всё равно не пашет (до этого компилилось ведь!)
2 SaladiN:
Я же тебе сказал, что у тебя слишком много оверлеев. Были ещё проблемы с моделями. Ты поставил их не теми ентитями, а так всё нормально. Да, и ещё, никогда не делай так, чтобы дисплайсмент граничил с пустотой, как у тебя это было сделано в скайбоксе. Из-за этого будет дырка.