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Не компилит....

UnknownNomad

Вернулся взрослым.
06.12.07
158
Не компилит....

Using Wadfile: \program files\valve\cstrike\pip_russia.wad
- Warning: Larger than expected texture (348972 bytes): 'PWR3D_OKNA_1'
- Contains 76 used textures, 97.44 percent of map (152 textures in wad)
Using Wadfile: \program files\valve\cstrike\lights.wad
- Contains 1 used texture, 1.28 percent of map (4 textures in wad)

Warning: ::FindTexture() texture OKOSHKI not found!
Warning: ::LoadLump() texture OKOSHKI not found!
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map
Шозанах? Ну с текстуркой окошки ладно, это исправим.
Ошибка произошла после того, как я переименовал свой ВАД файл...
 

snake

New member
25.04.06
728
36
Попробуй hammer пренастроить или вернуть страе имя wad файлу.

Блин забыл сказать у тебя превышен лимит размера wad файла уменьшай размер текстур в wad файле, у меня была такая канитель както, размер текстур уменьшел и все заработало нармально.
 

UnknownNomad

Вернулся взрослым.
06.12.07
158
Удалил пару текстур - заработало ) Спасибо
А сколько лимит? И если много может лучше в разные вады сувать?
 

snake

New member
25.04.06
728
36
Ну вот просто уменьше их размер, и кстаи есть еще команда для компилятора которая разрешает увеличивать размер wad файла только вот не помню какая.
 

P2!

Member
27.07.06
633
33
14
18
estonia
нечего удалять не надобыло... ставиш ентитю info_compile_parameters и в параметрах
Texture Data Memory (in KB) ставиш больше чем изначально (4096) , например 9096 ))
 
-texdata #
Изменяет максимальный размер памяти, выделяемый для текстур (в Кб). Half-life был построен с лимитом текстурной памяти в 2Мб, так же как и Opposing Force. Утилиты ZHLT по умолчанию имеют лимит в 4Мб.
 

UnknownNomad

Вернулся взрослым.
06.12.07
158
У меня новый глюк с компилом...
Ни одного эррора не выдаёт, но компилить всё равно не хочет. Вот лог:
Код:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: hlcsg.exe -estimate -texdata 16384 de_zavod 
Entering de_zavod.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [      on ] [     off ]
max texture memory    [ 16777216 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

3 brushes (totalling 18 sides) discarded from clipping hulls
CreateBrush:
 (0.69 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (0.86 seconds)

Using Wadfile: \program files\valve\cstrike\lights.wad
 - Contains 2 used textures, 2.38 percent of map (4 textures in wad)
Using Wadfile: \program files\valve\cstrike\pip_russia.wad
 - Contains 82 used textures, 97.62 percent of map (147 textures in wad)
Using Wadfile: \program files\valve\cstrike\decals.wad
 - Contains 0 used textures, 0.00 percent of map (225 textures in wad)

Texture usage is at 4.18 mb (of 16.00 mb MAX)
2.22 seconds elapsed

-----   END   hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: hlbsp.exe -estimate -texdata 16384 de_zavod 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 16777216 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'de_zavod.prt'
1.77 seconds elapsed

-----   END   hlbsp -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: hlrad.exe -estimate -chart -extra -dscale 1 -bounce 4 -smooth 100 -texdata 16384 de_zavod 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 1 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [                on ] [               off ]
estimate             [                on ] [               off ]
max texture memory   [          16777216 ] [           4194304 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 4 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [           100.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             1.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


Warning: No vis information, direct lighting only.
4463 faces
Create Patches : 27838 base patches
0 opaque faces
115626 square feet [16650242.00 square inches]
20 direct lights

BuildFacelights:
 (267.94 seconds)
FinalLightFace:
 (0.27 seconds)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models             80/400         5120/25600    (20.0%)
planes           6050/32767     121000/655340   (18.5%)
vertexes         6552/65535      78624/786420   (10.0%)
nodes            1739/32767      41736/786408   ( 5.3%)
texinfos          951/32767      38040/1310680  ( 2.9%)
faces            4463/65535      89260/1310700  ( 6.8%)
clipnodes        5798/32767      46384/262136   (17.7%)
leaves           1307/8192       36596/229376   (16.0%)
marksurfaces     5129/65535      10258/131070   ( 7.8%)
surfedges       21262/512000     85048/2048000  ( 4.2%)
edges           11161/256000     44644/1024000  ( 4.4%)
texdata          [variable]       3700/16777216  ( 0.0%)
lightdata        [variable]    1009227/4194304  (24.1%)
visdata          [variable]          0/2097152  ( 0.0%)
entdata          [variable]      32620/524288   ( 6.2%)
84 textures referenced
=== Total BSP file data space used: 1642257 bytes ===
269.02 seconds elapsed [4m 29s]

-----   END   hlrad -----
 

Scream

aw
Команда форуму
Модератор
29.10.05
6 858
38
83
48
Мордор
А где вис? или я чего-то не знаю?...
 

UnknownNomad

Вернулся взрослым.
06.12.07
158
Всё на месте, вот мой батник.
Код:
@echo off
set WADROOT=c:\Program Files\Valve\
set mapname=test

hlcsg.exe -estimate -texdata 16384 "%mapname%"
hlbsp.exe -estimate -texdata 16384 "%mapname%" 
hlvis.exe -estimate -full -texdata 16384 "%dmapname%"
hlrad.exe -estimate -chart -extra -dscale 1 -bounce 4 -smooth 100 -texdata 16384 -lights de_zavod.rad "%mapname%"
Post automatically merged:

Упс, спасибо Sсream, сразу и не заметил ))) dmapname ^^

Post automatically merged:

Тока теперь даже лог не выдаёт )))
 
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