Установил Hammer из Steam. Все настроил. Скачал купленные игры CS 1.6, Half Life. Скопировал FGD с сайта Valve последнюю версию CS 1.6. С компиляторами стандартными которые идут с хамером, от Valve, все нормально, а вот зхлт не работает. В самом конце вывод: Не удается найти указанный файл. Пробовал другой FGD, тоже не выходит. Подскажите что может быть? Хочется пользоваться лицензионным хамером.
Вывод компиляторов в TXT файле, загрузил
Подумав, добавил:
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life"
** Executing...
** Command: C:\Users\Vlad\DOCUME~1\tools\HLCSG_~1.EXE
** Parameters: "c:\users\vlad\documents\cs_noobmaster"
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\Users\Vlad\DOCUME~1\tools\HLCSG_~1.EXE c:\users\vlad\documents\cs_noobmaster
Arguments: c:\users\vlad\documents\cs_noobmaster -low -wadautodetect
Entering c:\users\vlad\documents\cs_noobmaster.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.01 seconds)
CSGBrush:
(0.01 seconds)
added 3 additional animating textures.
Including Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\zhlt.wad
- Contains 1 used texture, 20.00 percent of map (19 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\cstrike.wad
- Contains 4 used textures, 80.00 percent of map (123 textures in wad)
Wad files required to run the map: "cstrike.wad;"
Texture usage is at 0.09 mb (of 32.00 mb MAX)
0.04 seconds elapsed
----- END hlcsg -----
** Command: Change Directory
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life"
** Executing...
** Command: C:\Users\Vlad\DOCUME~1\tools\HLCSG_~1.EXE
** Parameters: "c:\users\vlad\documents\cs_noobmaster"
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\Users\Vlad\DOCUME~1\tools\HLCSG_~1.EXE c:\users\vlad\documents\cs_noobmaster
Arguments: c:\users\vlad\documents\cs_noobmaster -low -wadautodetect
Entering c:\users\vlad\documents\cs_noobmaster.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.01 seconds)
CSGBrush:
(0.01 seconds)
added 3 additional animating textures.
Including Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\zhlt.wad
- Contains 1 used texture, 20.00 percent of map (19 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\cstrike.wad
- Contains 4 used textures, 80.00 percent of map (123 textures in wad)
Wad files required to run the map: "cstrike.wad;"
Texture usage is at 0.09 mb (of 32.00 mb MAX)
0.04 seconds elapsed
----- END hlcsg -----
Подумав, добавил:
** Executing...
** Command: C:\Users\Vlad\DOCUME~1\tools\HLBSP_~1.EXE
** Parameters: "c:\users\vlad\documents\cs_noobmaster"
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\Users\Vlad\DOCUME~1\tools\HLBSP_~1.EXE c:\users\vlad\documents\cs_noobmaster
Arguments: c:\users\vlad\documents\cs_noobmaster -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 19 (0.00 seconds)
BSP generation successful, writing portal file 'c:\users\vlad\documents\cs_noobmaster.prt'
SolidBSP [hull 1] 13 (0.00 seconds)
SolidBSP [hull 2] 13 (0.00 seconds)
SolidBSP [hull 3] 13 (0.00 seconds)
Reduced 18 clipnodes to 18
Reduced 6 texinfos to 6
Reduced 5 texdatas to 5 (1336 bytes to 1336)
Reduced 104 planes to 28
FixBrinks:
Increased 18 clipnodes to 18.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/512 64/32768 ( 0.2
planes 28/32768 560/655360 ( 0.1
vertexes 66/65535 792/786420 ( 0.1
nodes 18/32767 432/786408 ( 0.1
texinfos 6/32767 240/1310680 ( 0.0
faces 66/65535 1320/1310700 ( 0.1
* worldfaces 66/32768 0/0 ( 0.2
clipnodes 18/32767 144/262136 ( 0.1
leaves 13/32760 364/917280 ( 0.0
* worldleaves 12/8192 0/0 ( 0.1
marksurfaces 90/65535 180/131070 ( 0.1
surfedges 264/512000 1056/2048000 ( 0.1
edges 133/256000 532/1024000 ( 0.1
texdata [variable] 1336/33554432 ( 0.0
lightdata [variable] 0/50331648 ( 0.0
visdata [variable] 0/8388608 ( 0.0
entdata [variable] 491/2097152 ( 0.0
* AllocBlock 1/64 0/0 ( 1.6
5 textures referenced
=== Total BSP file data space used: 7511 bytes ===
Wad files required to run the map: "cstrike.wad;"
0.04 seconds elapsed
----- END hlbsp -----
** Command: C:\Users\Vlad\DOCUME~1\tools\HLBSP_~1.EXE
** Parameters: "c:\users\vlad\documents\cs_noobmaster"
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\Users\Vlad\DOCUME~1\tools\HLBSP_~1.EXE c:\users\vlad\documents\cs_noobmaster
Arguments: c:\users\vlad\documents\cs_noobmaster -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 19 (0.00 seconds)
BSP generation successful, writing portal file 'c:\users\vlad\documents\cs_noobmaster.prt'
SolidBSP [hull 1] 13 (0.00 seconds)
SolidBSP [hull 2] 13 (0.00 seconds)
SolidBSP [hull 3] 13 (0.00 seconds)
Reduced 18 clipnodes to 18
Reduced 6 texinfos to 6
Reduced 5 texdatas to 5 (1336 bytes to 1336)
Reduced 104 planes to 28
FixBrinks:
Increased 18 clipnodes to 18.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/512 64/32768 ( 0.2

planes 28/32768 560/655360 ( 0.1

vertexes 66/65535 792/786420 ( 0.1

nodes 18/32767 432/786408 ( 0.1

texinfos 6/32767 240/1310680 ( 0.0

faces 66/65535 1320/1310700 ( 0.1

* worldfaces 66/32768 0/0 ( 0.2

clipnodes 18/32767 144/262136 ( 0.1

leaves 13/32760 364/917280 ( 0.0

* worldleaves 12/8192 0/0 ( 0.1

marksurfaces 90/65535 180/131070 ( 0.1

surfedges 264/512000 1056/2048000 ( 0.1

edges 133/256000 532/1024000 ( 0.1

texdata [variable] 1336/33554432 ( 0.0

lightdata [variable] 0/50331648 ( 0.0

visdata [variable] 0/8388608 ( 0.0

entdata [variable] 491/2097152 ( 0.0

* AllocBlock 1/64 0/0 ( 1.6

5 textures referenced
=== Total BSP file data space used: 7511 bytes ===
Wad files required to run the map: "cstrike.wad;"
0.04 seconds elapsed
----- END hlbsp -----
Подумав, добавил:
** Executing...
** Command: C:\Users\Vlad\DOCUME~1\tools\HLVIS_~1.EXE
** Parameters: "c:\users\vlad\documents\cs_noobmaster"
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\Users\Vlad\DOCUME~1\tools\HLVIS_~1.EXE c:\users\vlad\documents\cs_noobmaster
Arguments: c:\users\vlad\documents\cs_noobmaster -low
12 portalleafs
24 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.01 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 5
g_visdatasize:24 compressed from 24
0.02 seconds elapsed
----- END hlvis -----
** Command: C:\Users\Vlad\DOCUME~1\tools\HLVIS_~1.EXE
** Parameters: "c:\users\vlad\documents\cs_noobmaster"
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\Users\Vlad\DOCUME~1\tools\HLVIS_~1.EXE c:\users\vlad\documents\cs_noobmaster
Arguments: c:\users\vlad\documents\cs_noobmaster -low
12 portalleafs
24 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.01 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 5
g_visdatasize:24 compressed from 24
0.02 seconds elapsed
----- END hlvis -----
Подумав, добавил:
** Executing...
** Command: C:\Users\Vlad\DOCUME~1\tools\HLRAD_~1.EXE
** Parameters: "c:\users\vlad\documents\cs_noobmaster"
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\Users\Vlad\DOCUME~1\tools\HLRAD_~1.EXE c:\users\vlad\documents\cs_noobmaster
Arguments: c:\users\vlad\documents\cs_noobmaster -low
** Command: C:\Users\Vlad\DOCUME~1\tools\HLRAD_~1.EXE
** Parameters: "c:\users\vlad\documents\cs_noobmaster"
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\Users\Vlad\DOCUME~1\tools\HLRAD_~1.EXE c:\users\vlad\documents\cs_noobmaster
Arguments: c:\users\vlad\documents\cs_noobmaster -low
Подумав, добавил:
Подумав, добавил:
Вывод компиляторов в TXT файле, загрузил
Вложения
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