Не компилирует... Помогите!
Код:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\***\hlcsg.exe D:\***\3
Entering D:\***\3.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (12.94 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.31 seconds)
Using Wadfile: \***\cstrike.wad
- Contains 4 used textures, 1.84 percent of map (123 textures in wad)
Using Wadfile: \***\halflife.wad
- Contains 125 used textures, 57.60 percent of map (3116 textures in wad)
Using Wadfile: \****\my.wad
- Warning: Larger than expected texture (348972 bytes): 'GRASSANDDIRTFUL'
- Warning: Larger than expected texture (408812 bytes): 'POSTAL-KARTINA2'
- Contains 68 used textures, 31.34 percent of map (1816 textures in wad)
Using Wadfile: \****\pickuptruck.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \****\ww2 guard gate.wad
- Contains 2 used textures, 0.92 percent of map (3 textures in wad)
Using Wadfile: \****\royalsprefab.wad
- Warning: Larger than expected texture (348972 bytes): 'BDIVBIDE'
- Warning: Larger than expected texture (348972 bytes): 'EGEDGDFV'
- Warning: Larger than expected texture (348972 bytes): 'LAPZOZ'
- Warning: Larger than expected texture (348972 bytes): 'MAGAZIN1'
- Contains 16 used textures, 7.37 percent of map (121 textures in wad)
added 23 additional animating textures.
Warning: ::FindTexture() texture RED-CONCRETE-CR not found!
Warning: ::FindTexture() texture B_CP_V41N not found!
Warning: ::LoadLump() texture B_CP_V41N not found!
Warning: ::LoadLump() texture RED-CONCRETE-CR not found!
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map
----- END hlcsg -----
** Executing...
** Command: D:\***\hlbsp.exe
** Parameters: "D:\***\3"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\***\hlbsp.exe D:\Wink\Mapping\MAPS\3
>> There was a problem compiling the map.
>> Check the file D:\***\3.log for the cause.
----- END hlbsp -----





