Не чего не видно кроме ent
В общем тему назвал по тупому, потому как сам не могу понять в чем собственно проблема?
Проблема: Есть карта без sky Box просто так для теста, её размер примерно 3800 на 3800 и гдето 3200 браш.Все не видемые стороны закрашены sky ну и null пробывал. Компиляция идет чисто не считая освещения так как его и не должно быть!
bat
В общем тему назвал по тупому, потому как сам не могу понять в чем собственно проблема?
Проблема: Есть карта без sky Box просто так для теста, её размер примерно 3800 на 3800 и гдето 3200 браш.Все не видемые стороны закрашены sky ну и null пробывал. Компиляция идет чисто не считая освещения так как его и не должно быть!
bat
LogSet CSG=.\hlcsg.exe -texdata 12288 -estimate
Set BSP=.\hlbsp.exe -texdata 12288 -estimate
Set VIS=.\hlvis.exe -texdata 12288 -estimate -full
Set RAD=.\hlrad.exe -texdata 12288 -chop 256 -nomatrix -texchop 128 -bounce 6 -notexscale -estimate
.\CMD\compil_engine.cmd
Собственно сома проблема на скринах!Сам рельеф пол, стены, ступени присутствуют но их не видно!Что посоветуйте!hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: .\hlcsg.exe -texdata 12288 -estimate -noskyclip C:\Games\Mapping\Compil\Compiller\map\my_map.map
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 12582912 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ off ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering C:\Games\Mapping\Compil\Compiller\map\my_map.map
CreateBrush:
(27.20 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(6.36 seconds)
Using WAD File: \games\cs\cstrike\prodigy.wad
Using WAD File: \games\cs\cstrike\tempdecal.wad
Using WAD File: \games\cs\valve\halflife.wad
Embedding textures from WAD File [\games\mapping\zhlt.wad] into BSP
added 7 additional animating textures.
Texture usage is at 2.69 mb (of 12.00 mb MAX)
34.05 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: .\hlbsp.exe -texdata 12288 -estimate C:\Games\Mapping\Compil\Compiller\map\my_map.map
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 12582912 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 508,-1453, 52)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 ===
Entity info_player_start @ ( 508,-1453, 52)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ ( 508,-1453, 52)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ ( 508,-1453, 52)
32.83 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: .\hlvis.exe -texdata 12288 -estimate -full C:\Games\Mapping\Compil\Compiller\map\my_map.map
>> There was a problem compiling the map.
>> Check the file C:\Games\Mapping\Compil\Compiller\map\my_map.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: .\hlrad.exe -texdata 12288 -chop 256 -nomatrix -texchop 128 -bounce 6 -notexscale -estimate C:\Games\Mapping\Compil\Compiller\map\my_map.map
>> There was a problem compiling the map.
>> Check the file C:\Games\Mapping\Compil\Compiller\map\my_map.log for the cause.
----- END hlrad -----
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