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  • Дата створення

svanvs

New member
02.11.07
194
36
SimCloth - лушее решение для ткани. Но стоит ли возится? тебе же поликов чуть. Мой совет РУКИ.dll
 

cfg

Active member
31.01.08
1 023
31
Почему я делаю карту у мене нет теней от брашей делал как на бай ру не получаеться!!!Вот мой лог:
Код:
** Executing...
** Command: Change Directory
** Parameters: "D:\GAMES\ÑS"


** Executing...
** Command: D:\GAMES\S3512~1\ZHILT\hlcsg.exe
** Parameters: "c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: D:\GAMES\S3512~1\ZHILT\hlcsg.exe "c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1"
Entering c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%... (0.03 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%... (0.19 seconds)

Using Wadfile: \games\ñs\cstrike\cstrike.wad
 - Contains 1 used texture, 9.09 percent of map (123 textures in wad)
Using Wadfile: \games\ñs\valve\decals.wad
 - Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \games\ñs\valve\liquids.wad
 - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \games\ñs\valve\halflife.wad
 - Contains 10 used textures, 90.91 percent of map (3116 textures in wad)

added 4 additional animating textures.
Texture usage is at 0.30 mb (of 4.00 mb MAX)
0.25 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: D:\GAMES\S3512~1\ZHILT\hlbsp.exe
** Parameters: "c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: D:\GAMES\S3512~1\ZHILT\hlbsp.exe "c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity light_environment @ (-2240,-2000, 384)
Error: 
  A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

0.64 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: D:\GAMES\S3512~1\ZHILT\hlvis.exe
** Parameters: "c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1"

hlvis v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: D:\GAMES\S3512~1\ZHILT\hlvis.exe "c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1.log for the cause.

-----   END   hlvis -----




** Executing...
** Command: D:\GAMES\S3512~1\ZHILT\hlrad.exe
** Parameters: "c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1"

hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: D:\GAMES\S3512~1\ZHILT\hlrad.exe "c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1.log for the cause.

-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1.bsp" "D:\\÷óøü1.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1.pts" "D:\\÷óøü1.pts"


** Executing...
** Command: D:\GAMES\S3512~1\hl.exe
** Parameters: +map "÷óøü1" -game cstrike -dev -console +deathmatch 1
Неужели никто не знает??? %)
 
Останнє редагування модератором:

GaNDyRaC

VIP
VIP
01.12.06
3 253
Вот твоя кирилица.У меня вообще при таком не запускаеться.
c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1.log
D:\GAMES\S3512~1\ZHILT\hlbsp.exe "c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1
 

cfg

Active member
31.01.08
1 023
31
"c:\documents and settings\ñàí¸ê\ðàáî÷èé ñòîë\÷óøü1 и как это убрать где у мене все пути прописаны к англ.А откуда это и как убрать я ненаю(((Мне бы вот это убрать и чтоб тени отбрасывал было бы ваще сказка!!!
 

antoha.by

Критик
12.06.07
981
32
2 S@SHK@:
Лучше всего делать вот такой путь!
D:\CompilCS\тут лежат компиляторы. 100% должно работать!
 

cfg

Active member
31.01.08
1 023
31
2 qpAHToMAS:
Я имею ввиду в этом вопросе!
И снова с тенями я сделал всё как вы говорили смотрите мой лог компила я делал пробную карту теней нет:
Код:
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Valve"


** Executing...
** Command: C:\PROGRA~1\Valve\ZHLT\hlcsg.exe
** Parameters: "c:\program files\valve\mymaps\mapa"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\Valve\ZHLT\hlcsg.exe "c:\program files\valve\mymaps\mapa"
Entering c:\program files\valve\mymaps\mapa.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
40%...50%...90%... (0.02 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
80%...90%... (0.05 seconds)

Using Wadfile: \program files\valve\cstrike\cstrike.wad
 - Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\valve\decals.wad
 - Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files\valve\valve\liquids.wad
 - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
 - Contains 2 used textures, 40.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\dm_kievstreet.wad
 - Warning: Larger than expected texture (206142 bytes): 'BITCH'
 - Warning: Larger than expected texture (345918 bytes): 'DADA'
 - Warning: Larger than expected texture (345918 bytes): 'DDDD2'
 - Warning: Larger than expected texture (345918 bytes): 'DDDDDDD'
 - Warning: Larger than expected texture (259902 bytes): 'DFDFDF'
 - Warning: Larger than expected texture (313662 bytes): 'GRIOUND'
 - Warning: Larger than expected texture (313662 bytes): 'GROUNDD'
 - Warning: Larger than expected texture (345918 bytes): 'NYA'
 - Warning: Larger than expected texture (345918 bytes): 'NYA2'
 - Warning: Larger than expected texture (281406 bytes): 'VASA'
 - Warning: Larger than expected texture (206142 bytes): 'ZEM'
 - Warning: Larger than expected texture (345918 bytes): 'ZX'
 - Warning: Larger than expected texture (345918 bytes): 'ZX1'
 - Warning: Larger than expected texture (206142 bytes): 'ZZZZ'
 - Warning: Larger than expected texture (259902 bytes): '{DDD'
 - Warning: Larger than expected texture (345918 bytes): '{DOM'
 - Warning: Larger than expected texture (345918 bytes): '{DOM1'
 - Warning: Larger than expected texture (324414 bytes): '{FFFF'
 - Warning: Larger than expected texture (313662 bytes): '{HOUSE'
 - Warning: Larger than expected texture (292158 bytes): '{LKLK'
 - Warning: Larger than expected texture (203454 bytes): '{LOLLOP'
 - Warning: Larger than expected texture (259902 bytes): '{OOOO'
 - Warning: Larger than expected texture (259902 bytes): '{POP'
 - Warning: Larger than expected texture (270654 bytes): '{UUU'
 - Warning: Larger than expected texture (259902 bytes): '{ZUM'
 - Contains 3 used textures, 60.00 percent of map (94 textures in wad)

Texture usage is at 0.16 mb (of 4.00 mb MAX)
0.08 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: C:\PROGRA~1\Valve\ZHLT\hlbsp.exe
** Parameters: "c:\program files\valve\mymaps\mapa"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\PROGRA~1\Valve\ZHLT\hlbsp.exe "c:\program files\valve\mymaps\mapa"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'c:\program files\valve\mymaps\mapa.prt'
Warning: No entities exist in hull 1, no filling performed for this hull
0.06 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: C:\PROGRA~1\Valve\ZHLT\hlvis.exe
** Parameters: "c:\program files\valve\mymaps\mapa"

hlvis v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\PROGRA~1\Valve\ZHLT\hlvis.exe "c:\program files\valve\mymaps\mapa"
  34 portalleafs
  78 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
average leafs visible: 11
g_visdatasize:249  compressed from 170
0.02 seconds elapsed

-----   END   hlvis -----




** Executing...
** Command: C:\PROGRA~1\Valve\ZHLT\hlrad.exe
** Parameters: "c:\program files\valve\mymaps\mapa"

hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\PROGRA~1\Valve\ZHLT\hlrad.exe "c:\program files\valve\mymaps\mapa"

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


205 faces
Create Patches : 1159 base patches
0 opaque faces
13859 square feet [1995776.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.50 seconds)
visibility matrix   :   0.1 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Transfer Lists :       27118 :   27.12k transfers
       Indices :       12252 :   11.96k bytes
          Data :      108472 :  105.93k bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)
1.83 seconds elapsed

-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\mymaps\mapa.bsp" "C:\Program Files\Valve\mymaps\mapa.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\mymaps\mapa.pts" "C:\Program Files\Valve\mymaps\mapa.pts"


** Executing...
** Command: C:\PROGRA~1\Valve\hl.exe
** Parameters: +map "mapa" -game cstrike -dev -console +deathmatch 1
 
Останнє редагування модератором:

cfg

Active member
31.01.08
1 023
31
2 antoha.by:
Спасибо большое лови в репу!

Post automatically merged:

Слушай обьясни ещё как ставить что довн или ап выбирать а то делаю не получаеться а ещё лучше дай исходник со сделанными тенями

Post automatically merged:

Ай извини всё разобрался тени есть!Опять вопрос как сделать так чтобы обычная модель машины ездила как и милдарфа на карте готика!
 
Останнє редагування:

antoha.by

Критик
12.06.07
981
32
2 S@SHK@:
Да незачто!
Если модель то это большой геморой брашами легче но если ты делаешь под спирит то можно и моделью!
 

cfg

Active member
31.01.08
1 023
31
А уменя проблема вот сделал довольно большую карту и если я встаю в один конец карты то не видно другого пока ближе не подойдёшь и у меня деревьев например штук 20 а видно только 5 что делать!
 

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