CSM.Dev

Модель vehicle.md из ep2

Здравствуйте! Я хотел изменить модель ( ну или хотя-бы текстуру) автомобиля из hl2:ep2. Я декомпилировал модель с помощью Crowbar. Но я не нашёл файла vehicle.smd. Файл qc выдаёт:
// Created by Crowbar 0.19.0.0

$modelname "Vehicle.mdl"

$noforcedfade

$attachment "vehicle_driver_eyes" "Rig_Buggy.view" 0 0 1 rotate 0 0 0
$attachment "enter1" "Rig_Buggy.Frame" 69.43 19.95 -1.98 rotate 0 -180 90
$attachment "enter2" "Rig_Buggy.Frame" -69.43 19.95 -1.98 rotate 0 0 -90
$attachment "enter3" "Rig_Buggy.Frame" 5.61 62.95 81.37 rotate 55.44 -90 180
$attachment "enter4" "Rig_Buggy.Frame" 0 100.95 -9.51 rotate -90 -90 0
$attachment "vehicle_feet_passenger1" "Rig_Buggy.Frame" -19.68 -34.05 14.33 rotate -90 -90 0
$attachment "vehicle_feet_passenger2" "Rig_Buggy.Frame" -14.46 -23.28 9.39 rotate -90 -90 0
$attachment "passenger_zombie1" "Rig_Buggy.Frame" 13.4 6.31 57.31 rotate 90 90 0
$attachment "vehicle_feet_passenger0" "Rig_Buggy.view" 0 0 -32 rotate 0 0 0
$attachment "vehicle_engine" "Rig_Buggy.Frame" 0 6 100 rotate 0 0 0
$attachment "controlpanel0_ll" "Rig_Buggy.Frame" 2.2 3.69 39.45 rotate 0 -180 169
$attachment "controlpanel0_ur" "Rig_Buggy.Frame" -3.55 9.13 40.45 rotate 0 -180 169
$attachment "wheel_fr" "Rig_Buggy.Wheel_FR_Rotate" 0 -1 -1 rotate 0 0 0
$attachment "wheel_fl" "Rig_Buggy.Wheel_FL_Rotate" 0 -1 -1 rotate 0 0 0
$attachment "wheel_rr" "Rig_Buggy.Wheel_RR" 5 0 0 rotate 0 0 0
$attachment "wheel_rl" "Rig_Buggy.Wheel_RL" 5 0 0 rotate 0 0 0
$attachment "exhaust" "Rig_Buggy.Frame" -26 35 34 rotate -90 -90 0
$attachment "cargo" "Rig_Buggy.Frame" 0 9.5 -119 rotate 90 0 0
$attachment "headlight_r" "Rig_Buggy.Frame" -36 -5.5 112 rotate -90 0 0
$attachment "headlight_l" "Rig_Buggy.Frame" 36 -5.5 112 rotate -90 0 0
$attachment "rearlight_r" "Rig_Buggy.Frame" -34 18.5 -102 rotate 90 0 0
$attachment "rearlight_l" "Rig_Buggy.Frame" 34 18.5 -102 rotate 90 0 0
$attachment "headlight" "Rig_Buggy.Frame" -40 4 102 rotate -82 -90 0

$surfaceprop "jalopy"

$contents "solid"

$hboxset "default"
$hbox 0 "Rig_Buggy.Frame" -32 -24 51 32 8 119
$hbox 1 "Rig_Buggy.Frame" 1 -7 -12 25 23 12
$hbox 5 "Rig_Buggy.Frame" -32 0 -95 35 32 -50
$hbox 0 "Rig_Buggy.Frame" -27 -24 -65 27 24 -11
$hboxset "entryboxes"
$hbox 0 "Rig_Buggy.Frame" 20 -48 -40 90 68 60
$hbox 1 "Rig_Buggy.Frame" -90 -48 -40 -20 68 60
$hbox 2 "Rig_Buggy.Frame" -70 -48 40 70 90 150
$hbox 3 "Rig_Buggy.Frame" -40 70 -55 40 130 25
$skipboneinbbox


$animation "neutral" "vehicle_anims\neutral.smd" {
fps 30
}
$animation "wheel_fr_low" "vehicle_anims\wheel_fr_low.smd" {
fps 30
// subtract "neutral" 0
}
$animation "wheel_fr_high" "vehicle_anims\wheel_fr_high.smd" {
fps 30
// subtract "neutral" 0
}
$animation "wheel_fl_low" "vehicle_anims\wheel_fl_low.smd" {
fps 30
// subtract "neutral" 0
}
$animation "wheel_fl_high" "vehicle_anims\wheel_fl_high.smd" {
fps 30
// subtract "neutral" 0
}
$animation "wheel_rr_low" "vehicle_anims\wheel_rr_low.smd" {
fps 30
// subtract "neutral" 0
}
$animation "wheel_rr_high" "vehicle_anims\wheel_rr_high.smd" {
fps 30
// subtract "neutral" 0
}
$animation "wheel_rl_low" "vehicle_anims\wheel_rl_low.smd" {
fps 30
// subtract "neutral" 0
}
$animation "wheel_rl_high" "vehicle_anims\wheel_rl_high.smd" {
fps 30
// subtract "neutral" 0
}
$animation "wheel_fr_spin0" "vehicle_anims\wheel_fr_spin0.smd" {
fps 30
// subtract "neutral" 0
}

$collisionmodel "vehicle_physics.smd"
{
$mass 800
$inertia 1
$damping 0
$rotdamping 0
$concave

}

мне кажется, что файла vehicle.smd не должно быть... но тогда откуда берётся модель?

Post automatically merged:

Хотя... я видел модель vehicle_rich, но врядли это оно...