CSM.Dev

Модель, разламывающаяся на куски

Понадобилось сделать prop_physics, разваливающийся на куски. Изучил тутор на сайте Valve, декомпилировал модель взрывающийся бочки... В общем, подготовился конкретно.
Всё сделал, в итоге в момент разрушения ящик просто исчезает, а в консоли появляется куча ошибок:

Код:
prop_physics at 4536 -392 -1440 uses model models/gameplay/gp_crate_gib_1.mdl, which has no propdata which means it must be used on a prop_static. DELETED.
prop_physics at 4536 -392 -1440 uses model models/gameplay/gp_crate_gib_2.mdl, which has no propdata which means it must be used on a prop_static. DELETED.
prop_physics at 4536 -392 -1440 uses model models/gameplay/gp_crate_gib_3.mdl, which has no propdata which means it must be used on a prop_static. DELETED.
prop_physics at 4536 -392 -1440 uses model models/gameplay/gp_crate_gib_4.mdl, which has no propdata which means it must be used on a prop_static. DELETED.
prop_physics at 4536 -392 -1440 uses model models/gameplay/gp_crate_gib_5.mdl, which has no propdata which means it must be used on a prop_static. DELETED.
prop_physics at 4536 -392 -1440 uses model models/gameplay/gp_crate_gib_6.mdl, which has no propdata which means it must be used on a prop_static. DELETED.
prop_physics at 3952 -456 -1632 uses model models/gameplay/gp_crate_gib_1.mdl, which has no propdata which means it must be used on a prop_static. DELETED.
prop_physics at 3952 -456 -1632 uses model models/gameplay/gp_crate_gib_2.mdl, which has no propdata which means it must be used on a prop_static. DELETED.
prop_physics at 3952 -456 -1632 uses model models/gameplay/gp_crate_gib_3.mdl, which has no propdata which means it must be used on a prop_static. DELETED.
prop_physics at 3952 -456 -1632 uses model models/gameplay/gp_crate_gib_4.mdl, which has no propdata which means it must be used on a prop_static. DELETED.
prop_physics at 3952 -456 -1632 uses model models/gameplay/gp_crate_gib_5.mdl, which has no propdata which means it must be used on a prop_static. DELETED.
prop_physics at 3952 -456 -1632 uses model models/gameplay/gp_crate_gib_6.mdl, which has no propdata which means it must be used on a prop_static. DELETED.
Нетрудно понять, что всё дело в отсутствии prop_data. Однако про prop_data я не забыл, всё на месте! Где ошибка?

Куц ящика:

Код:
$modelname "gp_crate.mdl"
$cd ".\"
$cdmaterials "gameplay\"

$surfaceprop "plastic"

$keyvalues
{
	physgun_interactions { "preferred_carryangles" "0 0 0" }
	prop_data { "base" "Plastic.Medium" "health" "200" }
}

$collisiontext
{
	break
		{
		"model" "gameplay/gp_crate_gib_1.mdl" "fadetime" "15"
		}
	break
		{
		"model" "gameplay/gp_crate_gib_2.mdl" "fadetime" "15"
		}
	break
		{
		"model" "gameplay/gp_crate_gib_3.mdl" "fadetime" "15"
		}
	break
		{
		"model" "gameplay/gp_crate_gib_4.mdl" "fadetime" "15"
		}
	break
		{
		"model" "gameplay/gp_crate_gib_5.mdl" "fadetime" "15"
		}
	break
		{
		"model" "gameplay/gp_crate_gib_6.mdl" "fadetime" "15"
		}
}

$model "body" "gp_crate"

$collisionmodel "gp_crate_PHY.smd"
{
	$mass 25
	$inertia 1.00
	$damping 0.00
	$rotdamping 0.00
}
$sequence idle "gp_crate" fps 30
Куц одного из осколков:

Код:
$modelname "gp_crate_gib_1.mdl"
$cd ".\"
$cdmaterials "gameplay\"

$surfaceprop "plastic"

$keyvalues { "prop_data" { "base" "Plastic.Small" "health" "0" } }

$model "body" "gp_crate_gib_1"

$collisionmodel "gp_crate_gib_1_PHY.smd"
{
	$automass
}
$sequence idle "gp_crate_gib_1" fps 30