Мапа. Финальный Компайл.
1.Зделал Мапу.
2.Alt+P (No Errors)
3.Компайл (BatchCompiler (NoWadTextures))
4.Run CS
5.Starting Local Server (4-5 полосок)
6.Зависает CS (Не Отвичает)
Help. спс.
Дело В Мапе. Все Другие Карты Идут За Милую Душу.
Лог.
Оффтоп
1.Зделал Мапу.
2.Alt+P (No Errors)
3.Компайл (BatchCompiler (NoWadTextures))
4.Run CS
5.Starting Local Server (4-5 полосок)
6.Зависает CS (Не Отвичает)
Help. спс.
Дело В Мапе. Все Другие Карты Идут За Милую Душу.
Лог.
Оффтоп
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\VHE\hlcsg.exe -nowadtextures D:\VHE\VHE\factoryfx
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering D:\VHE\VHE\factoryfx.map
CreateBrush:
(0.66 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.67 seconds)
Using WAD File: \vhe\vhe\textures\czcs_downed.wad
Using WAD File: \vhe\vhe\textures\czritual_standard.wad
Using WAD File: \vhe\vhe\textures\czcs_italy.wad
Using WAD File: \vhe\vhe\textures\czcs_havana.wad
Using WAD File: \vhe\vhe\textures\czcs_militia.wad
Using WAD File: \vhe\vhe\textures\czcs_office.wad
Using WAD File: \vhe\vhe\textures\czde_airstrip.wad
Using WAD File: \vhe\vhe\textures\czde_aztec.wad
Using WAD File: \vhe\vhe\textures\czde_cbble.wad
Using WAD File: \vhe\vhe\textures\czde_chateau.wad
Using WAD File: \vhe\vhe\textures\czde_dust.wad
Using WAD File: \vhe\vhe\textures\czde_fastline.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\vhe\vhe\textures\czde_fastline.wad] Texture[1501:TL_GRY_CLEAN03]
Using WAD File: \vhe\vhe\textures\czde_inferno.wad
Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\vhe\vhe\textures\czde_inferno.wad] Texture[1748:TK_CLAYROOF]
Using WAD File: \vhe\vhe\textures\czde_piranesi.wad
Using WAD File: \vhe\vhe\textures\czde_prodigy.wad
Using WAD File: \vhe\vhe\textures\czde_sienna.wad
Using WAD File: \vhe\vhe\textures\czde_stadium_pi.wad
Using WAD File: \vhe\vhe\textures\czde_tides.wad
Using WAD File: \vhe\vhe\textures\czde_vostok.wad
Using WAD File: \vhe\vhe\textures\window.wad
Using WAD File: \vhe\vhe\textures\window1.wad
Using WAD File: \cs16\cspro mode full v31 patch\valve\gfx.wad
Using WAD File: \cs16\cspro mode full v31 patch\valve\halflife.wad
Using WAD File: \cs16\cspro mode full v31 patch\valve\decals.wad
Using WAD File: \autorssight.wad
Using WAD File: \cs16\cspro mode full v31 patch\cstrike\lanet.wad
Using WAD File: \cs16\cspro mode full v31 patch\cstrike\lanet_bb.wad
Using WAD File: \cs16\cspro mode full v31 patch\cstrike\lanet_bb2.wad
Using WAD File: \cs16\cspro mode full v31 patch\cstrike\lanethightverctorbanner.wad
Warning: ::: Unterminated texture name : wad[\cs16\cspro mode full v31 patch\cstrike\lanethightverctorbanner.wad] texture[6100] 'name'[HightVectorBann]
Warning: ::: Larger than expected texture (352712 bytes) Wad:wad[\cs16\cspro mode full v31 patch\cstrike\lanethightverctorbanner.wad] Texture[6100:HIGHTVECTORBANN]
Warning: ::: Larger than expected texture (352712 bytes) Wad:wad[\cs16\cspro mode full v31 patch\cstrike\lanethightverctorbanner.wad] Texture[6101:HIGHTVECTOR2]
Using WAD File: \cs16\cspro mode full v31 patch\cstrike\portableflatbank.wad
added 2 additional animating textures.
Texture usage is at 2.91 mb (of 4.00 mb MAX)
1.67 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\VHE\hlbsp.exe D:\VHE\VHE\factoryfx
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'D:\VHE\VHE\factoryfx.prt'
1.11 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: D:\VHE\hlvis.exe D:\VHE\VHE\factoryfx
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
348 portalleafs
858 numportals
BasePortalVis:
(0.16 seconds)
LeafThread:
(1.80 seconds)
average leafs visible: 59
g_visdatasize:11608 compressed from 15312
2.05 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: D:\VHE\hlrad.exe D:\VHE\VHE\factoryfx
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
2944 faces
Create Patches : 22542 base patches
0 opaque faces
153071 square feet [22042320.00 square inches]
35 direct lights
BuildFacelights:
(49.61 seconds)
visibility matrix : 30.3 megs
BuildVisLeafs:
(23.81 seconds)
MakeScales:
(18.94 seconds)
SwapTransfers:
(1.41 seconds)
Transfer Lists : 15905102 transfers
Indices : 4131480 bytes
Data : 63620408 bytes
GatherLight:
(1.11 seconds)
FinalLightFace:
(3.11 seconds)
98.58 seconds elapsed [1m 38s]
----- END hlrad -----
Останнє редагування:
тебеж ошибку в кайф искать не будет)

