Стройка приостановлена на неопределённый срок...

** Executing...
** Command: "C:\SourceSDK\bin\vbsp.exe"
** Parameters: -game "C:\SourceSDK\cs\cstrike" "c:\sourcesdk_content\cstrike\mapsrc\131314"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: C:\SourceSDK\cs\cstrike\materials
Loading c:\sourcesdk_content\cstrike\mapsrc\131314.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 762 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing c:\sourcesdk_content\cstrike\mapsrc\131314.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1018609 bytes)
Error! prop_static using model "models/props/cs_office/table_coffee.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/table_coffee.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2571 texinfos to 1756
Reduced 122 texdatas to 111 (3007 bytes to 2734)
Writing c:\sourcesdk_content\cstrike\mapsrc\131314.bsp
10 seconds elapsed
** Executing...
** Command: "C:\SourceSDK\bin\vvis.exe"
** Parameters: -fast -game "C:\SourceSDK\cs\cstrike" "c:\sourcesdk_content\cstrike\mapsrc\131314"
Valve Software - vvis.exe (May 22 2006)
fastvis = true
2 threads
reading c:\sourcesdk_content\cstrike\mapsrc\131314.bsp
reading c:\sourcesdk_content\cstrike\mapsrc\131314.prt
2451 portalclusters
7668 numportals
Leaf 1 (portal 129) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
** Executing...
** Command: "C:\SourceSDK\bin\vrad.exe"
** Parameters: -bounce 2 -noextra -game "C:\SourceSDK\cs\cstrike" "c:\sourcesdk_content\cstrike\mapsrc\131314"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\sourcesdk_content\cstrike\mapsrc\131314.bsp
No vis information, direct lighting only.
10973 faces
3 degenerate faces
499557 square feet [71936336.00 square inches]
0 displacements
0 square feet [0.00 square inches]
16 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (36)
Build Patch/Sample Hash Table(s).....Done<0.0074 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 68/1024 3264/49152 ( 6.6![]()
brushes 2845/8192 34140/98304 (34.7![]()
brushsides 19434/65536 155472/524288 (29.7![]()
planes 4266/65536 85320/1310720 ( 6.5![]()
vertexes 21484/65536 257808/786432 (32.8![]()
nodes 5274/65536 168768/2097152 ( 8.0![]()
texinfos 1756/12288 126432/884736 (14.3![]()
texdata 111/2048 3552/65536 ( 5.4![]()
dispinfos 0/0 0/0 ( 0.0![]()
disp_verts 0/0 0/0 ( 0.0![]()
disp_tris 0/0 0/0 ( 0.0![]()
disp_lmsamples 0/0 0/0 ( 0.0![]()
faces 10973/65536 614488/3670016 (16.7![]()
hdr faces 0/65536 0/3670016 ( 0.0![]()
origfaces 8087/65536 452872/3670016 (12.3![]()
leaves 5343/65536 170976/2097152 ( 8.2![]()
leaffaces 15327/65536 30654/131072 (23.4![]()
leafbrushes 6326/65536 12652/131072 ( 9.7![]()
areas 2/256 16/2048 ( 0.8![]()
surfedges 87301/512000 349204/2048000 (17.1![]()
edges 54277/256000 217108/1024000 (21.2![]()
LDR worldlights 16/8192 1408/720896 ( 0.2![]()
HDR worldlights 0/8192 0/720896 ( 0.0![]()
waterstrips 1472/32768 14720/327680 ( 4.5![]()
waterverts 0/65536 0/786432 ( 0.0![]()
waterindices 29751/65536 59502/131072 (45.4![]()
cubemapsamples 4/1024 64/16384 ( 0.4![]()
overlays 78/512 27456/180224 (15.2![]()
LDR lightdata [variable] 1081924/0 ( 0.0![]()
HDR lightdata [variable] 0/0 ( 0.0![]()
visdata [variable] 0/16777216 ( 0.0![]()
entdata [variable] 66841/393216 (17.0![]()
LDR leaf ambient 5343/65536 128232/1572864 ( 8.2![]()
HDR leaf ambient 0/65536 0/1572864 ( 0.0![]()
occluders 0/0 0/0 ( 0.0![]()
occluder polygons 0/0 0/0 ( 0.0![]()
occluder vert ind 0/0 0/0 ( 0.0![]()
detail props [variable] 1/136836 ( 0.0![]()
dtl prp lght [variable] 1/4 (25.0![]()
HDR dtl prp lght [variable] 1/4 (25.0![]()
static props [variable] 1/4906 ( 0.0![]()
pakfile [variable] 58230/0 ( 0.0![]()
Level flags = 0
Win32 Specific Data:
physics [variable] 1018609/4194304 (24.3![]()
==== Total Win32 BSP file data space used: 5139716 bytes ====
Total triangle count: 33376
Writing c:\sourcesdk_content\cstrike\mapsrc\131314.bsp
41 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\sourcesdk_content\cstrike\mapsrc\131314.bsp" "C:\SourceSDK\cs\cstrike\maps\131314.bsp"
Будь повнимательней.Logan-47 сказав(ла):Сделай, чтобы можно было на улицу выйти.
Так до этого нормально было... В подъезде было серенько а не так темно как сейчас.Z-O-M-B-I-E сказав(ла):Поставь источник света.
Хммм... я уже и не помню, знаю что передавал ее знакомому пареньку, но у него она тоже не сохранилась, из за той же причины, что и у меня.Devil сказав(ла):2 L o G i N:
А сама карта?
Post automatically merged:
Может кто-то её скачивал, чтобы помочь что-то сделать?
не знаю то ли это, вовсяком случае спс есть пару человек кому кликнуть это. Если не то то строим новую..... до дня рождения построю сколько смогу)Z-O-M-B-I-E сказав(ла):