** Executing...
** Command: "C:\SourceSDK\bin\vbsp.exe"
** Parameters: -game "C:\SourceSDK\cs\cstrike" "c:\sourcesdk_content\cstrike\mapsrc\1313"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: C:\SourceSDK\cs\cstrike\materials
Loading c:\sourcesdk_content\cstrike\mapsrc\1313.vmf
"materials/Plaster/plasterwall017a.vtf": cached version doesn't exist
"materials/nature/blendrockgrass004a_tooltexture.vtf": cached version doesn't exist
material "models/gibs/woodgibs/woodgibs01" not found
Material not found!: MODELS/GIBS/WOODGIBS/WOODGIBS01
material "props/doorbutton002a" not found
Material not found!: PROPS/DOORBUTTON002A
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_static (-82.00 62.00 148.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 932 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/decalstain011a" not found
material "decals/decalplaster001a" not found
material "decals/decal_posters001a" not found
material "decals/trashdecal02a" not found
material "decals/decalstain009a" not found
material "decals/decalstain001a" not found
material "decals/decalstain007a" not found
material "decals/decalstain008a" not found
material "decals/decalstain006a" not found
material "decals/decalstain003a" not found
material "decals/bills05a" not found
material "decals/bills04a" not found
material "decals/beersplash" not found
material "decals/leaves_ground02" not found
material "decals/decalstain005a" not found
Building Physics collision data...
done (1) (498370 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1413 texinfos to 911
Reduced 77 texdatas to 71 (1625 bytes to 147

Writing c:\sourcesdk_content\cstrike\mapsrc\1313.bsp
3 seconds elapsed
** Executing...
** Command: "C:\SourceSDK\bin\vvis.exe"
** Parameters: -game "C:\SourceSDK\cs\cstrike" "c:\sourcesdk_content\cstrike\mapsrc\1313"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading c:\sourcesdk_content\cstrike\mapsrc\1313.bsp
reading c:\sourcesdk_content\cstrike\mapsrc\1313.prt
LoadPortals: couldn't read c:\sourcesdk_content\cstrike\mapsrc\1313.prt
** Executing...
** Command: "C:\SourceSDK\bin\vrad.exe"
** Parameters: -both -final -game "C:\SourceSDK\cs\cstrike" "c:\sourcesdk_content\cstrike\mapsrc\1313"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\sourcesdk_content\cstrike\mapsrc\1313.bsp
No vis information, direct lighting only.
4767 faces
157078 square feet [22619372.00 square inches]
0 displacements
0 square feet [0.00 square inches]
29 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (53

Build Patch/Sample Hash Table(s).....Done<-0.2683 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 58/1024 2784/49152 ( 5.7
brushes 1422/8192 17064/98304 (17.4
brushsides 10208/65536 81664/524288 (15.6
planes 2286/65536 45720/1310720 ( 3.5
vertexes 8142/65536 97704/786432 (12.4
nodes 2519/65536 80608/2097152 ( 3.8
texinfos 911/12288 65592/884736 ( 7.4
texdata 71/2048 2272/65536 ( 3.5
dispinfos 0/0 0/0 ( 0.0
disp_verts 0/0 0/0 ( 0.0
disp_tris 0/0 0/0 ( 0.0
disp_lmsamples 0/0 0/0 ( 0.0
faces 4767/65536 266952/3670016 ( 7.3
hdr faces 0/65536 0/3670016 ( 0.0
origfaces 3640/65536 203840/3670016 ( 5.6
leaves 2578/65536 82496/2097152 ( 3.9
leaffaces 8001/65536 16002/131072 (12.2
leafbrushes 3989/65536 7978/131072 ( 6.1
areas 2/256 16/2048 ( 0.8
surfedges 39030/512000 156120/2048000 ( 7.6
edges 24223/256000 96892/1024000 ( 9.5
LDR worldlights 29/8192 2552/720896 ( 0.4
HDR worldlights 0/8192 0/720896 ( 0.0
waterstrips 689/32768 6890/327680 ( 2.1
waterverts 0/65536 0/786432 ( 0.0
waterindices 14367/65536 28734/131072 (21.9
cubemapsamples 1/1024 16/16384 ( 0.1
overlays 61/512 21472/180224 (11.9
LDR lightdata [variable] 407064/0 ( 0.0
HDR lightdata [variable] 0/0 ( 0.0
visdata [variable] 0/16777216 ( 0.0
entdata [variable] 67515/393216 (17.2
LDR leaf ambient 2578/65536 61872/1572864 ( 3.9
HDR leaf ambient 0/65536 0/1572864 ( 0.0
occluders 0/0 0/0 ( 0.0
occluder polygons 0/0 0/0 ( 0.0
occluder vert ind 0/0 0/0 ( 0.0
detail props [variable] 1/11672 ( 0.0
dtl prp lght [variable] 1/4 (25.0
HDR dtl prp lght [variable] 1/4 (25.0
static props [variable] 1/3206 ( 0.0
pakfile [variable] 174916/0 ( 0.0
Level flags = 0
Win32 Specific Data:
physics [variable] 498370/4194304 (11.9
==== Total Win32 BSP file data space used: 2493109 bytes ====
Total triangle count: 15331
Writing c:\sourcesdk_content\cstrike\mapsrc\1313.bsp
8 minutes, 59 seconds elapsed
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\sourcesdk_content\cstrike\mapsrc\1313.bsp
No vis information, direct lighting only.
4767 faces
157078 square feet [22619372.00 square inches]
0 displacements
0 square feet [0.00 square inches]
29 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (543)
Build Patch/Sample Hash Table(s).....Done<0.0072 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 58/1024 2784/49152 ( 5.7
brushes 1422/8192 17064/98304 (17.4
brushsides 10208/65536 81664/524288 (15.6
planes 2286/65536 45720/1310720 ( 3.5
vertexes 8142/65536 97704/786432 (12.4
nodes 2519/65536 80608/2097152 ( 3.8
texinfos 911/12288 65592/884736 ( 7.4
texdata 71/2048 2272/65536 ( 3.5
dispinfos 0/0 0/0 ( 0.0
disp_verts 0/0 0/0 ( 0.0
disp_tris 0/0 0/0 ( 0.0
disp_lmsamples 0/0 0/0 ( 0.0
faces 4767/65536 266952/3670016 ( 7.3
hdr faces 4767/65536 266952/3670016 ( 7.3
origfaces 3640/65536 203840/3670016 ( 5.6
leaves 2578/65536 82496/2097152 ( 3.9
leaffaces 8001/65536 16002/131072 (12.2
leafbrushes 3989/65536 7978/131072 ( 6.1
areas 2/256 16/2048 ( 0.8
surfedges 39030/512000 156120/2048000 ( 7.6
edges 24223/256000 96892/1024000 ( 9.5
LDR worldlights 29/8192 2552/720896 ( 0.4
HDR worldlights 29/8192 2552/720896 ( 0.4
waterstrips 689/32768 6890/327680 ( 2.1
waterverts 0/65536 0/786432 ( 0.0
waterindices 14367/65536 28734/131072 (21.9
cubemapsamples 1/1024 16/16384 ( 0.1
overlays 61/512 21472/180224 (11.9
LDR lightdata [variable] 407064/0 ( 0.0
HDR lightdata [variable] 407064/0 ( 0.0
visdata [variable] 0/16777216 ( 0.0
entdata [variable] 67515/393216 (17.2
LDR leaf ambient 2578/65536 61872/1572864 ( 3.9
HDR leaf ambient 2578/65536 61872/1572864 ( 3.9
occluders 0/0 0/0 ( 0.0
occluder polygons 0/0 0/0 ( 0.0
occluder vert ind 0/0 0/0 ( 0.0
detail props [variable] 1/11672 ( 0.0
dtl prp lght [variable] 1/4 (25.0
HDR dtl prp lght [variable] 1/4 (25.0
static props [variable] 1/3206 ( 0.0
pakfile [variable] 174916/0 ( 0.0
Level flags = 0
Win32 Specific Data:
physics [variable] 498370/4194304 (11.9
==== Total Win32 BSP file data space used: 3231549 bytes ====
Total triangle count: 15331
Writing c:\sourcesdk_content\cstrike\mapsrc\1313.bsp
9 minutes, 4 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\sourcesdk_content\cstrike\mapsrc\1313.bsp" "C:\SourceSDK\cs\cstrike\maps\1313.bsp"