** Executing...
** Command: "C:\SourceSDK\bin\vbsp.exe"
** Parameters: -game "C:\SourceSDK\cs\cstrike" "c:\sourcesdk_content\cstrike\mapsrc\1313"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: C:\SourceSDK\cs\cstrike\materials
Loading c:\sourcesdk_content\cstrike\mapsrc\1313.vmf
"materials/Plaster/plasterwall017a.vtf": cached version doesn't exist
material "metal/citadel_tilefloor016a" not found
Material not found!: METAL/CITADEL_TILEFLOOR016A
material "models/gibs/woodgibs/woodgibs01" not found
Material not found!: MODELS/GIBS/WOODGIBS/WOODGIBS01
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing c:\sourcesdk_content\cstrike\mapsrc\1313.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/decalstain011a" not found
material "decals/decalplaster001a" not found
material "decals/decal_posters001a" not found
material "decals/trashdecal02a" not found
material "decals/decalstain009a" not found
material "decals/decalstain001a" not found
material "decals/decalstain007a" not found
material "decals/decalstain008a" not found
material "decals/decalstain006a" not found
material "decals/decalstain003a" not found
Building Physics collision data...
done (0) (234599 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 744 texinfos to 521
Reduced 48 texdatas to 46 (1021 bytes to 964)
Writing c:\sourcesdk_content\cstrike\mapsrc\1313.bsp
1 second elapsed
** Executing...
** Command: "C:\SourceSDK\bin\vvis.exe"
** Parameters: -game "C:\SourceSDK\cs\cstrike" "c:\sourcesdk_content\cstrike\mapsrc\1313"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading c:\sourcesdk_content\cstrike\mapsrc\1313.bsp
reading c:\sourcesdk_content\cstrike\mapsrc\1313.prt
688 portalclusters
1932 numportals
Leaf 425 (portal 1375) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
** Executing...
** Command: "C:\SourceSDK\bin\vrad.exe"
** Parameters: -both -final -game "C:\SourceSDK\cs\cstrike" "c:\sourcesdk_content\cstrike\mapsrc\1313"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\sourcesdk_content\cstrike\mapsrc\1313.bsp
No vis information, direct lighting only.
2906 faces
3 degenerate faces
61409 square feet [8843019.00 square inches]
0 displacements
0 square feet [0.00 square inches]
12 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (169)
Build Patch/Sample Hash Table(s).....Done<-0.0004 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 17/1024 816/49152 ( 1.7
brushes 668/8192 8016/98304 ( 8.2
brushsides 4499/65536 35992/524288 ( 6.9
planes 1174/65536 23480/1310720 ( 1.8
vertexes 5147/65536 61764/786432 ( 7.9
nodes 1828/65536 58496/2097152 ( 2.8
texinfos 521/12288 37512/884736 ( 4.2
texdata 46/2048 1472/65536 ( 2.2
dispinfos 0/0 0/0 ( 0.0
disp_verts 0/0 0/0 ( 0.0
disp_tris 0/0 0/0 ( 0.0
disp_lmsamples 0/0 0/0 ( 0.0
faces 2906/65536 162736/3670016 ( 4.4
hdr faces 0/65536 0/3670016 ( 0.0
origfaces 1805/65536 101080/3670016 ( 2.8
leaves 1846/65536 59072/2097152 ( 2.8
leaffaces 3263/65536 6526/131072 ( 5.0
leafbrushes 1332/65536 2664/131072 ( 2.0
areas 3/256 24/2048 ( 1.2
surfedges 20874/512000 83496/2048000 ( 4.1
edges 12016/256000 48064/1024000 ( 4.7
LDR worldlights 12/8192 1056/720896 ( 0.1
HDR worldlights 0/8192 0/720896 ( 0.0
waterstrips 164/32768 1640/327680 ( 0.5
waterverts 0/65536 0/786432 ( 0.0
waterindices 2709/65536 5418/131072 ( 4.1
cubemapsamples 0/1024 0/16384 ( 0.0
overlays 25/512 8800/180224 ( 4.9
LDR lightdata [variable] 217344/0 ( 0.0
HDR lightdata [variable] 0/0 ( 0.0
visdata [variable] 0/16777216 ( 0.0
entdata [variable] 12580/393216 ( 3.2
LDR leaf ambient 1846/65536 44304/1572864 ( 2.8
HDR leaf ambient 0/65536 0/1572864 ( 0.0
occluders 0/0 0/0 ( 0.0
occluder polygons 0/0 0/0 ( 0.0
occluder vert ind 0/0 0/0 ( 0.0
detail props [variable] 1/12 ( 8.3
static props [variable] 1/1420 ( 0.1
pakfile [variable] 20253/0 ( 0.0
Level flags = 0
Win32 Specific Data:
physics [variable] 234599/4194304 ( 5.6
==== Total Win32 BSP file data space used: 1237206 bytes ====
Total triangle count: 7944
Writing c:\sourcesdk_content\cstrike\mapsrc\1313.bsp
2 minutes, 50 seconds elapsed
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\sourcesdk_content\cstrike\mapsrc\1313.bsp
No vis information, direct lighting only.
2906 faces
3 degenerate faces
61409 square feet [8843019.00 square inches]
0 displacements
0 square feet [0.00 square inches]
12 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (176)
Build Patch/Sample Hash Table(s).....Done<-0.0004 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 17/1024 816/49152 ( 1.7
brushes 668/8192 8016/98304 ( 8.2
brushsides 4499/65536 35992/524288 ( 6.9
planes 1174/65536 23480/1310720 ( 1.8
vertexes 5147/65536 61764/786432 ( 7.9
nodes 1828/65536 58496/2097152 ( 2.8
texinfos 521/12288 37512/884736 ( 4.2
texdata 46/2048 1472/65536 ( 2.2
dispinfos 0/0 0/0 ( 0.0
disp_verts 0/0 0/0 ( 0.0
disp_tris 0/0 0/0 ( 0.0
disp_lmsamples 0/0 0/0 ( 0.0
faces 2906/65536 162736/3670016 ( 4.4
hdr faces 2906/65536 162736/3670016 ( 4.4
origfaces 1805/65536 101080/3670016 ( 2.8
leaves 1846/65536 59072/2097152 ( 2.8
leaffaces 3263/65536 6526/131072 ( 5.0
leafbrushes 1332/65536 2664/131072 ( 2.0
areas 3/256 24/2048 ( 1.2
surfedges 20874/512000 83496/2048000 ( 4.1
edges 12016/256000 48064/1024000 ( 4.7
LDR worldlights 12/8192 1056/720896 ( 0.1
HDR worldlights 12/8192 1056/720896 ( 0.1
waterstrips 164/32768 1640/327680 ( 0.5
waterverts 0/65536 0/786432 ( 0.0
waterindices 2709/65536 5418/131072 ( 4.1
cubemapsamples 0/1024 0/16384 ( 0.0
overlays 25/512 8800/180224 ( 4.9
LDR lightdata [variable] 217344/0 ( 0.0
HDR lightdata [variable] 217344/0 ( 0.0
visdata [variable] 0/16777216 ( 0.0
entdata [variable] 12580/393216 ( 3.2
LDR leaf ambient 1846/65536 44304/1572864 ( 2.8
HDR leaf ambient 1846/65536 44304/1572864 ( 2.8
occluders 0/0 0/0 ( 0.0
occluder polygons 0/0 0/0 ( 0.0
occluder vert ind 0/0 0/0 ( 0.0
detail props [variable] 1/12 ( 8.3
static props [variable] 1/1420 ( 0.1
pakfile [variable] 20253/0 ( 0.0
Level flags = 0
Win32 Specific Data:
physics [variable] 234599/4194304 ( 5.6
==== Total Win32 BSP file data space used: 1662646 bytes ====
Total triangle count: 7944
Writing c:\sourcesdk_content\cstrike\mapsrc\1313.bsp
2 minutes, 56 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\sourcesdk_content\cstrike\mapsrc\1313.bsp" "C:\SourceSDK\cs\cstrike\maps\1313.bsp"