2 L o G i N:
Думаю хорошо будут смотреться.
У нас такие повыше были 
Думаю хорошо будут смотреться.
Ага, и руки ломалКто по ним в детстве не бегал.
Ага, и руки ломалКто по ним в детстве не бегал.
У меня их не было никогда в округеCamblu сказав(ла):мы в школе с таких прыгать в сугроб любили![]()
** Executing...
** Command: "C:\Ultimate SSDK v2\SourceSDK\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "C:\Counter-Strike Source\cstrike" "c:\ultimate ssdk v2\source engine 2009\cstrike\maps\25kvartal"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: C:\Counter-Strike Source\cstrike\materials
Loading c:\ultimate ssdk v2\source engine 2009\cstrike\maps\25kvartal.vmf
Can't find surfaceprop concrete for material CS_ASSAULT/CONCRETEFLOOR026A, using default
Can't find surfaceprop metal for material CS_ITALY/IRONMETAL01, using default
Can't find surfaceprop dirt for material SU_LOGIN/RINO, using default
Can't find surfaceprop plaster for material SU_LOGIN/PLASTERWALL017A, using default
Can't find surfaceprop concrete for material CS_ASSAULT/PAVEMENT001A, using default
Can't find surfaceprop wood for material DE_DUST/DOOR10, using default
Can't find surfaceprop concrete for material CS_ASSAULT/PAVEMENT001, using default
Can't find surfaceprop default_silent for material TOOLS/TOOLSCLIP, using default
Can't find surfaceprop metal for material RINOREIS/GREENDOOR, using default
Can't find surfaceprop plaster for material CS_HAVANA/WLLF01A, using default
Can't find surfaceprop metalvent for material DE_TRAIN/TRAIN_LARGEMETAL_DOOR_01, using default
Can't find surfaceprop metal for material DE_NUKE/NUKE_METALDOOR_01, using default
material "rinoreis/liftugil" not found.
Material not found!: RINOREIS/LIFTUGIL
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop concrete for material SU_LOGIN/RENTIK001A, using default
Can't find surfaceprop metal for material RINOREIS/RIGHTLIFTDOOR, using default
Can't find surfaceprop concrete for material ST_TEXT/ZABOR, using default
Can't find surfaceprop metalvent for material DE_TRAIN/TRAINYARD_METALWALL03, using default
Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
Can't find surfaceprop metal for material CONCRETE/METALWALL001B_CHEAP, using default
Can't find surfaceprop dirt for material DE_NUKE/NUKBLENDDIRTGRASS, using default
Can't find surfaceprop metal for material METAL/METALRAIL006A, using default
Can't find surfaceprop metalpanel for material METAL/METALFLOOR010A, using default
Can't find surfaceprop metal for material METAL/METALRAIL011A, using default
Can't find surfaceprop metal for material CS_HAVANA/METAL02, using default
Can't find surfaceprop metal for material METAL/METALWALL087A, using default
Can't find surfaceprop metal for material METAL/METALDOOR066A, using default
Can't find surfaceprop metal for material METAL/METALWALL006B, using default
Can't find surfaceprop metal for material METAL/METALGATE001A, using default
Can't find surfaceprop metal for material METAL/METALGATE004A, using default
Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL041F, using default
Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL041B, using default
Can't find surfaceprop concrete for material CONCRETE/CONCRETEFLOOR016A, using default
Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL041E, using default
Can't find surfaceprop metal for material CS_ASSAULT/ASSAULT_METALCRATE001D, using default
Can't find surfaceprop metal for material METAL/METALDOOR013A, using default
Can't find surfaceprop metal for material METAL/METALWALL015C, using default
Can't find surfaceprop metal for material CS_ASSAULT/ASSAULT_METALCRATE001B_RED, using default
Can't find surfaceprop metalpanel for material PROPS/METALCRATE009A, using default
Can't find surfaceprop glass for material GLASS/GLASSWINDOWBREAK070A, using default
Can't find surfaceprop wood for material WOOD/WOODSHELF002A, using default
Can't find surfaceprop metal for material METAL/METALDOOR001A, using default
Can't find surfaceprop metal for material METAL/METALWALL017A, using default
Can't find surfaceprop metal for material METAL/METALWALL015B, using default
Can't find surfaceprop metal for material METAL/METALWALL032A, using default
Can't find surfaceprop metal for material METAL/METALWALL016A, using default
Can't find surfaceprop wood for material ZPCUSTOMMATERIALS/ARCH/ARCH_WOODFLOOR01, using default
Can't find surfaceprop concrete for material CONCRETE/CONCRETEFLOOR008A, using default
Can't find surfaceprop concrete for material CONCRETE/CONCRETEWALL041C, using default
Can't find surfaceprop metal for material METAL/METALDOOR007A, using default
Can't find surfaceprop stone for material DE_NUKE/NUKMETWALLN, using default
Can't find surfaceprop stone for material DE_NUKE/NUKMETWALLO, using default
Can't find surfaceprop brick for material BRICK/BRICKWALL045D, using default
Can't find surfaceprop concrete for material CONCRETE/CONCRETEFLOOR015A_C17, using default
Can't find surfaceprop concrete for material SC_TEXTURES/OKNO_03, using default
Can't find surfaceprop concrete for material SC_TEXTURES/OKNO_06, using default
Can't find surfaceprop concrete for material SC_TEXTURES/OKNO_01, using default
Can't find surfaceprop concrete for material SC_TEXTURES/OKNO_02, using default
Can't find surfaceprop concrete for material DE_TRAIN/TRAIN_CEMENT_FLOOR_02, using default
Can't find surfaceprop brick for material DE_NUKE/NUKMETWALLP, using default
Can't find surfaceprop concrete for material DE_TRAIN/TRAIN_CEMENT_STEP_01, using default
Can't find surfaceprop metalvent for material DE_TRAIN/TRAIN_ROOFGREEBLES_04, using default
Could not locate 'GameData' key in c:\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/25kvartal/su_login/rino_wvt_patch
Patching WVT material: maps/25kvartal/de_nuke/nukblenddirtgrass_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2980 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (4)
writing c:\ultimate ssdk v2\source engine 2009\cstrike\maps\25kvartal.prt...Building visibility clusters...
done (0)
material "skybox/sky_day01_01rt" not found.
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
*** Tried to load a non-VTF file as a VTF file!
Error reading material "materials/RinoReis/4.vtf"
*** Tried to load a non-VTF file as a VTF file!
Error reading material "materials/rinoreis/4.vtf"
*** Tried to load a non-VTF file as a VTF file!
Error reading material "materials/rinoreis/4.vtf"
*** Tried to load a non-VTF file as a VTF file!
Error reading material "materials/RinoReis/6.vtf"
*** Tried to load a non-VTF file as a VTF file!
Error reading material "materials/rinoreis/6.vtf"
*** Tried to load a non-VTF file as a VTF file!
Error reading material "materials/rinoreis/6.vtf"
*** Tried to load a non-VTF file as a VTF file!
Error reading material "materials/RinoReis/8.vtf"
*** Tried to load a non-VTF file as a VTF file!
Error reading material "materials/rinoreis/8.vtf"
*** Tried to load a non-VTF file as a VTF file!
Error reading material "materials/rinoreis/8.vtf"
*** Tried to load a non-VTF file as a VTF file!
Error reading material "materials/RinoReis/9.vtf"
*** Tried to load a non-VTF file as a VTF file!
Error reading material "materials/rinoreis/9.vtf"
*** Tried to load a non-VTF file as a VTF file!
Error reading material "materials/rinoreis/9.vtf"
*** Tried to load a non-VTF file as a VTF file!
Error reading material "materials/RinoReis/7.vtf"
*** Tried to load a non-VTF file as a VTF file!
Error reading material "materials/rinoreis/7.vtf"
*** Tried to load a non-VTF file as a VTF file!
Error reading material "materials/rinoreis/7.vtf"
*** Tried to load a non-VTF file as a VTF file!
Error reading material "materials/RinoReis/5.vtf"
*** Tried to load a non-VTF file as a VTF file!
Error reading material "materials/rinoreis/5.vtf"
*** Tried to load a non-VTF file as a VTF file!
Error reading material "materials/rinoreis/5.vtf"
*** Tried to load a non-VTF file as a VTF file!
Error reading material "materials/RinoReis/3.vtf"
*** Tried to load a non-VTF file as a VTF file!
Error reading material "materials/rinoreis/3.vtf"
*** Tried to load a non-VTF file as a VTF file!
Error reading material "materials/rinoreis/3.vtf"
*** Tried to load a non-VTF file as a VTF file!
Error reading material "materials/RinoReis/2.vtf"
*** Tried to load a non-VTF file as a VTF file!
Error reading material "materials/rinoreis/2.vtf"
*** Tried to load a non-VTF file as a VTF file!
Error reading material "materials/rinoreis/2.vtf"
Overlay touching too many faces (touching 90, max 64)
Overlay decals/leaves_ground02 at -875.0 -204.0 -188.3
** Executing...
** Command: "C:\Ultimate SSDK v2\SourceSDK\bin\orangebox\bin\vvis.exe"
** Parameters: -fast -game "C:\Counter-Strike Source\cstrike" "c:\ultimate ssdk v2\source engine 2009\cstrike\maps\25kvartal"
Valve Software - vvis.exe (Jul 7 2010)
fastvis = true
2 threads
reading c:\ultimate ssdk v2\source engine 2009\cstrike\maps\25kvartal.bsp
Error opening c:\ultimate ssdk v2\source engine 2009\cstrike\maps\25kvartal.bsp
** Executing...
** Command: "C:\Ultimate SSDK v2\SourceSDK\bin\orangebox\bin\vrad.exe"
** Parameters: -bounce 2 -noextra -game "C:\Counter-Strike Source\cstrike" "c:\ultimate ssdk v2\source engine 2009\cstrike\maps\25kvartal"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading c:\ultimate ssdk v2\source engine 2009\cstrike\maps\25kvartal.bsp
Error opening c:\ultimate ssdk v2\source engine 2009\cstrike\maps\25kvartal.bsp
** Executing...
** Command: Copy File
** Parameters: "c:\ultimate ssdk v2\source engine 2009\cstrike\maps\25kvartal.bsp" "C:\Ultimate SSDK v2\Source Engine 2009\cstrike\maps\25kvartal.bsp"
Overlay touching too many faces (touching 90, max 64)
Overlay decals/leaves_ground02 at -875.0 -204.0 -188.3
Благодарю. Что бы я без тебя делал.Z-O-M-B-I-E сказав(ла):Удаляй это оверлай.Код:Overlay touching too many faces (touching 90, max 64) Overlay decals/leaves_ground02 at -875.0 -204.0 -188.3
хе, я так и собираюсь сделать.Z-O-M-B-I-E сказав(ла):Колонны в центре карты лучше замени, сделай тогда уж что то типа стройки.
Писал уже. Не в этом делоlevan сказав(ла):buildcubemap 1 в консоли пропиши
Не поверишь, видел._IRhy_ сказав(ла):Да и где ты такие дома видел...Где везде окна одинаковые

Нет, та что на ранних скринах вполне устраивает. Такое пасмурное осеннее утроМожет карту сделать поярче?

Мне тебя жальУ меня их не было никогда в округе
Что ты видишь, меня не интересует. А по той ссылке что ты мне прислал, сам почитай, тебе там еще много чему научиться надо.ShotT сказав(ла):L o G i N, да ты ошибся темой, как я вижу.
Дай бог я на днях тестнуть дам, сюда тоже выложу. Я на доме леса повешу.Z-O-M-B-I-E сказав(ла):2 ShotT:
У меня не двор, а киллер фпса.
2 L o G i N:
Когда релиз?
Ну и что это? Путёвка в Татарстан?L o G i N сказав(ла):