Компиляцыя,помогите
Когда откомпилировал карту на ней нету воды,ну и цветность нета:вот что мне пишет
Помогите решыть ету проблему 
Когда откомпилировал карту на ней нету воды,ну и цветность нета:вот что мне пишет
Код:
[QUOTE]
** Executing...
** Command: "d:\games\steam\steamapps\valltix\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "d:\games\steam\steamapps\valltix\counter-strike source\cstrike" "d:\games\steam\steamapps\valltix\sourcesdk_content\cstrike\mapsrc\mg_multi_mix"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading d:\games\steam\steamapps\valltix\sourcesdk_content\cstrike\mapsrc\mg_multi_mix.bsp
reading d:\games\steam\steamapps\valltix\sourcesdk_content\cstrike\mapsrc\mg_multi_mix.prt
LoadPortals: couldn't read d:\games\steam\steamapps\valltix\sourcesdk_content\cstrike\mapsrc\mg_multi_mix.prt
** Executing...
** Command: "d:\games\steam\steamapps\valltix\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "d:\games\steam\steamapps\valltix\counter-strike source\cstrike" "d:\games\steam\steamapps\valltix\sourcesdk_content\cstrike\mapsrc\mg_multi_mix"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: d:\games\steam\steamapps\valltix\counter-strike source\cstrike\materials
Loading d:\games\steam\steamapps\valltix\sourcesdk_content\cstrike\mapsrc\mg_multi_mix.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity trigger_multiple (669.00 -9580.00 327.00) leaked!
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/ct*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/ctrt"
Can't load skybox file skybox/ct to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (251969 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1270 texinfos to 705
Reduced 62 texdatas to 34 (3846 bytes to 1708)
Writing d:\games\steam\steamapps\valltix\sourcesdk_content\cstrike\mapsrc\mg_multi_mix.bsp
1 second elapsed
** Executing...
** Command: "d:\games\steam\steamapps\valltix\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "d:\games\steam\steamapps\valltix\counter-strike source\cstrike" "d:\games\steam\steamapps\valltix\sourcesdk_content\cstrike\mapsrc\mg_multi_mix"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file d:\games\steam\steamapps\valltix\sourcesdk\bin\ep1\bin\lights.rad.
Loading d:\games\steam\steamapps\valltix\sourcesdk_content\cstrike\mapsrc\mg_multi_mix.bsp
No vis information, direct lighting only.
7268 faces
2228909 square feet [320962912.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (44)
Build Patch/Sample Hash Table(s).....Done<0.0285 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 108/1024 5184/49152 (10.5%)
brushes 478/8192 5736/98304 ( 5.8%)
brushsides 3393/65536 27144/524288 ( 5.2%)
planes 3104/65536 62080/1310720 ( 4.7%)
vertexes 8710/65536 104520/786432 (13.3%)
nodes 5144/65536 164608/2097152 ( 7.8%)
texinfos 705/12288 50760/884736 ( 5.7%)
texdata 34/2048 1088/65536 ( 1.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 7268/65536 407008/3670016 (11.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2232/65536 124992/3670016 ( 3.4%)
leaves 5253/65536 168096/2097152 ( 8.0%)
leaffaces 8770/65536 17540/131072 (13.4%)
leafbrushes 3133/65536 6266/131072 ( 4.8%)
areas 3/256 24/2048 ( 1.2%)
surfedges 42176/512000 168704/2048000 ( 8.2%)
edges 21986/256000 87944/1024000 ( 8.6%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 507/32768 5070/327680 ( 1.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8226/65536 16452/131072 (12.6%)
cubemapsamples 18/1024 288/16384 ( 1.8%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1793792/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 72612/393216 (18.5%)
LDR leaf ambient 5253/65536 126072/1572864 ( 8.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 117228/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 251969/4194304 ( 6.0%)
==== Total Win32 BSP file data space used: 3785355 bytes ====
Total triangle count: 18736
Writing d:\games\steam\steamapps\valltix\sourcesdk_content\cstrike\mapsrc\mg_multi_mix.bsp
46 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "d:\games\steam\steamapps\valltix\sourcesdk_content\cstrike\mapsrc\mg_multi_mix.bsp" "d:\games\steam\steamapps\valltix\counter-strike source\cstrike\maps\mg_multi_mix.bsp"
** Executing...
** Command: "d:\games\steam\steamapps\valltix\counter-strike source\hl2.exe"
** Parameters: -dev -console -allowdebug -game "d:\games\steam\steamapps\valltix\counter-strike source\cstrike" +map "mg_multi_mix"
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