Вот с этим темно в тунеле на карте de_dust как будто лампочек там нету вообще, компилировал через редактор параметры не изменял удивительно на карте светло везде как в оригинале. Batch с сайта cs-mapper.com Стоит размер текстуры изменить опять темно стало
У тебя стоят лампочки с яркостью 35 это очень мало, а как я понимаю световые текстуры которыми покрыты func_illusionary в lights.rad не прописаны, от них собственно основной свет идёт.
У тебя стоят лампочки с яркостью 35 это очень мало, а как я понимаю световые текстуры которыми покрыты func_illusionary в lights.rad не прописаны, от них собственно основной свет идёт.
hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:/Program Files/J.A.C.K./halflife/hlcsg.exe" C:\Dev\HL\cstrike\maps\de_dust_orig
Arguments: C:\Dev\HL\cstrike\maps\de_dust_orig -low -wadautodetect
Entering C:\Dev\HL\cstrike\maps\de_dust_orig.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
added 3 additional animating textures.
Using Wadfile: \Dev\HL\valve\halflife.wad
- Contains 4 used textures, 14.29 percent of map (3116 textures in wad)
Using Wadfile: \Dev\HL\cstrike\cs_dust.wad
- Contains 24 used textures, 85.71 percent of map (28 textures in wad)
Wad files required to run the map: "halflife.wad;cs_dust.wad;"
Texture usage is at 0.81 mb (of 32.00 mb MAX)
0.87 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:/Program Files/J.A.C.K./halflife/hlbsp.exe" C:\Dev\HL\cstrike\maps\de_dust_orig
Arguments: C:\Dev\HL\cstrike\maps\de_dust_orig -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "C:/Program Files/J.A.C.K./halflife/hlvis.exe" C:\Dev\HL\cstrike\maps\de_dust_orig
Arguments: C:\Dev\HL\cstrike\maps\de_dust_orig -low
1221 portalleafs
3592 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.30 seconds)
LeafThread:
(7.53 seconds)
average leafs visible: 136
g_visdatasize:56475 compressed from 186813
7.88 seconds elapsed
----- END hlvis -----
hlrad v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "C:/Program Files/J.A.C.K./halflife/hlrad.exe" -extra C:\Dev\HL\cstrike\maps\de_dust_orig
Arguments: -extra C:\Dev\HL\cstrike\maps\de_dust_orig -low
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
Ничего компилировать не нужно. Смотри, компилятор читает текстуры и их параметры из файла lights.rad. > Reading texlights from 'C:\Program Files\J.A.C.K\halflife\lights.rad'
Открывай этот файл и ищи там строчку:
+0~FIFTIES_LGT2 160 170 220 5000
Ничего компилировать не нужно. Смотри, компилятор читает текстуры и их параметры из файла lights.rad. > Reading texlights from 'C:\Program Files\J.A.C.K\halflife\lights.rad'
Открывай этот файл и ищи там строчку:
+0~FIFTIES_LGT2 160 170 220 5000
hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:/Program Files/J.A.C.K./halflife/hlcsg.exe" C:\Dev\HL\cstrike\maps\de_dust_orig
Arguments: C:\Dev\HL\cstrike\maps\de_dust_orig -low -wadautodetect
Entering C:\Dev\HL\cstrike\maps\de_dust_orig.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
added 3 additional animating textures.
Using Wadfile: \Dev\HL\valve\halflife.wad
- Contains 4 used textures, 14.29 percent of map (3116 textures in wad)
Using Wadfile: \Dev\HL\cstrike\cs_dust.wad
- Contains 24 used textures, 85.71 percent of map (28 textures in wad)
Wad files required to run the map: "halflife.wad;cs_dust.wad;"
Texture usage is at 0.81 mb (of 32.00 mb MAX)
0.92 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:/Program Files/J.A.C.K./halflife/hlbsp.exe" C:\Dev\HL\cstrike\maps\de_dust_orig
Arguments: C:\Dev\HL\cstrike\maps\de_dust_orig -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "C:/Program Files/J.A.C.K./halflife/hlvis.exe" C:\Dev\HL\cstrike\maps\de_dust_orig
Arguments: C:\Dev\HL\cstrike\maps\de_dust_orig -low
1209 portalleafs
3557 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.31 seconds)
LeafThread:
(8.01 seconds)
average leafs visible: 135
g_visdatasize:54679 compressed from 183768
8.36 seconds elapsed
----- END hlvis -----
hlrad v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "C:/Program Files/J.A.C.K./halflife/hlrad.exe" -extra C:\Dev\HL\cstrike\maps\de_dust_orig
Arguments: -extra C:\Dev\HL\cstrike\maps\de_dust_orig -low
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
Кароче смотри. Это проблема компиляторов. Просто так они подключить текстурки не хотят. Не знаю почему, раньше с ними не работал. Придётся сделать следующее:
Качаешь fgd что я прикрепил
Подключаешь его в профиле в редакторе. (см картинки)
Дальше в любом месте внутри карты (не во внешней пустоте) создаёшь точечную entity под названием info_texlights
Далее отжимаешь кнопку smart edit
Далее жмёшь кнопку add
в поле key пишешь: +0~FIFTIES_LGT2
в поле value пишешь: 160 170 220 5000
Жмёшь ок
Компилируешь.
Я хз наверное есть способ чтобы заставить работать lights.rad но я не хочу сейчас на это время тратить.