CSM.Dev

Немного помучился с Crowbar'ом, в итоге у меня скомпилировало модель:
taburetka.dx90.vtx
taburetka.mdl
taburetka.vvd

Лог компилятора:
Код:
Compiling with Crowbar 0.33.0.0: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\models\taburetka\taburetka.qc" ...

  Compiling ".\taburetka.qc" ...
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.
    qdir:    "c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\csgo\models\taburetka\"
    gamedir: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\"
    g_path:  "taburetka.qc"
    Building binary model files...
    Working on "taburetka.qc"
    SMD MODEL taburetka.smd
    Collision model completed.
    ---------------------
    writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\models/mymod/taburetka.mdl:
    bones          676 bytes (0)
       animation       x       y       ips    angle
    animations     112 bytes (1 anims) (1 frames) [0:00]
    sequences      216 bytes (1 seq) 
    hdr@03D9F63C=7A370200
    ik/pose        164 bytes
    eyeballs         0 bytes (0 eyeballs)
    flexes           0 bytes (0 flexes)
    hdr@03D9F63C=7A370200
    textures         4 bytes
    keyvalues      152 bytes
    hdr@03D9F638=7A370398
    hdr@03D9F63C=7A370200
    bone transforms        0 bytes
    bone flex driver       0 bytes
    bodygroup presets       0 bytes
    collision        0 bytes
    total         1404
    ---------------------
    writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\models/mymod/taburetka.vvd:
    vertices         0 bytes (0 vertices)
    tangents         0 bytes (0 vertices)
    total           64 bytes
    ---------------------
    Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\models/mymod/taburetka.dx90.vtx":
    body parts:         8 bytes
    models:            20 bytes
    model LODs:        12 bytes
    meshes:             0 bytes
    strip groups:       0 bytes
    strips:             0 bytes
    verts:              0 bytes
    indices:            0 bytes
    bone changes:       8 bytes
    everything:        72 bytes
    
    Completed "taburetka.qc"
    CDynamicFunction: Loading library 'Kernel32.dll' (75350000)
    CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77162540
    CDynamicFunction: Closing library 'Kernel32.dll' (75350000)
  ... Compiling ".\taburetka.qc" finished. Check above for any errors.

... Compiling with Crowbar 0.33.0.0: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\models\taburetka\taburetka.qc" finished.
При открытие для просмотра полученной модели через Model Viewer (SDK) выдает следующую ошибку: "error loading model" и автоматически закрывается из-за этой ошибки.

Есть кто сталкивался с такой проблемой? Заранее спасибо.

Post automatically merged:

xDShot сказав(ла):
Упс, очепятка.
Код:
"C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\studiomdl.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\" -fullcollide "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\models\mymodel\taburetka.qc"
CMD /Q /K
Всё до CMD одной строкой.
Если не сложно, если есть возможность на своей машине попробовать скомпилировать мои файлы? И сказать где я ошибаюсь?
Архив с табуреткой с топологией расположения файлов в корне игры