FiEctro сказав(ла):
2 Pro100Serega:
Не выделывайся. Хотя бы лог компила покажи.
В логе пишет норм, в эррор тож ошибок не показывает.
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe -estimate stweet
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering stweet.map
CreateBrush:
(0.06 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.20 seconds)
Using WAD File: \program files\valve\valve\halflife.wad
Using WAD File: \program files\valve\valve\decals.wad
Using WAD File: \program files\valve\valve\liquids.wad
Using WAD File: \program files\valve\cstrike\cstrike.wad
Using WAD File: \program files\counter-strike\cstrike\cs_office.wad
added 3 additional animating textures.
Texture usage is at 0.24 mb (of 4.00 mb MAX)
0.30 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlbsp -----
Command line: hlbsp.exe -estimate stweet
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'stweet.prt'
0.52 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlvis -----
Command line: hlvis.exe -estimate -full stweet
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
202 portalleafs
805 numportals
BasePortalVis:
(0.09 seconds)
LeafThread:
(5.86 seconds)
average leafs visible: 110
g_visdatasize:4938 compressed from 5252
5.97 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlrad -----
Command line: hlrad.exe -estimate -chart -extra -dscale 1 -bounce 4 -smooth 100 stweet
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 4 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 100.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
3832 faces
Create Patches : 8343 base patches
0 opaque faces
16554 square feet [2383828.25 square inches]
8 direct lights
BuildFacelights:
(29.25 seconds)
visibility matrix : 4.1 megs
BuildVisLeafs:
(3.75 seconds)
MakeScales:
(1.16 seconds)
SwapTransfers:
(1.47 seconds)
Transfer Lists : 13948306 transfers
Indices : 5076344 bytes
Data : 55793224 bytes
GatherLight:
(0.45 seconds)
GatherLight:
(0.45 seconds)
GatherLight:
(0.44 seconds)
GatherLight:
(0.47 seconds)
FinalLightFace:
(0.72 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/400 64/25600 ( 0.3)
planes 1264/32767 25280/655340 ( 3.9)
vertexes 5637/65535 67644/786420 ( 8.6)
nodes 292/32767 7008/786408 ( 0.9)
texinfos 342/32767 13680/1310680 ( 1.0)
faces 3832/65535 76640/1310700 ( 5.

clipnodes 1194/32767 9552/262136 ( 3.6)
leaves 203/8192 5684/229376 ( 2.5)
marksurfaces 4710/65535 9420/131070 ( 7.2)
surfedges 18868/512000 75472/2048000 ( 3.7)
edges 9507/256000 38028/1024000 ( 3.7)
texdata [variable] 576/4194304 ( 0.0)
lightdata [variable] 1867029/4194304 (44.5)
visdata [variable] 4938/2097152 ( 0.2)
entdata [variable] 1003/524288 ( 0.2)
13 textures referenced
=== Total BSP file data space used: 2202018 bytes ===
38.23 seconds elapsed
----- END hlrad -----
Народ, я тут столкнулся ещё с одной проблемкой.
И зделал вывод: Возможно просто хаммер у меня кривой т.к. при наложении текстур не позволяет выделять стороны браша и накладывать разные текстуры с разных сторон.
т.е. если использую одну текстуру то на весь обьект (браш) сразу, один полигон к примеру керпичный а другой деревянным не зделать.