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Карта виснет при запуске

Distort

Metalhead
04.04.09
67
32
Карта виснет при запуске

Вот проблема. Когда карта запускаеться на половине загрузки оно виснет. Это произошло после того как я вкинул в карту .rad файл для светящихся текстур.

Вот батник
Код:
hlcsg.exe de_crossfire.map
hlbsp.exe de_crossfire.map
hlvis.exe -full de_crossfire.map
hlrad.exe -dscale 1 -extra de_crossfire.map
echo COMPILE END
Название рад-файла
Код:
de_crossfire.rad
Название мап-файла
Код:
de_crossfire.map
Лог компила
Код:
hlcsg v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: hlcsg.exe de_crossfire.map 

-= Current hlcsg Settings =-
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Wadinclude list :
[zhlt.wad]


entering de_crossfire.map
CreateBrush:
 (4.00 seconds)
SetModelCenters:
 (0.02 seconds)
CSGBrush:
 (2.70 seconds)
Using WAD File: \games\counter-strike 1.6\cstrike\cs_assault.wad
Using WAD File: \games\counter-strike 1.6\cstrike\cstrike.wad
Using WAD File: \games\counter-strike 1.6\cstrike\de_aztec.wad
Warning:  ::: Larger than expected texture (348972 bytes)  Wad:wad[\games\counter-strike 1.6\cstrike\de_aztec.wad] Texture[167:SPECIAL_THANKS]

Warning:  ::: Larger than expected texture (348972 bytes)  Wad:wad[\games\counter-strike 1.6\cstrike\de_aztec.wad] Texture[168:THANKS]

Using WAD File: \games\counter-strike 1.6\cstrike\de_piranesi.wad
Using WAD File: \games\counter-strike 1.6\cstrike\de_storm.wad
Using WAD File: \games\counter-strike 1.6\cstrike\prodigy.wad
Using WAD File: \games\counter-strike 1.6\valve\halflife.wad
Using WAD File: \games\counter-strike 1.6\valve\decals.wad
Using WAD File: \games\counter-strike 1.6\valve\fonts.wad
Using WAD File: \games\counter-strike 1.6\cstrike\jos.wad
Using WAD File: \games\counter-strike 1.6\cstrike\de_vertigo.wad
Using WAD File: \games\counter-strike 1.6\cstrike\cs_dust.wad
Using WAD File: \games\counter-strike 1.6\cstrike\cs_cbble.wad
Using WAD File: \games\counter-strike 1.6\cstrike\tswad.wad
Using WAD File: \games\counter-strike 1.6\cstrike\n0th1ng.wad
Using WAD File: \games\counter-strike 1.6\cstrike\de_airstrip.wad
Using WAD File: \games\counter-strike 1.6\cstrike\cs_havana.wad
Using WAD File: \games\counter-strike 1.6\cstrike\cs_bdog.wad
Using WAD File: \games\counter-strike 1.6\cstrike\torntextures.wad
Warning:  ::: Larger than expected texture (240172 bytes)  Wad:wad[\games\counter-strike 1.6\cstrike\torntextures.wad] Texture[4278:TK_STONEWALLHI]

Warning:  ::: Larger than expected texture (306812 bytes)  Wad:wad[\games\counter-strike 1.6\cstrike\torntextures.wad] Texture[4317:TK_CLAYROOF]

Warning:  ::: Larger than expected texture (272812 bytes)  Wad:wad[\games\counter-strike 1.6\cstrike\torntextures.wad] Texture[4345:{TK_PLANTLG]

Warning:  ::: Larger than expected texture (327212 bytes)  Wad:wad[\games\counter-strike 1.6\cstrike\torntextures.wad] Texture[4347:{TK_PLANTSM]

Warning:  ::: Larger than expected texture (235412 bytes)  Wad:wad[\games\counter-strike 1.6\cstrike\torntextures.wad] Texture[4399:TK_TORNMAP]

added 19 additional animating textures.
Texture usage is at 1.21 mb (of 4.00 mb MAX)
7.88 seconds elapsed

-----   END   hlcsg -----



hlbsp v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: hlbsp.exe de_crossfire.map 

-= Current hlbsp Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 240)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'de_crossfire.prt'
4.75 seconds elapsed

-----   END   hlbsp -----



hlvis v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: hlvis.exe -full de_crossfire.map 

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]


2051 portalleafs
5995 numportals
BasePortalVis:
 (7.27 seconds)
LeafThread:
 (396.20 seconds)
average leafs visible: 193
g_visdatasize:227211  compressed from 527107
403.64 seconds elapsed [6m 43s]

-----   END   hlvis -----



hlrad v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: hlrad.exe -dscale 1 -extra de_crossfire.map 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             1.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


6966 faces
Create Patches : 29978 base patches
0 opaque faces
359546 square feet [51774652.00 square inches]
17 direct lights

BuildFacelights:
 (158.48 seconds)
visibility matrix   :  53.6 megs
BuildVisLeafs:
 (36.08 seconds)
MakeScales:
 (54.88 seconds)
SwapTransfers:
 (1.13 seconds)
Transfer Lists :    10286302 :   10.29M transfers
       Indices :     7634352 :    7.28M bytes
          Data :    41145208 :   39.24M bytes
GatherLight:
 (1.17 seconds)
FinalLightFace:
 (1.17 seconds)
253.59 seconds elapsed [4m 13s]

-----   END   hlrad -----
 

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