Карта светлая из-за For Face и Bad extents.
Я решил сделать ремейк моей карты,которую я делал когда был новичком и когда я юзал обычный ZHLT.
Сейчас я перешёл на Custom Build и сделал карту с исходника.Раньше я делал карту даже с дыркой и всё равно хорошо освещалось,но теперь наоборот
hlrad: Error:
for Face 1439 (texture Core_Urban_151) at
hlrad: Error: Bad surface extents (17 x 2)
Check the file ZHLTProblems.html for a detailed explanation of this problem
Я текстуру использую со скалями 1.00 и 0.50,чё компилятор предирается?
Я скали использую не больше,чем 5.00.
Лог:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlcsg -----
Command line: D:\PROGI\VALVEH~1.5\tools\hlcsg.exe "d:\maps hl\мои\de_azti_portable"-nowadtextures
Entering d:\maps hl\мои\de_azti_portable.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
34 brushes (totalling 204 sides) discarded from clipping hulls
CreateBrush:
(0.12 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.46 seconds)
Using Wadfile: \progi\counter-strike condition zero\poehal_cs\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 28 used textures, 100.00 percent of map (60 textures in wad)
added 6 additional animating textures.
Texture usage is at 1.01 mb (of 4.00 mb MAX)
0.72 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlbsp -----
Command line: D:\PROGI\VALVEH~1.5\tools\hlbsp.exe "d:\maps hl\мои\de_azti_portable"-subdivide 255
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 255 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...771 (0.07 seconds)
BSP generation successful, writing portal file 'd:\maps hl\мои\de_azti_portable.prt'
SolidBSP [hull 1] 500...1000...1011 (0.11 seconds)
SolidBSP [hull 2] 500...1000...1021 (0.13 seconds)
SolidBSP [hull 3] 500...1000...1055 (0.13 seconds)
1.07 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlvis -----
Command line: D:\PROGI\VALVEH~1.5\tools\hlvis.exe "d:\maps hl\мои\de_azti_portable"-full
381 portalleafs
1244 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.20 seconds)
LeafThread:
(35.19 seconds)
average leafs visible: 164
g_visdatasize:16203 compressed from 18288
35.43 seconds elapsed
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlrad -----
Command line: D:\PROGI\VALVEH~1.5\tools\hlrad.exe "d:\maps hl\мои\de_azti_portable"-extra
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'D:\PROGI\VALVEH~1.5\tools\lights.rad']
[72 texlights parsed from 'D:\PROGI\VALVEH~1.5\tools\lights.rad']
2001 faces
Create Patches : 8476 base patches
6 opaque faces
77371 square feet [11141445.00 square inches]
1 direct lights
BuildFacelights:
Error:
for Face 1439 (texture Core_Urban_151) at
(-384.000 -1293.000 192.000) (-384.000 -1532.000 192.000) (-384.000 -1537.000 192.000) (-384.000 -1537.000 224.000) (-384.000 -1293.000 224.000)
Error: Bad surface extents (17 x 2)
Check the file ZHLTProblems.html for a detailed explanation of this problem
----- END hlrad -----