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Карта не компилируется в bsp! :O

-BlackHawk-

EVOPLAY IS BACK
29.04.11
252
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Moscow
Карта не компилируется в bsp! :O

В общем, карта вроде бы компилируется в хаммере(режим Fast), после чего идёт запускать КС:С, но при запуске в консоли пишет, что такой карты не существует, и вправду, в папке cstrike/maps её нету.
Когда только начинал делать карту была та же хрень. Но я перенастроил кое-что в Tools/Options и с тех пор все работало отлично. И тут когда уже всю карту сделал... на тебе, блин...
Вот исходный код, который происходит во время компиляции:

Код:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\morgos777\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\morgos777\counter-strike source\cstrike" "c:\program files (x86)\steam\steamapps\morgos777\sourcesdk_content\cstrike\mapsrc\ba_jail_blackhawk"

Valve Software - vbsp.exe (Jul  7 2010)
3 threads
materialPath: c:\program files (x86)\steam\steamapps\morgos777\counter-strike source\cstrike\materials
Loading c:\program files (x86)\steam\steamapps\morgos777\sourcesdk_content\cstrike\mapsrc\ba_jail_blackhawk.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "blackops/net" not found.
Material not found!: BLACKOPS/NET
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\morgos777\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/ba_jail_blackhawk/de_cbble/grassdirt_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4..Brush 1048: WARNING, microbrush
.5...6...7...8...9...10 (1)
**** leaked ****
Entity trigger_hurt (-2293.66 -268.95 200.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4608.0 239.1)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 5120.0 239.1)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 4608.0 239.1)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 3584.0 239.1)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 3584.0 239.1)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2560.0 239.1)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 239.1)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 239.1)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 170 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
bmodel 766 has no head node (class 'func_button', targetname 'func_button')

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\morgos777\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -fast -game "c:\program files (x86)\steam\steamapps\morgos777\counter-strike source\cstrike" "c:\program files (x86)\steam\steamapps\morgos777\sourcesdk_content\cstrike\mapsrc\ba_jail_blackhawk"

Valve Software - vvis.exe (Jul  7 2010)
fastvis = true
3 threads
reading c:\program files (x86)\steam\steamapps\morgos777\sourcesdk_content\cstrike\mapsrc\ba_jail_blackhawk.bsp
Error opening c:\program files (x86)\steam\steamapps\morgos777\sourcesdk_content\cstrike\mapsrc\ba_jail_blackhawk.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\morgos777\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -bounce 2 -noextra -game "c:\program files (x86)\steam\steamapps\morgos777\counter-strike source\cstrike" "c:\program files (x86)\steam\steamapps\morgos777\sourcesdk_content\cstrike\mapsrc\ba_jail_blackhawk"

Valve Software - vrad.exe SSE (Jul  7 2010)

      Valve Radiosity Simulator     
3 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\morgos777\sourcesdk_content\cstrike\mapsrc\ba_jail_blackhawk.bsp
Error opening c:\program files (x86)\steam\steamapps\morgos777\sourcesdk_content\cstrike\mapsrc\ba_jail_blackhawk.bsp

** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\steam\steamapps\morgos777\sourcesdk_content\cstrike\mapsrc\ba_jail_blackhawk.bsp" "c:\program files (x86)\steam\steamapps\morgos777\sourcesdk_content\cstrike\mapsrc\ba_jail_blackhawk.bsp"


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\morgos777\counter-strike source\hl2.exe"
** Parameters: -allowdebug -game "c:\program files (x86)\steam\steamapps\morgos777\counter-strike source\cstrike" +map "ba_jail_blackhawk"
- - - - -

Post automatically merged:

Вот скриншоты:



 
Останнє редагування модератором:

Z-O-M-B-I-E

Школоло
29.06.09
8 631
Alt + p, смотри исправляй ошибки.
>> bmodel 766 has no head node (class 'func_button', targetname 'func_button') из-за этого видать и не компилит.
>> Entity trigger_hurt (-2293.66 -268.95 200.00) leaked! дыра.
 

-BlackHawk-

EVOPLAY IS BACK
29.04.11
252
29
0
0
Moscow
Опа народ, а у меня вообще ничего не компилится(пробовал еще 3 карты) пошел искать ошибку в хаммере...

Post automatically merged:

Так вот что теперь пишет:

Код:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\morgos777\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\morgos777\counter-strike source\cstrike" "c:\program files (x86)\steam\steamapps\morgos777\sourcesdk_content\cstrike\mapsrc\ba_jail_blackhawk"

Valve Software - vbsp.exe (Jul  7 2010)
3 threads
materialPath: c:\program files (x86)\steam\steamapps\morgos777\counter-strike source\cstrike\materials
Loading c:\program files (x86)\steam\steamapps\morgos777\sourcesdk_content\cstrike\mapsrc\ba_jail_blackhawk.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\morgos777\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/ba_jail_blackhawk/de_cbble/grassdirt_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4..Brush 1048: WARNING, microbrush
.5...6...7...8...9...10 (2)
**** leaked ****
Entity trigger_hurt (-2293.66 -268.95 200.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4608.0 239.1)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 5120.0 239.1)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 4608.0 239.1)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 3584.0 239.1)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 3584.0 239.1)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2560.0 239.1)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 239.1)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 239.1)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 170 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
bmodel 766 has no head node (class 'func_button', targetname 'func_button')

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\morgos777\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\morgos777\counter-strike source\cstrike" "c:\program files (x86)\steam\steamapps\morgos777\sourcesdk_content\cstrike\mapsrc\ba_jail_blackhawk"

Valve Software - vvis.exe (Jul  7 2010)
3 threads
reading c:\program files (x86)\steam\steamapps\morgos777\sourcesdk_content\cstrike\mapsrc\ba_jail_blackhawk.bsp
Error opening c:\program files (x86)\steam\steamapps\morgos777\sourcesdk_content\cstrike\mapsrc\ba_jail_blackhawk.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\morgos777\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "c:\program files (x86)\steam\steamapps\morgos777\counter-strike source\cstrike" "c:\program files (x86)\steam\steamapps\morgos777\sourcesdk_content\cstrike\mapsrc\ba_jail_blackhawk"

Valve Software - vrad.exe SSE (Jul  7 2010)

      Valve Radiosity Simulator     
3 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\morgos777\sourcesdk_content\cstrike\mapsrc\ba_jail_blackhawk.bsp
Error opening c:\program files (x86)\steam\steamapps\morgos777\sourcesdk_content\cstrike\mapsrc\ba_jail_blackhawk.bsp

** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\steam\steamapps\morgos777\sourcesdk_content\cstrike\mapsrc\ba_jail_blackhawk.bsp" "c:\program files (x86)\steam\steamapps\morgos777\counter-strike source\cstrike\maps\ba_jail_blackhawk.bsp"
The command failed. Windows reported the error:
"Не удается найти указанный файл."

Post automatically merged:

Всё вроде разобрался, 2 Z-O-M-B-I-E: , долго не верил, но ты оказался прав, реально там ошибка с func_button была. Обидно пришлось убрать одну вещь( Но карта не стоит одной вещи. Все равно спасибо)
 
Останнє редагування модератором:

StickmaN

New member
20.06.10
274
0
0
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
you are missing material from directory =)

Оффтоп

Post automatically merged:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4608.0 239.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
and also you have manipulation errors. fix brushes and you will done
 
Останнє редагування:

-BlackHawk-

EVOPLAY IS BACK
29.04.11
252
29
0
0
Moscow
2 StickmaN: , всмысле? Что я там потерял? Мне как-то на это пофиг, главное чтобы карта компилировалась :D
 

StickmaN

New member
20.06.10
274
0
0
map will not compile until your one (or more) brushes are outside of range... maybe you did wrong thing with vertex manipulation or some textures are perpendicular to face... in vhe is function named map > check for problems click it and see problem
anyways one of your material is missing at TOP side you need fix that too. maybe that material is not choose by VHE so it cant see another part of that material.
 

Nemec

Gruppenfuehrer SS
01.05.07
1 743
32
13
38
Berlin
  • Золотая медаль 111
  • Золотая медаль 125
  • Бронзовая медаль 105
2 -BlackHawk-:
ошыбок много, надо исправлять
 

ShotT

Has left this world
24.02.10
3 587
25
0
2 -BlackHawk-
Log сказав(ла):
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial
Меняй текстуру воды! Срочно! Эта текстура всем нравится, но её использовать нельзя! Крась нормальной водой, все равно в игре будет совершенно по-другому выглядеть. У этой воды ещё и два прификса, аля _DX70 и _BENEATH. Первый говорит о том, что эта текстура будет использоваться на компах с 7 Drtx'ом, а второй говорит о том что это не вода, а её низ. Т.е. вода сверху есть одна вода, а нырнув мы видим другую воду, вот эта она и есть. Этой текстурой красить нельзя. (Не ну можно всё, конечно) Я тоже скачала ею воду делал :D
Log сказав(ла):
bmodel 766 has no head node (class 'func_button', targetname 'func_button')
Очень весёлая ошибка, даже через чур. Какой идиот дал кнопке имя func_button? Можно поинтересоваться? :D
Имя не должно содержать названия предметов, каких-либо спец. символов. Можно только цифры, буквы (англ) и "_". На счёт остальных не знаю.

Log сказав(ла):
Brush 1048: WARNING, microbrush
Объяснений не надо? МикроБраш, аля милиписуленький браш. Найди его по его же номеру и удали.
Log сказав(ла):
**** leaked ****
Entity trigger_hurt (-2293.66 -268.95 200.00) leaked!
Самая натуральная дырка. Ничего нового.
На мапе не должно быть дырок в бесконечность!
Карта должна быть плотно загерметизирована, лишний браш скайбокса ещё никому не навредил. Эта ошибка есть ооочень важная. Из-за неё не работает vis.
Log сказав(ла):
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 239.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
На всякую такую хрень мне посоветовали закрыть глаза. Никто ничего путного по этому поводу не говорил.

+ Я бы не советовал использовать в названии карты пробел. Или кто-то не знает как _ пишется? :D
 
Останнє редагування:

-BlackHawk-

EVOPLAY IS BACK
29.04.11
252
29
0
0
Moscow
2 ShotT: , там не пробел, это глюк когда копировал проявился.
В воду кстати нырнув сразу дохнешь, успеешь увидеть другую воду или нет как-то пофигу)
И как ты представляешь искать браш по номеру? В хаммере вроде нету поиска по номеру браша...
 

SCS

Parted..
10.01.11
515
37
View -> Go tu brush number... (Ctrl+Shift+G)


лишний браш скайбокса ещё никому не навредил
Есть альтернатива поиска дыры: Map -> Load pointfile.... Далее в окошке нажмёшь "Да" и в редакторе ищи на карте красную линию, на пути ее прохода должна быть дырка. Но не обязательно может быть дыра между брашами. Причиной LEAKED может быть точечная энтитя, которая находится не на карте, а снаружи карты. Когда красная линия надоест, Map -> Unload pointfile

Оффтоп
 
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ShotT

Has left this world
24.02.10
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2 zeze
Не знал, спасибо :D Так куда проще дырку найти.

И я не имел ввиду коробку вокруг мапы =) Просто есть такие ленивые люди, которым даже просто отгородить карту скайбоксом лень.
 

-BlackHawk-

EVOPLAY IS BACK
29.04.11
252
29
0
0
Moscow
Вот, zeze, как это исправить? Там trigger_hurt идёт.







Оффтоп
 

ShotT

Has left this world
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2 -BlackHawk-
Картинки не плохие, они очень плохие =\ Вообще ничего невидно.
 

FiEctro

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28.07.06
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  • Золотая медаль 213
  • Neh
2 -BlackHawk-:
Издеваешься? Что можно там вообще разглядеть?
 

SCS

Parted..
10.01.11
515
37
2-BlackHawk-:
Оффтоп
 

-BlackHawk-

EVOPLAY IS BACK
29.04.11
252
29
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0
Moscow






Post automatically merged:

2 zeze: , спасибо за совет, но я просто решил быстро сделать карту, особо не заморачиваясь с настройками и не подгоняя под себя, в принципе мне это не мешает
 
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SCS

Parted..
10.01.11
515
37
2 -BlackHawk-: ну блин сделай норм скрины или напиши, че там ен так! :facepalm:
скрин разрешением в 1024х768 ен можешь чтоли сделать???
 

-BlackHawk-

EVOPLAY IS BACK
29.04.11
252
29
0
0
Moscow
2 zeze: , пост №18, это не норм??? А насчет что там не так я незнаю, мне честно пофиг, так как и без этой фигни карта нормально компилируется.
 

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