[HL2-mymod(также исп. ep1)]Мод вылетает с ошибкой
Проблема с картой. Как только посмотришь на определённый участок карты, сразу же вылетает ошибка, изображённая в разных ракурсах на скриншотах.
Оффтоп
В архиве лежит сама карта, с неё я кое-что удалил ненужное, что было в подозрении на ошибку.
Проблема с картой. Как только посмотришь на определённый участок карты, сразу же вылетает ошибка, изображённая в разных ракурсах на скриншотах.
Оффтоп
------------------------
** Executing...
** Command: "D:\New Folder\ssdksp3\bin\vbsp.exe"
** Parameters: -game "D:\New Folder\ssdksp3\el-style" "d:\new folder\half-life\maps\el1_fryazevo1"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: D:\New Folder\ssdksp3\el-style\materials
Loading d:\new folder\half-life\maps\el1_fryazevo1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (3904.00 1408.00 32.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, 2048.0, 1136.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, 3072.0, 1136.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 2560.0, 1136.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, 2048.0, 1136.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, 3072.0, 1136.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 2048.0, -56.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 2048.0, 16.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1088.0, 2048.0, 68.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 4 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (111641 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1108 texinfos to 641
Reduced 74 texdatas to 54 (2365 bytes to 1823)
Writing d:\new folder\half-life\maps\el1_fryazevo1.bsp
5 seconds elapsed
** Executing...
** Command: "D:\New Folder\ssdksp3\bin\vvis.exe"
** Parameters: -game "D:\New Folder\ssdksp3\el-style" "d:\new folder\half-life\maps\el1_fryazevo1"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading d:\new folder\half-life\maps\el1_fryazevo1.bsp
reading d:\new folder\half-life\maps\el1_fryazevo1.prt
LoadPortals: couldn't read d:\new folder\half-life\maps\el1_fryazevo1.prt
** Executing...
** Command: "D:\New Folder\ssdksp3\bin\vrad.exe"
** Parameters: -game "D:\New Folder\ssdksp3\el-style" "d:\new folder\half-life\maps\el1_fryazevo1"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[46 texlights parsed from 'lights.rad']
Loading d:\new folder\half-life\maps\el1_fryazevo1.bsp
No vis information, direct lighting only.
1853 faces
1191509 square feet [171577312.00 square inches]
15 displacements
46657 square feet [6718732.00 square inches]
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (169)
Build Patch/Sample Hash Table(s).....Done<0.0244 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 40/1024 1920/49152 ( 3.9![]()
brushes 259/8192 3108/98304 ( 3.2![]()
brushsides 1736/65536 13888/524288 ( 2.6![]()
planes 1644/65536 32880/1310720 ( 2.5![]()
vertexes 2751/65536 33012/786432 ( 4.2![]()
nodes 1026/65536 32832/2097152 ( 1.6![]()
texinfos 641/12288 46152/884736 ( 5.2![]()
texdata 54/2048 1728/65536 ( 2.6![]()
dispinfos 15/0 2640/0 ( 0.0![]()
disp_verts 2407/0 48140/0 ( 0.0![]()
disp_tris 4128/0 8256/0 ( 0.0![]()
disp_lmsamples 99391/0 99391/0 ( 0.0![]()
faces 1853/65536 103768/3670016 ( 2.8![]()
hdr faces 0/65536 0/3670016 ( 0.0![]()
origfaces 1203/65536 67368/3670016 ( 1.8![]()
leaves 1067/65536 34144/2097152 ( 1.6![]()
leaffaces 2280/65536 4560/131072 ( 3.5![]()
leafbrushes 522/65536 1044/131072 ( 0.8![]()
areas 4/256 32/2048 ( 1.6![]()
surfedges 13205/512000 52820/2048000 ( 2.6![]()
edges 7416/256000 29664/1024000 ( 2.9![]()
LDR worldlights 2/8192 176/720896 ( 0.0![]()
HDR worldlights 0/8192 0/720896 ( 0.0![]()
waterstrips 180/32768 1800/327680 ( 0.5![]()
waterverts 0/65536 0/786432 ( 0.0![]()
waterindices 2502/65536 5004/131072 ( 3.8![]()
cubemapsamples 1/1024 16/16384 ( 0.1![]()
overlays 0/512 0/180224 ( 0.0![]()
LDR lightdata [variable] 1801400/0 ( 0.0![]()
HDR lightdata [variable] 0/0 ( 0.0![]()
visdata [variable] 0/16777216 ( 0.0![]()
entdata [variable] 43135/393216 (11.0![]()
LDR leaf ambient 1067/65536 25608/1572864 ( 1.6![]()
HDR leaf ambient 0/65536 0/1572864 ( 0.0![]()
occluders 0/0 0/0 ( 0.0![]()
occluder polygons 0/0 0/0 ( 0.0![]()
occluder vert ind 0/0 0/0 ( 0.0![]()
detail props [variable] 1/54136 ( 0.0![]()
dtl prp lght [variable] 1/4 (25.0![]()
HDR dtl prp lght [variable] 1/4 (25.0![]()
static props [variable] 1/8108 ( 0.0![]()
pakfile [variable] 26435/0 ( 0.0![]()
Level flags = 0
Win32 Specific Data:
physics [variable] 111641/4194304 ( 2.7![]()
==== Total Win32 BSP file data space used: 2632566 bytes ====
Total triangle count: 4665
Writing d:\new folder\half-life\maps\el1_fryazevo1.bsp
2 minutes, 54 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "d:\new folder\half-life\maps\el1_fryazevo1.bsp" "D:\New Folder\ssdksp3\el-style\maps\el1_fryazevo1.bsp"
** Executing...
** Command: "D:\New Folder\Ssdksp3\hl2.exe"
** Parameters: -dev -console -allowdebug -game "D:\New Folder\ssdksp3\el-style" +map "el1_fryazevo1"
----------------
В архиве лежит сама карта, с неё я кое-что удалил ненужное, что было в подозрении на ошибку.
Вкладення
-
79.9 КБ Перегляди: 318
-
121.1 КБ Перегляди: 282
-
20.1 КБ Перегляди: 159