damn, I bet on Albiceleste winning 2:0, and it was 2:1, just one goal to break my perfect record of precise predictions (= At least the winning strike was a beauty and the tension was high.
Hey i have a question, when i have a leak (the vhe tell me in the .log) how can i find it? with out serach, for example look this:
Warning: === LEAK in hull 0 ===
Entity light @ ( 964,-736,-362)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
6.11 seconds elapsed
how can i find it with that numbers? understend?
Post automatically merged:
oh sorry, i already resolv the problem i just eliminate the entity light, it was out of the sky ..