эх не хочет карта компилиться
Проблемка такая возникла карту уж вобщем сделал но при компиляции выдает ошибки насчет энтити сначала по одной (по координатам ошибки) удалил в се лампочки- теперь ему не нравятся player start i deathmath - выдает ошибку Leak.
Утром я пробовал запустить карту- она пошла- но без освещения - везде одинаково и очень ярко светло. А потом выровнял все текстуры исправил некоторые баги- она все равно не компилится и теперь уже не запускается- из контры вылетает пишет fatal error- allocBlock:full вроде Помогите плиз
Icq 461-629-730
Проблемка такая возникла карту уж вобщем сделал но при компиляции выдает ошибки насчет энтити сначала по одной (по координатам ошибки) удалил в се лампочки- теперь ему не нравятся player start i deathmath - выдает ошибку Leak.
Утром я пробовал запустить карту- она пошла- но без освещения - везде одинаково и очень ярко светло. А потом выровнял все текстуры исправил некоторые баги- она все равно не компилится и теперь уже не запускается- из контры вылетает пишет fatal error- allocBlock:full вроде Помогите плиз
Код:
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\MYFILE~1\LOGOCR~1\MAPCRE~1\MAPCRE~1\MAPTOO~1\MAPTOO~1\zhlt\hlcsg.exe D:\игры\CS\cstrike\maps\dustgigantremake
Entering D:\игры\CS\cstrike\maps\dustgigantremake.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
77 brushes (totalling 468 sides) discarded from clipping hulls
CreateBrush:
(11.75 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(9.70 seconds)
Using Wadfile: \игры\cs\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 6 used textures, 15.38 percent of map (24 textures in wad)
Using Wadfile: \игры\cs\cstrike\cs_dust.wad
- Contains 26 used textures, 66.67 percent of map (28 textures in wad)
Using Wadfile: \игры\cs\cstrike\chateau.wad
- Contains 4 used textures, 10.26 percent of map (136 textures in wad)
Using Wadfile: \игры\cs\cstrike\cstrike.wad
- Contains 2 used textures, 5.13 percent of map (123 textures in wad)
Using Wadfile: \игры\cs\valve\liquids.wad
- Contains 1 used texture, 2.56 percent of map (32 textures in wad)
Using Wadfile: \игры\cs\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \игры\cs\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
added 7 additional animating textures.
Texture usage is at 1.23 mb (of 4.00 mb MAX)
21.97 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\MYFILE~1\LOGOCR~1\MAPCRE~1\MAPCRE~1\MAPTOO~1\MAPTOO~1\zhlt\hlbsp.exe D:\игры\CS\cstrike\maps\dustgigantremake
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8312 (7.08 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ (2117,-3119,-209)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7308 (6.61 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...6773 (5.02 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8086 (9.20 seconds)
47.70 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: D:\MYFILE~1\LOGOCR~1\MAPCRE~1\MAPCRE~1\MAPTOO~1\MAPTOO~1\zhlt\hlvis.exe D:\игры\CS\cstrike\maps\dustgigantremake
>> There was a problem compiling the map.
>> Check the file D:\игры\CS\cstrike\maps\dustgigantremake.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: D:\MYFILE~1\LOGOCR~1\MAPCRE~1\MAPCRE~1\MAPTOO~1\MAPTOO~1\zhlt\hlrad.exe D:\игры\CS\cstrike\maps\dustgigantremake
>> There was a problem compiling the map.
>> Check the file D:\игры\CS\cstrike\maps\dustgigantremake.log for the cause.
----- END hlrad -----
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