дырка
подскажите пожалуйста, где дырка, ато я уже 2 дня не могу раздуплится
в архиве сама мапа, а вот даю лог:
----- BEGIN hlbsp -----
Command line: D:\ZHLT\hlbsp.exe D:\cs16\cstrike_russian\maps\1
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity path_corner @ (-904,-2840, 152)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 ===
Entity path_corner @ (-904,-2840, 152)
Warning: === LEAK in hull 2 ===
Entity path_corner @ (-904,-2840, 152)
Warning: === LEAK in hull 3 ===
Entity path_corner @ (-904,-2840, 152)
3.52 seconds elapsed
----- END hlbsp -----
[/COLOR]
ПАМАГИТЕ!!!!!! ато с ума сойду
подскажите пожалуйста, где дырка, ато я уже 2 дня не могу раздуплится
в архиве сама мапа, а вот даю лог:
----- BEGIN hlbsp -----
Command line: D:\ZHLT\hlbsp.exe D:\cs16\cstrike_russian\maps\1
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity path_corner @ (-904,-2840, 152)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 ===
Entity path_corner @ (-904,-2840, 152)
Warning: === LEAK in hull 2 ===
Entity path_corner @ (-904,-2840, 152)
Warning: === LEAK in hull 3 ===
Entity path_corner @ (-904,-2840, 152)
3.52 seconds elapsed
----- END hlbsp -----
[/COLOR]
ПАМАГИТЕ!!!!!! ато с ума сойду

Вкладення
-
172.5 КБ Перегляди: 188
..