Спасибо, но я, вроде и так много чего сделал в func_wall, можно сказать почти все, и Нул повставлял. Может быть, что проблемма возникает из-за использования файла подкачки. Кстати я до сих пор компиллю... уже, правда 99%(3-й час висит)
Post automatically merged:
2 Пряный Кот:
Не подскажешь, модно ли в zhltshell компилировать в Фаст режиме?
2 Пряный Кот:
Может быть, что компилит так долго из-зи файла подкачки?
Почему зря?
И какого-то дива у меня бат не запускаеться! (все делаю правильно, думаю проблема с блокнотом)
2Пряный Кот Не модно.
На таком компе будет столько компилит только в том случае если было сделано много грубых ошибок.Выложи исходник,я попробую посмотреть что там такое.
2 SlayerR:
все, я разобрался, компилит быстро, но не до конца
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe -estimate -texdata 8192 finish1.map
Entering finish1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
Using Wadfile: \games\counter-strike\as_riverside.wad
- Contains 15 used textures, 11.11 percent of map (15 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cs_office.wad
- Contains 10 used textures, 7.41 percent of map (102 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cstrike.wad
- Contains 7 used textures, 5.19 percent of map (123 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\de_vegas.wad
- Contains 18 used textures, 13.33 percent of map (136 textures in wad)
Using Wadfile: \games\counter-strike\valve\halflife.wad
- Contains 65 used textures, 48.15 percent of map (3116 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\dacha_chest.wad
- Contains 20 used textures, 14.81 percent of map (45 textures in wad)
added 27 additional animating textures.
Texture usage is at 3.91 mb (of 8.00 mb MAX)
61.83 seconds elapsed [1m 1s]
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: hlbsp.exe -estimate -texdata 8192 finish1.map
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
кхем. http://cs-mapping.com.ua/forum/showthread.php?t=124
для инфы, оно ВООБЩЕ не прогонялось через виз. Какой смысл было скааржу ждать несколько дней того, что р_спидс мож на пару тысяч меньше бы ждали?
При этом, уж поверь мне, у Скааржа точно не 2 пень был)
У меня самого была мапка, которая на целкодроне 1700 и 768 метрах рама компилилась визом точно больше суток(24h ежели шо). Точно не знаю - забил на нее из-за того, что не смог откомпилить=]]
LeafThread там был кжись около 35к точно не помню...
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\GAMES\COUNTE~1\НОВАЯП~1\hlcsg.exe "d:\games\counter-strike\новая папка (2)\finish1"-texdata 8192
Entering d:\games\counter-strike\новая папка (2)\finish1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
Using Wadfile: \games\counter-strike\as_riverside.wad
- Contains 15 used textures, 11.11 percent of map (15 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cs_office.wad
- Contains 10 used textures, 7.41 percent of map (102 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cstrike.wad
- Contains 7 used textures, 5.19 percent of map (123 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\de_vegas.wad
- Contains 18 used textures, 13.33 percent of map (136 textures in wad)
Using Wadfile: \games\counter-strike\valve\halflife.wad
- Contains 65 used textures, 48.15 percent of map (3116 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\dacha_chest.wad
- Contains 20 used textures, 14.81 percent of map (45 textures in wad)
added 27 additional animating textures.
Texture usage is at 3.91 mb (of 8.00 mb MAX)
42.97 seconds elapsed
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\GAMES\COUNTE~1\НОВАЯП~1\hlbsp.exe "d:\games\counter-strike\новая папка (2)\finish1"-texdata 8192
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Host_Error: PF_precache_model_I: Model 'sprites/pistol_smoke1.spr' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct thi