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direct lighting only

CHEST

New member
27.11.06
78
37
Спасибо, но я, вроде и так много чего сделал в func_wall, можно сказать почти все, и Нул повставлял. Может быть, что проблемма возникает из-за использования файла подкачки. Кстати я до сих пор компиллю... уже, правда 99%(3-й час висит)

Post automatically merged:

2 Пряный Кот:
Не подскажешь, модно ли в zhltshell компилировать в Фаст режиме?
 
Останнє редагування:

CHEST

New member
27.11.06
78
37
2 Пряный Кот:
Может быть, что компилит так долго из-зи файла подкачки?
Почему зря?
И какого-то дива у меня бат не запускаеться! (все делаю правильно, думаю проблема с блокнотом)
 
2 CHEST:
я фшоке...
КАК на таком компе можно что-либо компилить так долго???
Мой ZHLTShell проводит самую грубую и быструю компиляцию.

Post automatically merged:

CHEST сказав(ла):
...модно ли в zhltshell...
может ты имел в виду "можно" ?
 
Останнє редагування:

tzara

Administrator
Команда форуму
Администратор
18.02.06
11 667
23
2Пряный Кот
Не модно.:lol:
На таком компе будет столько компилит только в том случае если было сделано много грубых ошибок.Выложи исходник,я попробую посмотреть что там такое.
 

CHEST

New member
27.11.06
78
37
3zzzTyle сказав(ла):
может ты имел в виду "можно" ?
да я хотел написать Можно ;)

Post automatically merged:

2 SlayerR:
все, я разобрался, компилит быстро, но не до конца ;)
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe -estimate -texdata 8192 finish1.map
Entering finish1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

161 brushes (totalling 966 sides) discarded from clipping hulls
CreateBrush:
(46.13 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(8.69 seconds)

Using Wadfile: \games\counter-strike\as_riverside.wad
- Contains 15 used textures, 11.11 percent of map (15 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cs_office.wad
- Contains 10 used textures, 7.41 percent of map (102 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cstrike.wad
- Contains 7 used textures, 5.19 percent of map (123 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\de_vegas.wad
- Contains 18 used textures, 13.33 percent of map (136 textures in wad)
Using Wadfile: \games\counter-strike\valve\halflife.wad
- Contains 65 used textures, 48.15 percent of map (3116 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\dacha_chest.wad
- Contains 20 used textures, 14.81 percent of map (45 textures in wad)

added 27 additional animating textures.
Texture usage is at 3.91 mb (of 8.00 mb MAX)
61.83 seconds elapsed [1m 1s]

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: hlbsp.exe -estimate -texdata 8192 finish1.map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'finish1.prt'
33.63 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: hlvis.exe -estimate -texdata 8192 -fast finish1.map
2822 portalleafs
9185 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(99.16 seconds)
average leafs visible: 2088
g_visdatasize:912266 compressed from 996166
99.92 seconds elapsed [1m 39s]

----- END hlvis -----

Post automatically merged:

2 CHEST:
Обрати внимание на:
161 brushes (totalling 966 sides) discarded from clipping hulls
Что за черт такой?

Post automatically merged:

2 Пряный Кот:
Чувак, а ты что на энто скажешь?
 
Останнє редагування:

moonsond

Designed for War
24.07.06
5 601
7
38
  • Спец медаль 136
  • Золотая медаль 143
3zzzTyle сказав(ла):
2 CHEST:
я фшоке...
КАК на таком компе можно что-либо компилить так долго???
кхем.
http://cs-mapping.com.ua/forum/showthread.php?t=124
для инфы, оно ВООБЩЕ не прогонялось через виз. Какой смысл было скааржу ждать несколько дней того, что р_спидс мож на пару тысяч меньше бы ждали?
При этом, уж поверь мне, у Скааржа точно не 2 пень был=))
У меня самого была мапка, которая на целкодроне 1700 и 768 метрах рама компилилась визом точно больше суток(24h ежели шо). Точно не знаю - забил на нее из-за того, что не смог откомпилить=]]
LeafThread там был кжись около 35к=) точно не помню...
 

Вкладення

Останнє редагування модератором:

CHEST

New member
27.11.06
78
37
2 Пряный Кот:
Тогда в чем же проблема?
В Хамера пишет:

** Executing...
** Command: Change Directory
** Parameters: "D:\GAMES\Counter-Strike"


** Executing...
** Command: D:\GAMES\COUNTE~1\НОВАЯП~1\hlcsg.exe
** Parameters: "d:\games\counter-strike\новая папка (2)\finish1" -texdata 8192

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\GAMES\COUNTE~1\НОВАЯП~1\hlcsg.exe "d:\games\counter-strike\новая папка (2)\finish1"-texdata 8192
Entering d:\games\counter-strike\новая папка (2)\finish1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

161 brushes (totalling 966 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (31.77 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.13 seconds)

Using Wadfile: \games\counter-strike\as_riverside.wad
- Contains 15 used textures, 11.11 percent of map (15 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cs_office.wad
- Contains 10 used textures, 7.41 percent of map (102 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\cstrike.wad
- Contains 7 used textures, 5.19 percent of map (123 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\de_vegas.wad
- Contains 18 used textures, 13.33 percent of map (136 textures in wad)
Using Wadfile: \games\counter-strike\valve\halflife.wad
- Contains 65 used textures, 48.15 percent of map (3116 textures in wad)
Using Wadfile: \games\counter-strike\cstrike\dacha_chest.wad
- Contains 20 used textures, 14.81 percent of map (45 textures in wad)

added 27 additional animating textures.
Texture usage is at 3.91 mb (of 8.00 mb MAX)
42.97 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: D:\GAMES\COUNTE~1\НОВАЯП~1\hlbsp.exe
** Parameters: "d:\games\counter-strike\новая папка (2)\finish1" -texdata 8192

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\GAMES\COUNTE~1\НОВАЯП~1\hlbsp.exe "d:\games\counter-strike\новая папка (2)\finish1"-texdata 8192

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'd:\games\counter-strike\новая папка (2)\finish1.prt'
23.16 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: D:\GAMES\COUNTE~1\НОВАЯП~1\hlvis.exe
** Parameters: "d:\games\counter-strike\новая папка (2)\finish1" -texdata 8192 -fast

g_fastvis = true
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: D:\GAMES\COUNTE~1\НОВАЯП~1\hlvis.exe "d:\games\counter-strike\новая папка (2)\finish1"-texdata 8192 -fast
2822 portalleafs
9185 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (69.53 seconds)
average leafs visible: 2088
g_visdatasize:912266 compressed from 996166
70.20 seconds elapsed [1m 10s]

----- END hlvis -----

Post automatically merged:

** Executing...
** Command: D:\GAMES\COUNTE~1\НОВАЯП~1\hlrad.exe
** Parameters: "d:\games\counter-strike\новая папка (2)\finish1" -texdata 8192 -chop 128

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: D:\GAMES\COUNTE~1\НОВАЯП~1\hlrad.exe "d:\games\counter-strike\новая папка (2)\finish1"-texdata 8192 -chop 128

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 128.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


17936 faces
Create Patches : 22846 base patches
0 opaque faces
167428 square feet [24109758.00 square inches]
23 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (150.86 seconds)
visibility matrix : 31.1 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (323.59 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (62.94 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (22.70 seconds)
Transfer Lists : 14302430 : 14.30M transfers
Indices : 18897304 : 18.02M bytes
Data : 57209720 : 54.56M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.47 seconds)
FinalLightFace:

** Executing...
** Command: Copy File
** Parameters: "d:\games\counter-strike\новая папка (2)\finish1.bsp" "D:\GAMES\Counter-Strike\cstrike\maps\finish1.bsp"


** Executing...
** Command: Copy File
** Parameters: "d:\games\counter-strike\новая папка (2)\finish1.pts" "D:\GAMES\Counter-Strike\cstrike\maps\finish1.pts"


** Executing...
** Command: D:\GAMES\COUNTE~1\hl.exe
** Parameters: +map "finish1" -game cstrike -dev -console +deathmatch 1

Post automatically merged:

Короче, я В ШОКЕ!!!!!!!!!!!!!!! Карта еще дале до завершения, а тут столько боков!!!!! Помогите, люди!!!!!!!!!
 
Останнє редагування:

CHEST

New member
27.11.06
78
37
2 Пряный Кот:
;) как исправить ошибку

Post automatically merged:

Может проблема во мне?? :-D

Post automatically merged:

2 CHEST:

Когда в контре запускаю карту в консоле выдает!

Host_Error: PF_precache_model_I: Model 'sprites/pistol_smoke1.spr' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct thi

но на карте 1-н спрайт и не этот
 
Останнє редагування:

Game Server

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