народ трабла откомпилил мапу вроде все прошло буз ошибок захожу в кс запускаюю "Starting local game server" на две палочки проходит и выкидывает из КС !! причем без никаких ошибок!
Выкладываю ЛОГ компила!
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlcsg -----
Command line: zhlt\hlcsg.exe -low -cliptype precise -nowadtextures -texdata 8000 de_kartahena_2_test_v_1.map
Entering de_kartahena_2_test_v_1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8192000 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
77 brushes (totalling 494 sides) discarded from clipping hulls
CreateBrush:
(4.77 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(1.75 seconds)
Using Wadfile: \games\valve\cstrike\cs_747.wad
- Contains 1 used texture, 1.03 percent of map (143 textures in wad)
Using Wadfile: \games\valve\cstrike\cs_assault.wad
- Contains 1 used texture, 1.03 percent of map (22 textures in wad)
Using Wadfile: \games\valve\cstrike\cs_bdog.wad
- Contains 2 used textures, 2.06 percent of map (132 textures in wad)
Using Wadfile: \games\valve\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \games\valve\cstrike\cs_dust.wad
- Contains 1 used texture, 1.03 percent of map (28 textures in wad)
Using Wadfile: \games\valve\cstrike\cs_havana.wad
- Contains 15 used textures, 15.46 percent of map (122 textures in wad)
Using Wadfile: \games\valve\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\valve\cstrike\as_tundra.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \games\valve\cstrike\backslash.wad
- Contains 1 used texture, 1.03 percent of map (15 textures in wad)
Using Wadfile: \games\valve\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\valve\cstrike\chateau.wad
- Contains 15 used textures, 15.46 percent of map (136 textures in wad)
Using Wadfile: \games\valve\cstrike\de_kartahena_2.wad
- Contains 55 used textures, 56.70 percent of map (100 textures in wad)
Using Wadfile: \games\valve\cstrike\de_kartahena_2wadpak.wad
- Warning: Larger than expected texture (577452 bytes): 'WIFER'
- Warning: Larger than expected texture (577452 bytes): 'WIFER1'
- Contains 6 used textures, 6.19 percent of map (7 textures in wad)
Using Wadfile: \games\valve\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Warning: More than 8 wadfiles are in use. (14)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 13 additional animating textures.
Texture usage is at 4.32 mb (of 7.81 mb MAX)
8.11 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlbsp -----
Command line: zhlt\hlbsp.exe -low -texdata 8000 de_kartahena_2_test_v_1.map
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8192000 ] [ 4194304 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...2879 (0.17 seconds)
BSP generation successful, writing portal file 'de_kartahena_2_test_v_1.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...2716 (0.14 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2691 (0.14 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2967 (0.16 seconds)
3.70 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlvis -----
Command line: zhlt\hlvis.exe -full -texdata 8000 -full de_kartahena_2_test_v_1.map
1600 portalleafs
5271 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8192000 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(7.31 seconds)
LeafThread:
(1265.41 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 564 and 565:
(1902.747 -1777.716 524.000)
(1903.000 -1777.512 524.000)
(1903.000 -1625.000 719.000)
(1872.000 -1632.000 742.000)
(1860.000 -1641.673 742.000)
(1800.000 -1776.070 632.000)
(1800.000 -1823.230 571.702)
average leafs visible: 278
g_visdatasize:175796 compressed from 320000
1273.72 seconds elapsed [21m 13s]
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlrad -----
Command line: zhlt\hlrad.exe -estimate -texdata 8000 -extra -nodynbounce de_kartahena_2_test_v_1.map
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8192000 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ off ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'D:\OTHER\MAPPING\de_go_go_go\zhlt\lights.rad']
[59 texlights parsed from 'D:\OTHER\MAPPING\de_go_go_go\zhlt\lights.rad']
10094 faces
Create Patches : 57378 base patches
0 opaque faces
374065 square feet [53865452.00 square inches]
63 direct lights
BuildFacelights:
(621.13 seconds)
visibility matrix : 196.2 megs
BuildVisLeafs:
(520.19 seconds)
MakeScales:
(257.08 seconds)
SwapTransfers:
(112.84 seconds)
Transfer Lists : 134152654 : 134.15M transfers
Indices : 51354928 : 48.98M bytes
Data : 536610616 : 511.75M bytes
GatherLight:
(13.31 seconds)
FinalLightFace:
(10.19 seconds)
1538.98 seconds elapsed [25m 38s]
----- END hlrad -----