** Executing...
** Command: "d:\program files\steam\steamapps\pr1colist\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "d:\program files\steam\steamapps\pr1colist\counter-strike source\cstrike" "D:\Program Files\Steam\SteamApps\pr1colist\sourcesdk_content\cstrike\mapsrc\cs_operation_domeg"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: d:\program files\steam\steamapps\pr1colist\counter-strike source\cstrike\materials
Loading D:\Program Files\Steam\SteamApps\pr1colist\sourcesdk_content\cstrike\mapsrc\cs_operation_domeg.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Program Files\Steam\SteamApps\pr1colist\sourcesdk_content\cstrike\mapsrc\cs_operation_domeg.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/hav*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/havrt"
Can't load skybox file skybox/hav to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (348951 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1083 texinfos to 937
Reduced 29 texdatas to 29 (640 bytes to 640)
Writing D:\Program Files\Steam\SteamApps\pr1colist\sourcesdk_content\cstrike\mapsrc\cs_operation_domeg.bsp
9 seconds elapsed
** Executing...
** Command: "d:\program files\steam\steamapps\pr1colist\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "d:\program files\steam\steamapps\pr1colist\counter-strike source\cstrike" -fast "D:\Program Files\Steam\SteamApps\pr1colist\sourcesdk_content\cstrike\mapsrc\cs_operation_domeg"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading d:\program files\steam\steamapps\pr1colist\sourcesdk_content\cstrike\mapsrc\cs_operation_domeg.bsp
reading d:\program files\steam\steamapps\pr1colist\sourcesdk_content\cstrike\mapsrc\cs_operation_domeg.prt
1750 portalclusters
5482 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (6)
Optimized: 105713 visible clusters (0.00

Total clusters visible: 2580923
Average clusters visible: 1474
Building PAS...
Average clusters audible: 1749
visdatasize:758219 compressed from 784000
writing d:\program files\steam\steamapps\pr1colist\sourcesdk_content\cstrike\mapsrc\cs_operation_domeg.bsp
6 seconds elapsed
** Executing...
** Command: "d:\program files\steam\steamapps\pr1colist\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "d:\program files\steam\steamapps\pr1colist\counter-strike source\cstrike" "D:\Program Files\Steam\SteamApps\pr1colist\sourcesdk_content\cstrike\mapsrc\cs_operation_domeg"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading d:\program files\steam\steamapps\pr1colist\sourcesdk_content\cstrike\mapsrc\cs_operation_domeg.bsp
6858 faces
302485 square feet [43557896.00 square inches]
5 displacements
974 square feet [140298.30 square inches]
6858 patches before subdivision
38212 patches after subdivision
65 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (77)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (41)
transfers 6993744, max 1889
transfer lists: 53.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(447635, 424999, 49331

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(181312, 164364, 171516)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(75510, 66069, 62190)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(31514, 26816, 22800)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(13235, 11040, 8489)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(5570, 4581, 3185)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(2353, 1917, 1205)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(997, 807, 459)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(424, 342, 176)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(180, 146, 6

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(77, 62, 26)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(33, 27, 10)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(14, 12, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #14 added RGB(6, 5, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(3, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #16 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #17 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0307 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6
brushes 979/8192 11748/98304 (12.0
brushsides 5913/65536 47304/524288 ( 9.0
planes 1344/65536 26880/1310720 ( 2.1
vertexes 9857/65536 118284/786432 (15.0
nodes 2805/65536 89760/2097152 ( 4.3
texinfos 937/12288 67464/884736 ( 7.6
texdata 29/2048 928/65536 ( 1.4
dispinfos 5/0 880/0 ( 0.0
disp_verts 405/0 8100/0 ( 0.0
disp_tris 640/0 1280/0 ( 0.0
disp_lmsamples 3328/0 3328/0 ( 0.0
faces 6858/65536 384048/3670016 (10.5
hdr faces 0/65536 0/3670016 ( 0.0
origfaces 3823/65536 214088/3670016 ( 5.8
leaves 2812/65536 89984/2097152 ( 4.3
leaffaces 7803/65536 15606/131072 (11.9
leafbrushes 1774/65536 3548/131072 ( 2.7
areas 2/256 16/2048 ( 0.8
surfedges 47651/512000 190604/2048000 ( 9.3
edges 27355/256000 109420/1024000 (10.7
LDR worldlights 65/8192 5720/720896 ( 0.8
HDR worldlights 0/8192 0/720896 ( 0.0
waterstrips 546/32768 5460/327680 ( 1.7
waterverts 0/65536 0/786432 ( 0.0
waterindices 9222/65536 18444/131072 (14.1
cubemapsamples 0/1024 0/16384 ( 0.0
overlays 0/512 0/180224 ( 0.0
LDR lightdata [variable] 927240/0 ( 0.0
HDR lightdata [variable] 0/0 ( 0.0
visdata [variable] 758219/16777216 ( 4.5
entdata [variable] 21506/393216 ( 5.5
LDR leaf ambient 2812/65536 67488/1572864 ( 4.3
HDR leaf ambient 0/65536 0/1572864 ( 0.0
occluders 0/0 0/0 ( 0.0
occluder polygons 0/0 0/0 ( 0.0
occluder vert ind 0/0 0/0 ( 0.0
detail props [variable] 1/12 ( 8.3
static props [variable] 1/8000 ( 0.0
pakfile [variable] 10030/0 ( 0.0
Level flags = 0
Win32 Specific Data:
physics [variable] 348951/4194304 ( 8.3
==== Total Win32 BSP file data space used: 3546618 bytes ====
Total triangle count: 18641
Writing d:\program files\steam\steamapps\pr1colist\sourcesdk_content\cstrike\mapsrc\cs_operation_domeg.bsp
2 minutes, 7 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Program Files\Steam\SteamApps\pr1colist\sourcesdk_content\cstrike\mapsrc\cs_operation_domeg.bsp" "d:\program files\steam\steamapps\pr1colist\counter-strike source\cstrike\maps\cs_operation_domeg.bsp"