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Что за ошибка в карте?

Maxim995

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24.02.12
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Что за ошибка в карте?

Всем привет, подскажите что это за ошибка?

hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: hlcsg.exe -estimate KVEST.map -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] Error: Error opening KVEST.map: No such file or directory ----- END hlcsg ----- hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: hlbsp.exe -estimate KVEST.map >> There was a problem compiling the map. >> Check the file KVEST.log for the cause. ----- END hlbsp ----- hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: hlvis.exe -estimate -full KVEST.map >> There was a problem compiling the map. >> Check the file KVEST.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: hlrad.exe -estimate -chart -extra -dscale 1 -bounce 4 -smooth 100 KVEST.map >> There was a problem compiling the map. >> Check the file KVEST.log for the cause. ----- END hlrad -----
 
Останнє редагування:

Mr.Jeff

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12.03.11
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Элементарно, компилятор на нашел map-файл твоей карты.

Оффтоп
 

UNLive

New member
04.04.10
648
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2 Maxim995:
В следующий раз положи карту в каталог своей сборки SDK.
И пиши не сюда, а в топик: нубские вопросы по cs.
 

Maxim995

New member
24.02.12
20
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Спасибо всем, и еще вопрос, все сделал, прокомпилировал, создался файл .BSP кинаю этот файл в кс, захожу запускаю и у меня вылетает из ка с вот такой ошибкой:


Вот лог файл:
Код:
hlcsg v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: hlcsg.exe -estimate KVEST.map 

-= Current hlcsg Settings =-
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [      on ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Wadinclude list :
[zhlt.wad]


entering KVEST.map
CreateBrush:
 (0.01 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (0.03 seconds)
Using WAD File: \games\counter-strike 1.6\cstrike\ajawad.wad
Using WAD File: \games\counter-strike 1.6\cstrike\cached.wad
Using WAD File: \games\counter-strike 1.6\cstrike\chateau.wad
Using WAD File: \games\counter-strike 1.6\cstrike\cs_747.wad
Using WAD File: \games\counter-strike 1.6\cstrike\cs_assault.wad
Using WAD File: \games\counter-strike 1.6\cstrike\cs_bdog.wad
Using WAD File: \games\counter-strike 1.6\cstrike\cs_cbble.wad
Using WAD File: \games\counter-strike 1.6\cstrike\cs_dust.wad
Using WAD File: \games\counter-strike 1.6\cstrike\cs_havana.wad
Using WAD File: \games\counter-strike 1.6\cstrike\cs_office.wad
Using WAD File: \games\counter-strike 1.6\cstrike\cstraining.wad
Using WAD File: \games\counter-strike 1.6\cstrike\cstrike.wad
Using WAD File: \games\counter-strike 1.6\cstrike\de_airstrip.wad
Using WAD File: \games\counter-strike 1.6\cstrike\de_aztec.wad
Warning:  ::: Larger than expected texture (348972 bytes)  Wad:wad[\games\counter-strike 1.6\cstrike\de_aztec.wad] Texture[987:SPECIAL_THANKS]

Warning:  ::: Larger than expected texture (348972 bytes)  Wad:wad[\games\counter-strike 1.6\cstrike\de_aztec.wad] Texture[988:THANKS]

Using WAD File: \games\counter-strike 1.6\cstrike\de_piranesi.wad
Using WAD File: \games\counter-strike 1.6\cstrike\de_storm.wad
Using WAD File: \games\counter-strike 1.6\cstrike\de_vertigo.wad
Using WAD File: \games\counter-strike 1.6\cstrike\decals.wad
Using WAD File: \games\counter-strike 1.6\cstrike\itsitaly.wad
Using WAD File: \games\counter-strike 1.6\cstrike\n0th1ng.wad
Using WAD File: \games\counter-strike 1.6\cstrike\prodigy.wad
Using WAD File: \games\counter-strike 1.6\cstrike\tempdecal.wad
Using WAD File: \games\counter-strike 1.6\cstrike\torntextures.wad
Warning:  ::: Larger than expected texture (240172 bytes)  Wad:wad[\games\counter-strike 1.6\cstrike\torntextures.wad] Texture[1617:TK_STONEWALLHI]

Warning:  ::: Larger than expected texture (306812 bytes)  Wad:wad[\games\counter-strike 1.6\cstrike\torntextures.wad] Texture[1656:TK_CLAYROOF]

Warning:  ::: Larger than expected texture (272812 bytes)  Wad:wad[\games\counter-strike 1.6\cstrike\torntextures.wad] Texture[1684:{TK_PLANTLG]

Warning:  ::: Larger than expected texture (327212 bytes)  Wad:wad[\games\counter-strike 1.6\cstrike\torntextures.wad] Texture[1686:{TK_PLANTSM]

Warning:  ::: Larger than expected texture (235412 bytes)  Wad:wad[\games\counter-strike 1.6\cstrike\torntextures.wad] Texture[1738:TK_TORNMAP]

Using WAD File: \games\counter-strike 1.6\cstrike\tswad.wad
Texture usage is at 0.42 mb (of 4.00 mb MAX)
0.06 seconds elapsed

-----   END   hlcsg -----



hlbsp v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: hlbsp.exe -estimate KVEST.map 

-= Current hlbsp Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 240)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'KVEST.prt'
0.06 seconds elapsed

-----   END   hlbsp -----



hlvis v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: hlvis.exe -estimate -full KVEST.map 

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]


  82 portalleafs
 303 numportals
BasePortalVis:
 (0.03 seconds)
LeafThread:
 (0.12 seconds)
average leafs visible: 69
g_visdatasize:1073  compressed from 902
0.16 seconds elapsed

-----   END   hlvis -----



hlrad v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: hlrad.exe -estimate -chart -extra -dscale 1 -bounce 4 -smooth 100 KVEST.map 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 4 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [                on ] [               off ]
estimate             [                on ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 4 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           256.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [           100.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             1.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [             1.000 ] [             1.000 ]
global gamma amount  [             0.500 ] [             0.500 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]


432 faces
Create Patches : 3563 base patches
0 opaque faces
62939 square feet [9063308.00 square inches]
1 direct lights

BuildFacelights:
 (0.21 seconds)
visibility matrix   :   0.8 megs
BuildVisLeafs:
 (0.21 seconds)
MakeScales:
 (0.20 seconds)
SwapTransfers:
 (0.22 seconds)
Transfer Lists : 3996528 transfers
       Indices : 1467764 bytes
          Data : 15986112 bytes
GatherLight:
 (0.16 seconds)
GatherLight:
 (0.17 seconds)
GatherLight:
 (0.17 seconds)
GatherLight:
 (0.17 seconds)
FinalLightFace:
 (0.08 seconds)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models              1/400           64/25600    ( 0.3)
planes            638/32767      12760/655340   ( 1.9)
vertexes          552/65535       6624/786420   ( 0.8)
nodes             130/32767       3120/786408   ( 0.4)
texinfos           67/32767       2680/1310680  ( 0.2)
faces             432/65535       8640/1310700  ( 0.7)
clipnodes         413/32767       3304/262136   ( 1.3)
leaves             83/8192        2324/229376   ( 1.0)
marksurfaces      574/65535       1148/131070   ( 0.9)
surfedges        1918/512000      7672/2048000  ( 0.4)
edges             960/256000      3840/1024000  ( 0.4)
texdata          [variable]        356/4194304  ( 0.0)
lightdata        [variable]     153645/4194304  ( 3.7)
visdata          [variable]       1073/2097152  ( 0.1)
entdata          [variable]       1476/524288   ( 0.3)
8 textures referenced
=== Total BSP file data space used: 208726 bytes ===
1.63 seconds elapsed

-----   END   hlrad -----
 
Останнє редагування модератором:

Mr.Jeff

Well-known member
12.03.11
2 359
294
83
  • Золотая медаль 233
  • Золотая медаль 214
  • Золотая медаль 221
Бывает такой глюк редактора. Здесь у кого-то была такая беда, поищи.
 

UNLive

New member
04.04.10
648
31
2 mapping:
Да ты что!.. :facepalm: Он этого до тебя непонял... :D
2 Maxim995:
Ты точно его вшил t.wad в BSP?
Просто возможно, что некоторых текстур не хватает и поэтому карта не запускается после обращения к этому ваднику. У меня такое было. Сделай все тоже самое ещё раз.
 

bzzik

New member
10.11.11
107
28
посмотри нет ли у тебя русских буков в путях к вадам.
 
Останнє редагування модератором:

Maxim995

New member
24.02.12
20
1
0
Парни только не трольте пожалуйсто, чесно сказать текстуру t.wad я не использую, вот смотрите исходник, только не орите что я нуб и не умею делать карты)))

Нет нету русских букв в путях :) "bzzik"
 

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dezax

Well-known member
02.01.11
3 279
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Все нормально компилируется. Только не хватает текстуры scroll_water и tk_slate. И перед тем как компилить проверяй на ошибка alt+p
 

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Останнє редагування:

Maxim995

New member
24.02.12
20
1
0
Sorry за такой тупой вопрос, куда вставить "texdata 999"
И у тебя еще текстуры другие, не такие как у мну))
 

dezax

Well-known member
02.01.11
3 279
33
  • Золотая медаль MC
Да не надо. Я исправил сообщение. У тебя 2-х текстур не хватало scroll_water и tk_slate.
 

dezax

Well-known member
02.01.11
3 279
33
  • Золотая медаль MC
Я откуда знаю какими ты пользовался, перекрась браши с этой текстурой, или в halflife.wad посмотри
 

Maxim995

New member
24.02.12
20
1
0
Все ровно не заходит, я уже все в одну текстуру раскрасил, не помогает, компилирует на в кс карта не запускаеться вот ошибка
Оффтоп
 

dezax

Well-known member
02.01.11
3 279
33
  • Золотая медаль MC
Параметры компилятора. у тебя наверно вписанно вмонтировать вад Т.
 

Maxim995

New member
24.02.12
20
1
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Я компилирую не через хамер, а через bat файл))
точнее через fast
 

KPE030T

Герой Советского Союза
09.11.10
3 829
112
63
скопируй любой вад в папку cstrike и переименуй его в t.wad
 

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