Что такое visdata??? Посмотрите пожалуйста лог компиляции...
Посмотрите пожалуйста лог компиляции... Что такое visdata?(смотрите подчёркнутую строку)
Что это значит??? 
Посмотрите пожалуйста лог компиляции... Что такое visdata?(смотрите подчёркнутую строку)
Код:
materialPath: D:\SourceSDK\hl2\materials
Loading d:\sourcesdk_content\map.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 14 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing d:\sourcesdk_content\map.prt...done (4)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_10*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day02_10rt"
Can't load skybox file skybox/sky_day02_10 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (798760 bytes)
Static prop models/props_c17/light_cagelight02_on.mdl outside the map (-1193.00, 2709.00, -2060.36)
Error! To use model "models/props_canal/mattpipe.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_canal/mattpipe.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 5849 texinfos to 3750
Reduced 210 texdatas to 196 (5371 bytes to 4777)
Writing d:\sourcesdk_content\map.bsp
17 seconds elapsed
2 threads
reading d:\sourcesdk_content\map.bsp
reading d:\sourcesdk_content\map.prt
8659 portalclusters
30671 numportals
0...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 5316190 visible clusters (0.00%)
Total clusters visible: 51223644
Average clusters visible: 5915
Building PAS...
Average clusters audible: 8622
visdatasize:16536814 compressed from 18841984
writing d:\sourcesdk_content\map.bsp
6 minutes, 5 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\sourcesdk_content\map.bsp
17931 faces
28 degenerate faces
10277106 square feet [1479903360.00 square inches]
0 displacements
0 square feet [0.00 square inches]
17903 patches before subdivision
17903 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11304023, max 5103
transfer lists: 86.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(53981, 50743, 40415)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(11904, 10601, 7364)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3212, 2700, 1632)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(871, 703, 387)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(265, 205, 105)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(83, 62, 31)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(29, 21, 11)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(11, 8, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(4, 3, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(2, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<1.0589 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 16/1024 768/49152 ( 1.6%)
brushes 2278/8192 27336/98304 (27.8%)
brushsides 17063/65536 136504/524288 (26.0%)
planes 16740/65536 334800/1310720 (25.5%)
vertexes 43730/65536 524760/786432 (66.7%)
nodes 13603/65536 435296/2097152 (20.8%)
texinfos 3750/12288 270000/884736 (30.5%)
texdata 196/2048 6272/65536 ( 9.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 17931/65536 1004136/3670016 (27.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4571/65536 255976/3670016 ( 7.0%)
leaves 13620/65536 435840/2097152 (20.8%)
leaffaces 20875/65536 41750/131072 (31.9%)
leafbrushes 9416/65536 18832/131072 (14.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 103866/512000 415464/2048000 (20.3%)
edges 57504/256000 230016/1024000 (22.5%)
LDR worldlights 20/8192 1760/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1711/32768 17110/327680 ( 5.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 27930/65536 55860/131072 (42.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 12857752/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
[B][U]visdata [variable] 16536814/16777216 (98.6%) VERY FULL![/U][/B]
entdata [variable] 57863/393216 (14.7%)
LDR leaf ambient 13620/65536 326880/1572864 (20.8%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/19154 ( 0.0%)
pakfile [variable] 23958/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 798760/4194304 (19.0%)
==== Total Win32 BSP file data space used: 34814525 bytes ====
Total triangle count: 49344
Writing d:\sourcesdk_content\map.bsp
16 minutes, 5 seconds elapsed

VERY FULL!