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Баг))

ShadoW

New member
04.11.11
67
28
0
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Kazan
Баг))

Всем привет на моей ba_jail карте появился странный баг, всё время когда заканчивается раунд в центре карты появляется цветочек)))
На скрине он слева.
 

Вкладення

ShotT

Has left this world
24.02.10
3 587
25
0
2 SYSTEM ERROR
Если ты знаешь, как выловить утпут на конец раунда, то, пожалуйста, говори скорей.
(хотя один извращенный способ я уже придумал)
(На 35хп вполне прокатит, поскольку игрок не должен покидать триггер ни на секунду)

Я же считал, что на это только плагины способны.
 
Останнє редагування:

ShadoW

New member
04.11.11
67
28
0
0
Kazan
карта моя, как раз сейчас делаю вторую версию. на карте есть текстура на респе кт с надписью кто сделал карту и там стоит мой ник.
Если хочешь скачай и посмотри.
Давайте по теме, в редакторе на этом месте нет ничего, но цветочек таинственным образом появляется :shock:
 
Останнє редагування:

ShotT

Has left this world
24.02.10
3 587
25
0
2 ShadoW
Знаешь, сляпать текстуру за пол минуты и нацепить её на фейс браша сможет даже мой кот.
 

ShadoW

New member
04.11.11
67
28
0
0
Kazan
Ой ой, мы сейчас будем спорить кто сделал карту?
найди тогда настоящего создателя карты если сможешь напиши мне его ник, эту карту я делал с другом для одного сайта, это карта ba_jail_mini я заменил текстуры добавил футболл, баскетболл, в бассейне текстуру воды изменил, во второй версии сделаю дискотеку..
P.S Мне конечно пофиг что ты считаешь что не я сделал карту, просто мне нужно исправить этот баг и я ищю помощь в этом...
 
Останнє редагування:

ShadoW

New member
04.11.11
67
28
0
0
Kazan
Сам, от той карты которая была ничего не осталось, ты бы видел её, текстуры воды как в 1.6 вообщем калл полный, я ещё обществу одолжение сделал что улучшил ту карту которая была....
Хватит уже спорить вы помогать будете или нет? тролли недоделанные...
 

ShadoW

New member
04.11.11
67
28
0
0
Kazan
А как к вам ещё обращяться?! вы вместо помощи начинаете спорить
Текстурки можно :] сейчас залью
Текстурки закинь в папку materials ТЫК
 
Останнє редагування:

Raid

VIP
VIP
11.07.06
8 319
33
  • Rocket медаль
Нехер делать ремейки кривыми руками (ещё и без согласия автора поди). А цветочек это прекрасно: кусочек жизни среди бездушных пластиковых параллелепипедов и постоянных убийств.
 

ShadoW

New member
04.11.11
67
28
0
0
Kazan
Вприципе ты прав насчёт цветочка, пожалуй его нужно оставить, но причина его появления мне так и не ясна.
 
Останнє редагування:

ShotT

Has left this world
24.02.10
3 587
25
0
2 ShadoW
Пока ты не выложишь исходник, никто тебе этого не скажет.
 

ShotT

Has left this world
24.02.10
3 587
25
0
Как на такой маленькой и безобидной карте может быть столько ерроров?
Код:
** Executing...
** Command: "E:\Games\SDK\Ultimate SSDK v2\SourceSDK\bin\ep1\bin\vbsp.exe"
** Parameters: -game "E:\Games\Css\cstrike" "C:\Users\Àäìèíèñòðàòîð\Desktop\ba_jail_mini_lego_v1"

Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: E:\Games\Css\cstrike\materials
Loading C:\Users\Àäìèíèñòðàòîð\Desktop\ba_jail_mini_lego_v1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (102.00 -1371.15 155.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, -2048.0, 220.5)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, -1536.0, 220.5)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2809.0, -1024.0, 220.5)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2545.0, -1024.0, 220.5)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2296.0, -1024.0, 220.5)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, -1536.0, 220.5)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, -2048.0, 220.5)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1848.0, -1024.0, 300.5)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 50 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (214990 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 884 texinfos to 529
Reduced 33 texdatas to 28 (869 bytes to 700)
Writing C:\Users\Àäìèíèñòðàòîð\Desktop\ba_jail_mini_lego_v1.bsp
4 seconds elapsed

** Executing...
** Command: "E:\Games\SDK\Ultimate SSDK v2\SourceSDK\bin\ep1\bin\vvis.exe"
** Parameters: -game "E:\Games\Css\cstrike" "C:\Users\Àäìèíèñòðàòîð\Desktop\ba_jail_mini_lego_v1"

Valve Software - vvis.exe (Nov  8 2007)
4 threads
reading c:\users\Àäìèíèñòðàòîð\desktop\ba_jail_mini_lego_v1.bsp
reading c:\users\Àäìèíèñòðàòîð\desktop\ba_jail_mini_lego_v1.prt
LoadPortals: couldn't read c:\users\Àäìèíèñòðàòîð\desktop\ba_jail_mini_lego_v1.prt


** Executing...
** Command: "E:\Games\SDK\Ultimate SSDK v2\SourceSDK\bin\ep1\bin\vrad.exe"
** Parameters:  -game "E:\Games\Css\cstrike" "C:\Users\Àäìèíèñòðàòîð\Desktop\ba_jail_mini_lego_v1"

Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
4 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Games\SDK\Ultimate SSDK v2\SourceSDK\bin\ep1\bin\lights.rad.
Loading c:\users\Àäìèíèñòðàòîð\desktop\ba_jail_mini_lego_v1.bsp
No vis information, direct lighting only.
2492 faces
149956 square feet [21593744.00 square inches]
0 displacements
0 square feet [0.00 square inches]
66 direct lights
BuildFacelights:     0...1.
WARNING: Too many light styles on a face (8,136,1)

WARNING: Too many light styles on a face (152,296,1)

WARNING: Too many light styles on a face (8,383,321)

WARNING: Too many light styles on a face (248,383,136)

WARNING: Too many light styles on a face (136,383,136)

WARNING: Too many light styles on a face (8,383,312)

WARNING: Too many light styles on a face (120,383,312)

WARNING: Too many light styles on a face (248,383,312)

WARNING: Too many light styles on a face (72,456,319)

WARNING: Too many light styles on a face (232,456,319)
.
WARNING: Too many light styles on a face (8,504,535)

WARNING: Too many light styles on a face (8,511,532)
.
WARNING: Too many light styles on a face (232,456,2)

WARNING: Too many light styles on a face (239,440,56)
2
WARNING: Too many light styles on a face (78,310,204)

WARNING: Too many light styles on a face (152,310,204)

WARNING: Too many light styles on a face (216,310,204)

WARNING: Too many light styles on a face (8,344,503)

WARNING: Too many light styles on a face (328,316,503)

WARNING: Too many light styles on a face (8,312,535)

WARNING: Too many light styles on a face (408,376,535)

WARNING: Too many light styles on a face (8,319,540)

WARNING: Too many light styles on a face (8,319,532)

WARNING: Too many light styles on a face (73,303,211)

WARNING: Too many light styles on a face (72,303,161)

WARNING: Too many light styles on a face (72,303,152)

WARNING: Too many light styles on a face (70,303,199)

WARNING: Too many light styles on a face (135,303,199)

WARNING: Too many light styles on a face (200,303,199)

WARNING: Too many light styles on a face (152,303,1)
.
WARNING: Too many light styles on a face (120,376,143)

WARNING: Too many light styles on a face (184,376,2)

WARNING: Too many light styles on a face (152,310,3)

WARNING: Too many light styles on a face (8,223,88)

WARNING: Too many light styles on a face (8,271,136)

WARNING: Too many light styles on a face (8,287,152)

WARNING: Too many light styles on a face (8,239,104)

WARNING: Too many light styles on a face (8,255,120)

WARNING: Too many light styles on a face (8,175,40)

WARNING: Too many light styles on a face (8,207,72)

WARNING: Too many light styles on a face (8,191,56)

WARNING: Too many light styles on a face (8,200,65)

WARNING: Too many light styles on a face (8,184,49)

WARNING: Too many light styles on a face (8,159,24)

WARNING: Too many light styles on a face (8,168,33)

WARNING: Too many light styles on a face (8,143,8)

WARNING: Too many light styles on a face (8,152,17)
.
WARNING: Too many light styles on a face (-312,424,319)

WARNING: Too many light styles on a face (-184,424,319)

WARNING: Too many light styles on a face (-56,440,319)

WARNING: Too many light styles on a face (-312,312,535)

WARNING: Too many light styles on a face (-392,504,535)

WARNING: Too many light styles on a face (-319,216,580)

WARNING: Too many light styles on a face (-312,319,580)

WARNING: Too many light styles on a face (-312,319,532)

WARNING: Too many light styles on a face (-392,511,532)

WARNING: Too many light styles on a face (-360,383,321)

WARNING: Too many light styles on a face (-344,344,503)

WARNING: Too many light styles on a face (-319,152,532)

WARNING: Too many light styles on a face (-344,312,503)

WARNING: Too many light styles on a face (-8,383,312)

WARNING: Too many light styles on a face (-360,383,312)
.
WARNING: Too many light styles on a face (-136,383,312)

WARNING: Too many light styles on a face (-264,383,312)

WARNING: Too many light styles on a face (-168,495,312)

WARNING: Too many light styles on a face (-24,495,312)

WARNING: Too many light styles on a face (-319,392,312)

WARNING: Too many light styles on a face (-344,310,204)

WARNING: Too many light styles on a face (-290,310,204)

WARNING: Too many light styles on a face (-226,310,204)

WARNING: Too many light styles on a face (-161,310,204)

WARNING: Too many light styles on a face (-88,310,204)

WARNING: Too many light styles on a face (-344,303,211)

WARNING: Too many light styles on a face (-102,303,199)

WARNING: Too many light styles on a face (-37,303,199)

WARNING: Too many light styles on a face (-297,303,199)

WARNING: Too many light styles on a face (-167,303,199)

WARNING: Too many light styles on a face (-232,303,199)

WARNING: Too many light styles on a face (-291,310,199)
3
WARNING: Too many light styles on a face (-344,296,1)

WARNING: Too many light styles on a face (-8,136,1)

WARNING: Too many light styles on a face (-136,383,136)

WARNING: Too many light styles on a face (-360,383,136)

WARNING: Too many light styles on a face (-264,383,136)

WARNING: Too many light styles on a face (-248,495,120)

WARNING: Too many light styles on a face (-312,424,2)

WARNING: Too many light styles on a face (-248,472,2)

WARNING: Too many light styles on a face (-319,392,136)
.
WARNING: Too many light styles on a face (-8,239,104)

WARNING: Too many light styles on a face (-8,271,136)

WARNING: Too many light styles on a face (-8,287,152)

WARNING: Too many light styles on a face (-8,255,120)

WARNING: Too many light styles on a face (-8,191,56)

WARNING: Too many light styles on a face (-8,223,88)

WARNING: Too many light styles on a face (-8,207,72)

WARNING: Too many light styles on a face (-8,200,65)

WARNING: Too many light styles on a face (-8,175,40)

WARNING: Too many light styles on a face (-8,184,49)

WARNING: Too many light styles on a face (-8,159,24)

WARNING: Too many light styles on a face (-8,168,33)

WARNING: Too many light styles on a face (-8,143,8)

WARNING: Too many light styles on a face (-8,152,17)

WARNING: Too many light styles on a face (-344,303,161)

WARNING: Too many light styles on a face (-344,303,152)

WARNING: Too many light styles on a face (-344,303,1)

WARNING: Too many light styles on a face (-360,376,2)

WARNING: Too many light styles on a face (-344,310,3)

WARNING: Too many light styles on a face (-360,376,143)
..4..
WARNING: Too many light styles on a face (46,-8,1)

WARNING: Too many light styles on a face (8,-8,1)

WARNING: Too many light styles on a face (61,-8,1)
.5...
WARNING: Too many light styles on a face (-280,-392,1)

WARNING: Too many light styles on a face (-264,-8,1)
6...7...8...9...10 (24)
Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  52/1024         2496/49152    ( 5.1%) 
brushes                523/8192         6276/98304    ( 6.4%) 
brushsides            4010/65536       32080/524288   ( 6.1%) 
planes                4278/65536       85560/1310720  ( 6.5%) 
vertexes              4657/65536       55884/786432   ( 7.1%) 
nodes                 2194/65536       70208/2097152  ( 3.3%) 
texinfos               529/12288       38088/884736   ( 4.3%) 
texdata                 28/2048          896/65536    ( 1.4%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 2492/65536      139552/3670016  ( 3.8%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1756/65536       98336/3670016  ( 2.7%) 
leaves                2247/65536       71904/2097152  ( 3.4%) 
leaffaces             3368/65536        6736/131072   ( 5.1%) 
leafbrushes           1131/65536        2262/131072   ( 1.7%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            19162/512000      76648/2048000  ( 3.7%) 
edges                11205/256000      44820/1024000  ( 4.4%) 
LDR worldlights         66/8192         5808/720896   ( 0.8%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            230/32768        2300/327680   ( 0.7%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3609/65536        7218/131072   ( 5.5%) 
cubemapsamples           1/1024           16/16384    ( 0.1%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      916268/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       50769/393216   (12.9%) 
LDR leaf ambient      2247/65536       53928/1572864  ( 3.4%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/5644     ( 0.0%) 
pakfile               [variable]      174960/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      214990/4194304  ( 5.1%) 
==== Total Win32 BSP file data space used: 2158021 bytes ====

Total triangle count: 6802
Writing c:\users\Àäìèíèñòðàòîð\desktop\ba_jail_mini_lego_v1.bsp
24 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Àäìèíèñòðàòîð\Desktop\ba_jail_mini_lego_v1.bsp" "E:\Games\SDK\Ultimate SSDK v2\Source Engine 2006\cstrike\maps\ba_jail_mini_lego_v1.bsp"
Выкинь свой сервер в мусорку. У меня ничего не появляется.
 
Останнє редагування:
Команда форуму
VIP
28.03.10
15 566
315
83
Кубань
  • Золотая медаль 215
  • Серебряная медаль 214
  • Золотая медаль 221
  • Cat
Жэсть. Поставил цветочек на карту и дурачка из себя строит - типа не знаю откуда взялся. Нет! Ты эти проимпериалистические выходки брось!
Тебе надо разоружиться перед партией и максимально честно, без утайки рассказать откуда взялся этот цветочек. В противном случае я буду настаивать на исключении тебя из комсомола!
 

ShadoW

New member
04.11.11
67
28
0
0
Kazan
Все эти ошибки убраны, а у меня в редакторе нет никакого цветочка 0_о
Сервер не мой.
 
Останнє редагування:

ShotT

Has left this world
24.02.10
3 587
25
0
2 ShadoW
Если они убраны, почему у меня они тогда есть?
Врешц. У тебя на карте я 2 таких цветка спалил.
 

ShadoW

New member
04.11.11
67
28
0
0
Kazan
Ну не в центре же как на скрине, а тот цветочек прямо в центре появляется.
 

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