** Executing...
** Command: "E:\Games\SDK\Ultimate SSDK v2\SourceSDK\bin\ep1\bin\vbsp.exe"
** Parameters: -game "E:\Games\Css\cstrike" "C:\Users\Àäìèíèñòðàòîð\Desktop\ba_jail_mini_lego_v1"
Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: E:\Games\Css\cstrike\materials
Loading C:\Users\Àäìèíèñòðàòîð\Desktop\ba_jail_mini_lego_v1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (102.00 -1371.15 155.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, -2048.0, 220.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, -1536.0, 220.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2809.0, -1024.0, 220.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2545.0, -1024.0, 220.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2296.0, -1024.0, 220.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, -1536.0, 220.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, -2048.0, 220.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1848.0, -1024.0, 300.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 50 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (214990 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 884 texinfos to 529
Reduced 33 texdatas to 28 (869 bytes to 700)
Writing C:\Users\Àäìèíèñòðàòîð\Desktop\ba_jail_mini_lego_v1.bsp
4 seconds elapsed
** Executing...
** Command: "E:\Games\SDK\Ultimate SSDK v2\SourceSDK\bin\ep1\bin\vvis.exe"
** Parameters: -game "E:\Games\Css\cstrike" "C:\Users\Àäìèíèñòðàòîð\Desktop\ba_jail_mini_lego_v1"
Valve Software - vvis.exe (Nov 8 2007)
4 threads
reading c:\users\Àäìèíèñòðàòîð\desktop\ba_jail_mini_lego_v1.bsp
reading c:\users\Àäìèíèñòðàòîð\desktop\ba_jail_mini_lego_v1.prt
LoadPortals: couldn't read c:\users\Àäìèíèñòðàòîð\desktop\ba_jail_mini_lego_v1.prt
** Executing...
** Command: "E:\Games\SDK\Ultimate SSDK v2\SourceSDK\bin\ep1\bin\vrad.exe"
** Parameters: -game "E:\Games\Css\cstrike" "C:\Users\Àäìèíèñòðàòîð\Desktop\ba_jail_mini_lego_v1"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
4 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file E:\Games\SDK\Ultimate SSDK v2\SourceSDK\bin\ep1\bin\lights.rad.
Loading c:\users\Àäìèíèñòðàòîð\desktop\ba_jail_mini_lego_v1.bsp
No vis information, direct lighting only.
2492 faces
149956 square feet [21593744.00 square inches]
0 displacements
0 square feet [0.00 square inches]
66 direct lights
BuildFacelights: 0...1.
WARNING: Too many light styles on a face (8,136,1)
WARNING: Too many light styles on a face (152,296,1)
WARNING: Too many light styles on a face (8,383,321)
WARNING: Too many light styles on a face (248,383,136)
WARNING: Too many light styles on a face (136,383,136)
WARNING: Too many light styles on a face (8,383,312)
WARNING: Too many light styles on a face (120,383,312)
WARNING: Too many light styles on a face (248,383,312)
WARNING: Too many light styles on a face (72,456,319)
WARNING: Too many light styles on a face (232,456,319)
.
WARNING: Too many light styles on a face (8,504,535)
WARNING: Too many light styles on a face (8,511,532)
.
WARNING: Too many light styles on a face (232,456,2)
WARNING: Too many light styles on a face (239,440,56)
2
WARNING: Too many light styles on a face (78,310,204)
WARNING: Too many light styles on a face (152,310,204)
WARNING: Too many light styles on a face (216,310,204)
WARNING: Too many light styles on a face (8,344,503)
WARNING: Too many light styles on a face (328,316,503)
WARNING: Too many light styles on a face (8,312,535)
WARNING: Too many light styles on a face (408,376,535)
WARNING: Too many light styles on a face (8,319,540)
WARNING: Too many light styles on a face (8,319,532)
WARNING: Too many light styles on a face (73,303,211)
WARNING: Too many light styles on a face (72,303,161)
WARNING: Too many light styles on a face (72,303,152)
WARNING: Too many light styles on a face (70,303,199)
WARNING: Too many light styles on a face (135,303,199)
WARNING: Too many light styles on a face (200,303,199)
WARNING: Too many light styles on a face (152,303,1)
.
WARNING: Too many light styles on a face (120,376,143)
WARNING: Too many light styles on a face (184,376,2)
WARNING: Too many light styles on a face (152,310,3)
WARNING: Too many light styles on a face (8,223,88)
WARNING: Too many light styles on a face (8,271,136)
WARNING: Too many light styles on a face (8,287,152)
WARNING: Too many light styles on a face (8,239,104)
WARNING: Too many light styles on a face (8,255,120)
WARNING: Too many light styles on a face (8,175,40)
WARNING: Too many light styles on a face (8,207,72)
WARNING: Too many light styles on a face (8,191,56)
WARNING: Too many light styles on a face (8,200,65)
WARNING: Too many light styles on a face (8,184,49)
WARNING: Too many light styles on a face (8,159,24)
WARNING: Too many light styles on a face (8,168,33)
WARNING: Too many light styles on a face (8,143,8)
WARNING: Too many light styles on a face (8,152,17)
.
WARNING: Too many light styles on a face (-312,424,319)
WARNING: Too many light styles on a face (-184,424,319)
WARNING: Too many light styles on a face (-56,440,319)
WARNING: Too many light styles on a face (-312,312,535)
WARNING: Too many light styles on a face (-392,504,535)
WARNING: Too many light styles on a face (-319,216,580)
WARNING: Too many light styles on a face (-312,319,580)
WARNING: Too many light styles on a face (-312,319,532)
WARNING: Too many light styles on a face (-392,511,532)
WARNING: Too many light styles on a face (-360,383,321)
WARNING: Too many light styles on a face (-344,344,503)
WARNING: Too many light styles on a face (-319,152,532)
WARNING: Too many light styles on a face (-344,312,503)
WARNING: Too many light styles on a face (-8,383,312)
WARNING: Too many light styles on a face (-360,383,312)
.
WARNING: Too many light styles on a face (-136,383,312)
WARNING: Too many light styles on a face (-264,383,312)
WARNING: Too many light styles on a face (-168,495,312)
WARNING: Too many light styles on a face (-24,495,312)
WARNING: Too many light styles on a face (-319,392,312)
WARNING: Too many light styles on a face (-344,310,204)
WARNING: Too many light styles on a face (-290,310,204)
WARNING: Too many light styles on a face (-226,310,204)
WARNING: Too many light styles on a face (-161,310,204)
WARNING: Too many light styles on a face (-88,310,204)
WARNING: Too many light styles on a face (-344,303,211)
WARNING: Too many light styles on a face (-102,303,199)
WARNING: Too many light styles on a face (-37,303,199)
WARNING: Too many light styles on a face (-297,303,199)
WARNING: Too many light styles on a face (-167,303,199)
WARNING: Too many light styles on a face (-232,303,199)
WARNING: Too many light styles on a face (-291,310,199)
3
WARNING: Too many light styles on a face (-344,296,1)
WARNING: Too many light styles on a face (-8,136,1)
WARNING: Too many light styles on a face (-136,383,136)
WARNING: Too many light styles on a face (-360,383,136)
WARNING: Too many light styles on a face (-264,383,136)
WARNING: Too many light styles on a face (-248,495,120)
WARNING: Too many light styles on a face (-312,424,2)
WARNING: Too many light styles on a face (-248,472,2)
WARNING: Too many light styles on a face (-319,392,136)
.
WARNING: Too many light styles on a face (-8,239,104)
WARNING: Too many light styles on a face (-8,271,136)
WARNING: Too many light styles on a face (-8,287,152)
WARNING: Too many light styles on a face (-8,255,120)
WARNING: Too many light styles on a face (-8,191,56)
WARNING: Too many light styles on a face (-8,223,88)
WARNING: Too many light styles on a face (-8,207,72)
WARNING: Too many light styles on a face (-8,200,65)
WARNING: Too many light styles on a face (-8,175,40)
WARNING: Too many light styles on a face (-8,184,49)
WARNING: Too many light styles on a face (-8,159,24)
WARNING: Too many light styles on a face (-8,168,33)
WARNING: Too many light styles on a face (-8,143,8)
WARNING: Too many light styles on a face (-8,152,17)
WARNING: Too many light styles on a face (-344,303,161)
WARNING: Too many light styles on a face (-344,303,152)
WARNING: Too many light styles on a face (-344,303,1)
WARNING: Too many light styles on a face (-360,376,2)
WARNING: Too many light styles on a face (-344,310,3)
WARNING: Too many light styles on a face (-360,376,143)
..4..
WARNING: Too many light styles on a face (46,-8,1)
WARNING: Too many light styles on a face (8,-8,1)
WARNING: Too many light styles on a face (61,-8,1)
.5...
WARNING: Too many light styles on a face (-280,-392,1)
WARNING: Too many light styles on a face (-264,-8,1)
6...7...8...9...10 (24)
Build Patch/Sample Hash Table(s).....Done<0.0052 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 52/1024 2496/49152 ( 5.1%)
brushes 523/8192 6276/98304 ( 6.4%)
brushsides 4010/65536 32080/524288 ( 6.1%)
planes 4278/65536 85560/1310720 ( 6.5%)
vertexes 4657/65536 55884/786432 ( 7.1%)
nodes 2194/65536 70208/2097152 ( 3.3%)
texinfos 529/12288 38088/884736 ( 4.3%)
texdata 28/2048 896/65536 ( 1.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2492/65536 139552/3670016 ( 3.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1756/65536 98336/3670016 ( 2.7%)
leaves 2247/65536 71904/2097152 ( 3.4%)
leaffaces 3368/65536 6736/131072 ( 5.1%)
leafbrushes 1131/65536 2262/131072 ( 1.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 19162/512000 76648/2048000 ( 3.7%)
edges 11205/256000 44820/1024000 ( 4.4%)
LDR worldlights 66/8192 5808/720896 ( 0.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 230/32768 2300/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3609/65536 7218/131072 ( 5.5%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 916268/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 50769/393216 (12.9%)
LDR leaf ambient 2247/65536 53928/1572864 ( 3.4%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5644 ( 0.0%)
pakfile [variable] 174960/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 214990/4194304 ( 5.1%)
==== Total Win32 BSP file data space used: 2158021 bytes ====
Total triangle count: 6802
Writing c:\users\Àäìèíèñòðàòîð\desktop\ba_jail_mini_lego_v1.bsp
24 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Àäìèíèñòðàòîð\Desktop\ba_jail_mini_lego_v1.bsp" "E:\Games\SDK\Ultimate SSDK v2\Source Engine 2006\cstrike\maps\ba_jail_mini_lego_v1.bsp"