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Bad file Server is enforcing file consistency for models

Pandorazero

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21.11.08
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Bad file Server is enforcing file consistency for models

Нужна помощь что бы разабратся в чем проблема модели

Модель ЗОМБИ , переименовал в gign анимация нармальная как стандартная у gign или leet
после замены модели в CS и захода на сервер сразу проблема пишет

Server is enforcing file consistency for models/player/gign/gign.mdl
Bad file Server is enforcing file consistency for models/player/gign/gign.mdl


исходник ниже

$modelname "D:\CS-CZ\czero_russian\models\player\zombi_uap\zombi_uap_1\zombi_uap_1.mdl"
$cd "\CS-CZ\czero_russian\models\player\zombi_uap\zombi_uap_1\"
$cdtexture "\CS-CZ\czero_russian\models\player\zombi_uap\zombi_uap_1\"
$cliptotextures

$scale 1.0

// 0 attachments

// 0 bone controllers

// 21 hit boxes
$hbox 3 "Bip01 Pelvis" -3.480000 -4.780000 -7.680000 4.530000 5.180000 7.680000
$hbox 6 "Bip01 L Thigh" -0.290000 -3.660000 -3.640000 15.842030 4.530000 3.970000
$hbox 6 "Bip01 L Calf" 0.000000 -3.770000 -2.960000 21.382563 3.390000 3.100000
$hbox 6 "Bip01 L Foot" 0.000000 -3.340000 -2.960000 5.970000 5.540000 2.510000
$hbox 7 "Bip01 R Thigh" -0.290000 -3.660000 -3.970000 15.842029 4.530000 3.640000
$hbox 7 "Bip01 R Calf" 0.000000 -3.770000 -3.100000 21.382565 3.390000 2.960000
$hbox 7 "Bip01 R Foot" 0.000000 -3.340000 -2.510000 5.970000 5.540000 2.960000
$hbox 3 "Bip01 Spine" 0.000000 -3.780000 -4.460000 5.642796 3.790000 4.460000
$hbox 2 "Bip01 Spine1" 0.000000 -3.070000 -6.730000 7.156143 3.269092 6.730000
$hbox 2 "Bip01 Spine2" 1.160000 -5.920000 -5.250000 6.720000 5.230000 5.250000
$hbox 2 "Bip01 Neck" -3.604496 -3.050000 -3.200000 2.180410 3.080000 3.200000
$hbox 1 "Bip01 Head" 1.300000 -2.690000 -2.150000 6.010000 3.940000 2.150000
$hbox 4 "Bip01 L Clavicle" 0.000000 -4.710000 -2.980000 4.640000 4.170000 4.670000
$hbox 4 "Bip01 L UpperArm" 0.000000 -2.320000 -2.800000 7.820000 2.670000 2.840000
$hbox 4 "Bip01 L Forearm" 0.000000 -1.230000 -2.510000 12.276656 2.120000 2.400000
$hbox 4 "Bip01 L Hand" -0.630000 -1.320000 -2.520000 6.860000 1.650000 2.640000
$hbox 5 "Bip01 R Clavicle" 0.000000 -4.710000 -4.670000 4.640000 4.170000 2.980000
$hbox 5 "Bip01 R UpperArm" 0.000000 -2.320000 -2.840000 7.820000 2.670000 2.800000
$hbox 5 "Bip01 R Forearm" 0.000000 -1.230000 -2.400000 12.276652 2.120000 2.510000
$hbox 5 "Bip01 R Hand" -0.630000 -1.320000 -2.640000 6.860000 1.650000 2.520000
$hbox 8 "Bip01 L Hand" -16.100000 -6.500000 -19.000000 10.600000 1.500000 33.000000

$bodygroup studio
{
studio "gign"
}
$bodygroup backpack
{
blank
studio "defuse"
}

// 111 sequences
$sequence dummy "dummy" loop fps 24
$sequence idle1 "idle1" loop fps 15 ACT_IDLE 1
$sequence crouch_idle "crouch_idle" loop fps 30 ACT_CROUCHIDLE 1
$sequence walk "walk" LX loop fps 30 ACT_WALK 1
$sequence run "run" LX loop fps 60 ACT_RUN 1
$sequence crouchrun "crouchrun" LX loop fps 22 ACT_CROUCH 1
$sequence jump "jump" fps 15 ACT_HOP 1
$sequence longjump "longjump" fps 15 ACT_LEAP 1
$sequence swim "swim" loop fps 30 ACT_SWIM 1
$sequence treadwater "treadwater" loop fps 24 ACT_HOVER 1
$sequence crouch_aim_carbine "crouch_aim_carbine" loop fps 30
$sequence crouch_shoot_carbine "crouch_shoot_carbine" fps 15 { event 5001 0 "40" }
$sequence crouch_reload_carbine "crouch_reload_carbine" fps 30
$sequence ref_aim_carbine "ref_aim_carbine" loop fps 30
$sequence ref_shoot_carbine "ref_shoot_carbine" fps 15 { event 5001 0 "40" }
$sequence ref_reload_carbine "ref_reload_carbine" fps 30
$sequence crouch_aim_onehanded "crouch_aim_onehanded" loop fps 30
$sequence crouch_shoot_onehanded "crouch_shoot_onehanded" fps 15 { event 5001 0 "10" }
$sequence crouch_reload_onehanded "crouch_reload_onehanded" fps 30
$sequence ref_aim_onehanded "ref_aim_onehanded" loop fps 30
$sequence ref_shoot_onehanded "ref_shoot_onehanded" fps 15 { event 5001 0 "10" }
$sequence ref_reload_onehanded "ref_reload_onehanded" fps 30
$sequence crouch_aim_dualpistols_1 "crouch_aim_dualpistols_1" loop fps 10
$sequence crouch_shoot_dualpistols_1 "crouch_shoot_dualpistols_1" fps 30 { event 5011 0 "10" }
$sequence crouch_shoot2_dualpistols_1 "crouch_shoot2_dualpistols_1" fps 30 { event 5001 0 "10" }
$sequence crouch_reload_dualpistols_1 "crouch_reload_dualpistols_1" fps 30
$sequence ref_aim_dualpistols_1 "ref_aim_dualpistols_1" loop fps 10
$sequence ref_shoot_dualpistols_1 "ref_shoot_dualpistols_1" fps 30 { event 5011 0 "10" }
$sequence ref_shoot2_dualpistols_1 "ref_shoot2_dualpistols_1" fps 30 { event 5001 0 "10" }
$sequence ref_reload_dualpistols_1 "ref_reload_dualpistols_1" fps 30
$sequence crouch_aim_rifle "crouch_aim_rifle" loop fps 30
$sequence crouch_shoot_rifle "crouch_shoot_rifle" fps 20 { event 5001 0 "30" }
$sequence crouch_reload_rifle "crouch_reload_rifle" fps 30
$sequence ref_aim_rifle "ref_aim_rifle" loop fps 30
$sequence ref_shoot_rifle "ref_shoot_rifle" fps 20 { event 5001 0 "30" }
$sequence ref_reload_rifle "ref_reload_rifle" fps 30
$sequence crouch_aim_mp5 "crouch_aim_mp5" loop fps 30
$sequence crouch_shoot_mp5 "crouch_shoot_mp5" fps 15 { event 5001 0 "30" }
$sequence crouch_reload_mp5 "crouch_reload_mp5" fps 30
$sequence ref_aim_mp5 "ref_aim_mp5" loop fps 30
$sequence ref_shoot_mp5 "ref_shoot_mp5" fps 15 { event 5001 0 "30" }
$sequence ref_reload_mp5 "ref_reload_mp5" fps 30
$sequence crouch_aim_shotgun "crouch_aim_shotgun" loop fps 30
$sequence crouch_shoot_shotgun "crouch_shoot_shotgun" fps 30 { event 5001 0 "50" }
$sequence crouch_reload_shotgun "crouch_reload_shotgun" fps 30
$sequence ref_aim_shotgun "ref_aim_shotgun" loop fps 30
$sequence ref_shoot_shotgun "ref_shoot_shotgun" fps 30 { event 5001 0 "50" }
$sequence ref_reload_shotgun "ref_reload_shotgun" fps 30
$sequence crouch_aim_m249 "crouch_aim_m249" loop fps 10
$sequence crouch_shoot_m249 "crouch_shoot_m249" loop fps 30 { event 5001 0 "50" }
$sequence crouch_reload_m249 "crouch_reload_m249" fps 30
$sequence ref_aim_m249 "ref_aim_m249" loop fps 10
$sequence ref_shoot_m249 "ref_shoot_m249" loop fps 30 { event 5001 0 "50" }
$sequence ref_reload_m249 "ref_reload_m249" fps 30
$sequence I_am_a_stupid_placeholder "I_am_a_stupid_placeholder" loop fps 30
$sequence so_am_I "so_am_I" fps 30
$sequence ref_aim_grenade "ref_aim_grenade" loop fps 20
$sequence ref_shoot_grenade "ref_shoot_grenade" fps 45
$sequence crouch_aim_grenade "crouch_aim_grenade" loop fps 20
$sequence crouch_shoot_grenade "crouch_shoot_grenade" fps 45
$sequence crouch_aim_c4 "crouch_aim_c4" loop fps 30
$sequence crouch_shoot_c4 "crouch_shoot_c4" fps 30
$sequence ref_aim_c4 "ref_aim_c4" loop fps 30
$sequence ref_shoot_c4 "ref_shoot_c4" fps 30
$sequence ref_reload_c4 "ref_reload_c4" fps 30
$sequence crouch_aim_dualpistols_2 "crouch_aim_dualpistols_2" loop fps 10
$sequence crouch_shoot_dualpistols_2 "crouch_shoot_dualpistols_2" fps 30 { event 5011 0 "10" }
$sequence crouch_shoot2_dualpistols_2 "crouch_shoot2_dualpistols_2" fps 30 { event 5001 0 "10" }
$sequence crouch_reload_dualpistols_2 "crouch_reload_dualpistols_2" fps 30
$sequence ref_aim_dualpistols_2 "ref_aim_dualpistols_2" loop fps 10
$sequence ref_shoot_dualpistols_2 "ref_shoot_dualpistols_2" fps 30 { event 5011 0 "10" }
$sequence ref_shoot2_dualpistols_2 "ref_shoot2_dualpistols_2" fps 30 { event 5001 0 "10" }
$sequence ref_reload_dualpistols_2 "ref_reload_dualpistols_2" fps 30
$sequence crouch_aim_knife "crouch_aim_knife" loop fps 30
$sequence crouch_shoot_knife "crouch_shoot_knife" fps 30
$sequence ref_aim_knife "ref_aim_knife" loop fps 15
$sequence ref_shoot_knife "ref_shoot_knife" loop fps 30
$sequence crouch_aim_ak47 "crouch_aim_ak47" loop fps 30
$sequence crouch_shoot_ak47 "crouch_shoot_ak47" fps 30 { event 5001 0 "40" }
$sequence crouch_reload_ak47 "crouch_reload_ak47" fps 30
$sequence ref_aim_ak47 "ref_aim_ak47" loop fps 30
$sequence ref_shoot_ak47 "ref_shoot_ak47" fps 30 { event 5001 0 "40" }
$sequence ref_reload_ak47 "ref_reload_ak47" fps 30
$sequence crouch_aim_shieldgren "crouch_aim_shieldgren" loop fps 20
$sequence crouch_shoot_shieldgren "crouch_shoot_shieldgren" fps 45
$sequence ref_aim_shieldgren "ref_aim_shieldgren" loop fps 20
$sequence ref_shoot_shieldgren "ref_shoot_shieldgren" fps 45
$sequence crouch_aim_shieldknife "crouch_aim_shieldknife" loop fps 12
$sequence crouch_shoot_shieldknife "crouch_shoot_shieldknife" fps 30
$sequence ref_aim_shieldknife "ref_aim_shieldknife" loop fps 12
$sequence ref_shoot_shieldknife "ref_shoot_shieldknife" loop fps 30
$sequence crouch_aim_shieldgun "crouch_aim_shieldgun" loop fps 30
$sequence crouch_shoot_shieldgun "crouch_shoot_shieldgun" fps 30 { event 5001 0 "10" }
$sequence crouch_reload_shieldgun "crouch_reload_shieldgun" fps 30
$sequence ref_aim_shieldgun "ref_aim_shieldgun" loop fps 30
$sequence ref_shoot_shieldgun "ref_shoot_shieldgun" fps 30 { event 5001 0 "10" }
$sequence ref_reload_shieldgun "ref_reload_shieldgun" fps 30
$sequence crouch_aim_shielded "crouch_aim_shielded" loop fps 20
$sequence ref_aim_shielded "ref_aim_shielded" loop fps 20
$sequence gut_flinch "gut_flinch" fps 30
$sequence head_flinch "head_flinch" fps 30
$sequence death1 "death1" fps 20 ACT_DIE_CHESTSHOT 1 { event 2001 1 }
$sequence death2 "death2" fps 20 ACT_DIESIMPLE 2 { event 2001 1 }
$sequence death3 "death3" fps 18 ACT_DIE_BACKSHOT 1 { event 2001 1 }
$sequence head "head" fps 22 ACT_DIE_HEADSHOT 1 { event 2001 1 }
$sequence gutshot "gutshot" fps 20 ACT_DIE_GUTSHOT 1 { event 2001 1 }
$sequence left "left" fps 18 ACT_DIESIMPLE 1 { event 2001 1 }
$sequence back "back" fps 18 ACT_DIEBACKWARD 1 { event 2001 1 }
$sequence right "right" fps 20 ACT_DIESIMPLE 1 { event 2001 1 }
$sequence forward "forward" fps 18 ACT_DIEFORWARD 1 { event 2001 1 }
$sequence crouch_die "crouch_die" fps 18 { event 2001 1 }
 
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2 Pandorazero: дык халфа проверяет реальный объем модели, даже не тот, что указан в stuidohdr->bbmins, bbmaxs. Ессно зомби и гигн различаются, а на сервере включена проверка на это дело. Вот и всё.
 

Pandorazero

Member
21.11.08
237
44
5
18
Киев
Дядя Миша сказав(ла):
2 Pandorazero: дык халфа проверяет реальный объем модели, даже не тот, что указан в stuidohdr->bbmins, bbmaxs. Ессно зомби и гигн различаются, а на сервере включена проверка на это дело. Вот и всё.
Ну так что мне делать ?
 

XaeroX

Crystice Softworks
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2 Pandorazero:
Нет, ничего не нарушит. Разве что читеров больше станет =) Она ж в общем-то и сделана для защиты от читеров.
 

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