2 Kalich_:
Странно
Ты какой программой открывал?
Пробовал и хаммером обычным,и CSM Hammer editor - все норм,ни одной ошибки
Вот,перезалил файл http://zalil.ru/30379504
и еще,за анриал спасибо,но мне никак не светит переделывать с нуля - скорее удалю карту с исходниками,хоть то и труд был большой
врядли это из-за этого но всетаки....
зачем hint в полу?
да и вообще по моему хинты не оч удачно распаложены
Post automatically merged:
и вообще не понимаю как ты ее скомпилировал!!!
попытался скомпилить Оффтоп
Код:
** Executing...
** Command: Change Directory
** Parameters: "E:\Program files\Steam\steamapps\kalich1992\half-life"
** Executing...
** Command: D:\Êàëè÷Ú\Âñå_äëÿ_ìàïïèíãà\Zhlt_2.5.3-17\hlcsg2.exe
** Parameters: "e:\program files\steam\steamapps\kalich1992\half-life\svencoop\maps\biofack5" -wadautodetect
hlcsg v2.5.3 rel Custom Build 1.7 (Oct 29 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\Êàëè÷Ú\Âñå_äëÿ_ìàïïèíãà\Zhlt_2.5.3-17\hlcsg2.exe "e:\program files\steam\steamapps\kalich1992\half-life\svencoop\maps\biofack5"-wadautodetect
Entering e:\program files\steam\steamapps\kalich1992\half-life\svencoop\maps\biofack5.map
Warning: Entity 21 has origin with invalid form! Make axis form for it
Warning: Entity 22 has origin with invalid form! Make axis form for it
Warning: Entity 23 has origin with invalid form! Make axis form for it
Warning: Entity 24 has origin with invalid form! Make axis form for it
Warning: Entity 25 has origin with invalid form! Make axis form for it
Warning: Entity 26 has origin with invalid form! Make axis form for it
Warning: Entity 27 has origin with invalid form! Make axis form for it
Warning: Entity 28 has origin with invalid form! Make axis form for it
Warning: Entity 29 has origin with invalid form! Make axis form for it
Warning: Entity 30 has origin with invalid form! Make axis form for it
Warning: Entity 31 has origin with invalid form! Make axis form for it
Warning: Entity 32 has origin with invalid form! Make axis form for it
Warning: Entity 33 has origin with invalid form! Make axis form for it
Warning: Entity 34 has origin with invalid form! Make axis form for it
Warning: Entity 41 has origin with invalid form! Make axis form for it
Warning: Entity 42 has origin with invalid form! Make axis form for it
Warning: Entity 43 has origin with invalid form! Make axis form for it
Warning: Entity 44 has origin with invalid form! Make axis form for it
Warning: Entity 45 has origin with invalid form! Make axis form for it
Warning: Entity 46 has origin with invalid form! Make axis form for it
Warning: Entity 47 has origin with invalid form! Make axis form for it
Warning: Entity 58 has origin with invalid form! Make axis form for it
Warning: Entity 59 has origin with invalid form! Make axis form for it
Warning: Entity 60 has origin with invalid form! Make axis form for it
Warning: Entity 61 has origin with invalid form! Make axis form for it
Warning: Entity 62 has origin with invalid form! Make axis form for it
Warning: Entity 63 has origin with invalid form! Make axis form for it
Warning: Entity 64 has origin with invalid form! Make axis form for it
Warning: Entity 65 has origin with invalid form! Make axis form for it
Warning: Entity 66 has origin with invalid form! Make axis form for it
Warning: Entity 74 has origin with invalid form! Make axis form for it
Warning: Entity 75 has origin with invalid form! Make axis form for it
Warning: Entity 97 has origin with invalid form! Make axis form for it
Warning: Entity 103 has origin with invalid form! Make axis form for it
Warning: Entity 104 has origin with invalid form! Make axis form for it
Warning: Entity 105 has origin with invalid form! Make axis form for it
Warning: Entity 119 has origin with invalid form! Make axis form for it
Warning: Entity 120 has origin with invalid form! Make axis form for it
Warning: Entity 121 has origin with invalid form! Make axis form for it
Warning: Entity 122 has origin with invalid form! Make axis form for it
Warning: Entity 123 has origin with invalid form! Make axis form for it
Warning: Entity 124 has origin with invalid form! Make axis form for it
Warning: Entity 128 has origin with invalid form! Make axis form for it
Warning: Entity 129 has origin with invalid form! Make axis form for it
Warning: Entity 130 has origin with invalid form! Make axis form for it
Warning: Entity 131 has origin with invalid form! Make axis form for it
Warning: Entity 148 has origin with invalid form! Make axis form for it
Warning: Entity 150 has origin with invalid form! Make axis form for it
Warning: Entity 151 has origin with invalid form! Make axis form for it
Warning: Entity 160 has origin with invalid form! Make axis form for it
Warning: Entity 162 has origin with invalid form! Make axis form for it
Warning: Entity 168 has origin with invalid form! Make axis form for it
Warning: Entity 169 has origin with invalid form! Make axis form for it
Warning: Entity 170 has origin with invalid form! Make axis form for it
Warning: Entity 171 has origin with invalid form! Make axis form for it
Warning: Entity 172 has origin with invalid form! Make axis form for it
Warning: Entity 182 has origin with invalid form! Make axis form for it
Warning: Entity 183 has origin with invalid form! Make axis form for it
Warning: Entity 184 has origin with invalid form! Make axis form for it
Warning: Entity 185 has origin with invalid form! Make axis form for it
Warning: Entity 186 has origin with invalid form! Make axis form for it
Warning: Entity 187 has origin with invalid form! Make axis form for it
Warning: Entity 188 has origin with invalid form! Make axis form for it
Warning: Entity 189 has origin with invalid form! Make axis form for it
Warning: Entity 213 has origin with invalid form! Make axis form for it
Warning: Entity 218 has origin with invalid form! Make axis form for it
Warning: Entity 219 has origin with invalid form! Make axis form for it
Warning: Entity 220 has origin with invalid form! Make axis form for it
Warning: Entity 221 has origin with invalid form! Make axis form for it
Warning: Entity 222 has origin with invalid form! Make axis form for it
Warning: Entity 223 has origin with invalid form! Make axis form for it
Warning: Entity 224 has origin with invalid form! Make axis form for it
Warning: Entity 225 has origin with invalid form! Make axis form for it
Warning: Entity 237 has origin with invalid form! Make axis form for it
Warning: Entity 238 has origin with invalid form! Make axis form for it
Warning: Entity 239 has origin with invalid form! Make axis form for it
Warning: Entity 240 has origin with invalid form! Make axis form for it
Warning: Entity 241 has origin with invalid form! Make axis form for it
Warning: Entity 242 has origin with invalid form! Make axis form for it
Warning: Entity 243 has origin with invalid form! Make axis form for it
Warning: Entity 244 has origin with invalid form! Make axis form for it
Warning: Entity 275 has origin with invalid form! Make axis form for it
Warning: Entity 276 has origin with invalid form! Make axis form for it
Warning: Entity 277 has origin with invalid form! Make axis form for it
Warning: Entity 278 has origin with invalid form! Make axis form for it
Warning: Entity 279 has origin with invalid form! Make axis form for it
Warning: Entity 280 has origin with invalid form! Make axis form for it
Warning: Entity 284 has origin with invalid form! Make axis form for it
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (11.13 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.70 seconds)
Including Wadfile: \program files\steam\steamapps\kalich1992\half-life\svencoop\zhlt.wad
- Contains 7 used textures, 6.36 percent of map (9 textures in wad)
Using Wadfile: \program files\steam\steamapps\kalich1992\half-life\valve_russian\halflife.wad
- Contains 9 used textures, 8.18 percent of map (3116 textures in wad)
Using Wadfile: \program files\steam\steamapps\kalich1992\half-life\svencoop\untitled1.wad
- Warning: Larger than expected texture (261932 bytes): '540'
- Warning: Larger than expected texture (213312 bytes): '1Q'
- Warning: Larger than expected texture (213312 bytes): '2Q'
- Warning: Larger than expected texture (213312 bytes): '3Q'
- Warning: Larger than expected texture (213312 bytes): '4Q'
- Contains 94 used textures, 85.45 percent of map (124 textures in wad)
added 6 additional animating textures.
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map
----- END hlcsg -----
** Executing...
** Command: D:\Êàëè÷Ú\Âñå_äëÿ_ìàïïèíãà\Zhlt_2.5.3-17\hlbsp.exe
** Parameters: "e:\program files\steam\steamapps\kalich1992\half-life\svencoop\maps\biofack5"
hlbsp v2.5.3 rel Custom Build 1.7 (Oct 31 2010)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\Êàëè÷Ú\Âñå_äëÿ_ìàïïèíãà\Zhlt_2.5.3-17\hlbsp.exe "e:\program files\steam\steamapps\kalich1992\half-life\svencoop\maps\biofack5"
>> There was a problem compiling the map.
>> Check the file e:\program files\steam\steamapps\kalich1992\half-life\svencoop\maps\biofack5.log for the cause.
----- END hlbsp -----
** Executing...
** Command: Copy File
** Parameters: "e:\program files\steam\steamapps\kalich1992\half-life\svencoop\maps\biofack5.bsp" "files\Steam\steamapps\kalich1992\half-life\SvenCoop\maps\biofack5.bsp"
The command failed. Windows reported the error:
"Íå óäàåòñÿ íàéòè óêàçàííûé ôàéë."
ну толковое тут только одно :
Код:
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map
ща попробую выделить для текстур больше памяти
Post automatically merged:
в частности паркет у тебя со скайлом 0.2 0.2 - это очень мало отсюда и alocbloc:full
честно сказать карта сделана ужасно в плане оптимизациии
оооооооочень много оооооочень мелких полигонов
у тебя w_poly в среднем 3к не ну конечно если бы я через hlvis пропустил было бы меньше но ненамного
Я пробовал везде скейл взять 1 1, но все равно ошибка. Зато при скейле 4 4 ошибки нет Так что надежда только на увеличение скейла(и при этом можно детальные текстуры использовать, чтоб качество не терять).
ухх расписали мен))
так мне и надо
Чесно,у меня никаких ошибок с ентитями нету
Текстуры да,может и убогие - карта ведь должна была бы быть соответствием родному универу.
И потому все текстуры содраны с фотографий реальных (и не всегда удачных,так как все таки запрещено корпус фоткать - не смертельно,но неприятные последствия были уже (не у меня))
Паркет - ну попробую подправить сейчас в фотшопе - делаю упор на реалистичность,потому он будет уже грязный)
Хинты - расположены между етажами,и все
и их тогда подправлю
2 grenuh:
легко и просто...
высчитываешь сколько по размерам дверь...
предположим 80х250 юнитов
скайлишь текстуру 80x250 пикс
и тогда текстура налезет со скайлом 1 1
если она станет слишком убогой (от сжатия) то тогда пременяем detailtextures
и так с каждойтекстурой