2 [POD]ILLbot0:
Вот именно, это не то, совсем не подходит для мелких длинных моделей
Вот именно, это не то, совсем не подходит для мелких длинных моделей

лог$modelname "korpus"
$scale 1.00
$staticprop
$cdmaterials "models"
$body "Body" "korpus.SMD"
$sequence "Idle" "C:\Users\User\Desktop\tank\korpus.SMD" fps 30 ACT_IDLE 1
$surfaceprop "metal"
$collisionmodel "C:\Users\User\Desktop\tank\korpus_phys.SMD" {
$concave
$mass 100.000
$maxconvexpieces 999
}
D:/InitLabGameStudio/SSDK/SourceSDK/bin/source2007/bin/studiomdl.exe -game "D:\InitLabGameStudio\SSDK\Source Engine 2007\MyMod" "C:\Users\User\Desktop\tank\korpus.qc"
WARNING: AppFramework : Unable to load module p4lib.dll!
qdir: "c:\users\user\desktop\tank\"
gamedir:
"D:\InitLabGameStudio\SSDK\Source Engine 2007\MyMod\"
g_path: "C:\Users\User\Desktop\tank\korpus.qc"
Building
binary model files...
Working on "korpus.qc"
SMD MODEL korpus.smd
SMD MODEL C:\Users\User\Desktop\tank\korpus.smd
SMD
MODEL C:\Users\User\Desktop\tank\korpus_phys.smd
WARNING: Unknown command 1 in collision
series
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on
any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick
on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500 inches
thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than 0.500
inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less than
0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry (less
than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry
(less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry
(less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry
(less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry
(less than 0.500 inches thick on any axis)!!!
WARNING: Error with convex elements
of C:\Users\User\Desktop\tank\korpus_phys.smd, building single convex!!!!
Model has
67 convex sub-parts
Collision model completed.
---------------------
writing D:\InitLabGameStudio\SSDK\Source
Engine 2007\MyMod\models/korpus.mdl:
bones 964 bytes (1)
animations
112 bytes (1 anims) (1 frames) [0:00]
sequences 220 bytes (1 seq)
ik/pose
164 bytes
eyeballs 0 bytes (0 eyeballs)
flexes 0 bytes (0
flexes)
textures 72 bytes
keyvalues 0 bytes
bone transforms
0 bytes
Collision model volume 918011.06 in^3
collision 0 bytes
total
1712
---------------------
writing D:\InitLabGameStudio\SSDK\Source Engine 2007\MyMod\models/korpus.vvd:
vertices
40272 bytes (839 vertices)
tangents 13424 bytes (839 vertices)
total
53760 bytes
---------------------
Generating optimized mesh "D:\InitLabGameStudio\SSDK\Source
Engine 2007\MyMod\models/korpus.sw.vtx":
body parts: 8 bytes
models:
20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups:
25 bytes
strips: 27 bytes
verts: 7551 bytes
indices:
4176 bytes
bone changes: 16 bytes
everything: 11868 bytes
---------------------
Generating
optimized mesh "D:\InitLabGameStudio\SSDK\Source Engine 2007\MyMod\models/korpus.dx80.vtx":
body
parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes:
9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts:
7551 bytes
indices: 4176 bytes
bone changes: 16 bytes
everything:
11868 bytes
---------------------
Generating optimized mesh "D:\InitLabGameStudio\SSDK\Source
Engine 2007\MyMod\models/korpus.dx90.vtx":
body parts: 8 bytes
models:
20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups:
25 bytes
strips: 27 bytes
verts: 7551 bytes
indices:
4176 bytes
bone changes: 16 bytes
everything: 11868 bytes
Completed
"korpus.qc"
StudioMDL Thread complete
Как бы google из за санкций никто еще не отменял.Tenephrine сказав(ла):2 Camblu: разумеется.
Когда симуляция заканчивается можно покрутить ползунок ключей анимации от 0 до 100 и будет хорошая анимация как шторы колыхаются на ветру, но только самих ключей нет... Хз чё делать.
Post automatically merged:
Есть на форуме профи разбирающиеся в анимациях? Посоветуйте что-то плиз.
Заранее примерного благодарен!
так и у меня она когда-то работала и вдруг перестала.. как это действие называлось, чтоб снова назначить хоткей на него?Camblu сказав(ла):Хм.. только что проверил на editable poly и 3ds max 2013 - работает шестерка.