Вот такой ещё вопрос:пишет что память не может быть реад!help!
** Executing...
** Command: "E:\sourcesdk_content\bin\vbsp.exe"
** Parameters: -game "E:\sourcesdk_content\hl2" "E:\sourcesdk_content\hl2\mapsrc\1290web"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: E:\sourcesdk_content\hl2\materials
Loading E:\sourcesdk_content\hl2\mapsrc\1290web.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-438.77 -2218.00 68.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (8282 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 85 texinfos to 47
Reduced 19 texdatas to 15 (716 bytes to 586)
Writing E:\sourcesdk_content\hl2\mapsrc\1290web.bsp
0 seconds elapsed
** Executing...
** Command: "E:\sourcesdk_content\bin\vvis.exe"
** Parameters: -game "E:\sourcesdk_content\hl2" "E:\sourcesdk_content\hl2\mapsrc\1290web"
Valve Software - vvis.exe (May 22 2006)
1 threads
reading e:\sourcesdk_content\hl2\mapsrc\1290web.bsp
reading e:\sourcesdk_content\hl2\mapsrc\1290web.prt
LoadPortals: couldn't read e:\sourcesdk_content\hl2\mapsrc\1290web.prt
** Executing...
** Command: "E:\sourcesdk_content\bin\vrad.exe"
** Parameters: -game "E:\sourcesdk_content\hl2" "E:\sourcesdk_content\hl2\mapsrc\1290web"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading e:\sourcesdk_content\hl2\mapsrc\1290web.bsp
No vis information, direct lighting only.
2272 faces
3273970 square feet [471451680.00 square inches]
3 displacements
444798 square feet [64050936.00 square inches]
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (586)
Build Patch/Sample Hash Table(s).....Done<0.1805 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1
brushes 21/8192 252/98304 ( 0.3
brushsides 128/65536 1024/524288 ( 0.2
planes 232/65536 4640/1310720 ( 0.4
vertexes 2628/65536 31536/786432 ( 4.0
nodes 863/65536 27616/2097152 ( 1.3
texinfos 47/12288 3384/884736 ( 0.4
texdata 15/2048 480/65536 ( 0.7
dispinfos 3/0 528/0 ( 0.0
disp_verts 867/0 17340/0 ( 0.0
disp_tris 1536/0 3072/0 ( 0.0
disp_lmsamples 120338/0 120338/0 ( 0.0
faces 2272/65536 127232/3670016 ( 3.5
hdr faces 0/65536 0/3670016 ( 0.0
origfaces 99/65536 5544/3670016 ( 0.2
leaves 865/65536 27680/2097152 ( 1.3
leaffaces 2345/65536 4690/131072 ( 3.6
leafbrushes 355/65536 710/131072 ( 0.5
areas 2/256 16/2048 ( 0.8
surfedges 9994/512000 39976/2048000 ( 2.0
edges 5109/256000 20436/1024000 ( 2.0
LDR worldlights 2/8192 176/720896 ( 0.0
HDR worldlights 0/8192 0/720896 ( 0.0
waterstrips 62/32768 620/327680 ( 0.2
waterverts 0/65536 0/786432 ( 0.0
waterindices 840/65536 1680/131072 ( 1.3
cubemapsamples 2/1024 32/16384 ( 0.2
overlays 0/512 0/180224 ( 0.0
LDR lightdata [variable] 3796768/0 ( 0.0
HDR lightdata [variable] 0/0 ( 0.0
visdata [variable] 0/16777216 ( 0.0
entdata [variable] 2211/393216 ( 0.6
LDR leaf ambient 865/65536 20760/1572864 ( 1.3
HDR leaf ambient 0/65536 0/1572864 ( 0.0
occluders 0/0 0/0 ( 0.0
occluder polygons 0/0 0/0 ( 0.0
occluder vert ind 0/0 0/0 ( 0.0
detail props [variable] 1/12 ( 8.3
static props [variable] 1/4630 ( 0.0
pakfile [variable] 32552/0 ( 0.0
Level flags = 0
Win32 Specific Data:
physics [variable] 8282/4194304 ( 0.2
==== Total Win32 BSP file data space used: 4299625 bytes ====
Total triangle count: 5054
Writing e:\sourcesdk_content\hl2\mapsrc\1290web.bsp
9 minutes, 51 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "E:\sourcesdk_content\hl2\mapsrc\1290web.bsp" "E:\sourcesdk_content\hl2\maps\1290web.bsp"
** Executing...
** Command: "E:\sourcesdk_content\hl2.exe"
** Parameters: -game "E:\sourcesdk_content\hl2" -console +map "1290web"