Результати пошуку

  1. J

    Question about func_detail from VHLT / UMHLT

    Thank you for explanation! I understand now.
  2. J

    Question about func_detail from VHLT / UMHLT

    Question about func_detail from VHLT / UMHLT Hello everyone, Can I please have to ask about func_detail because func_detail has to use rendermode - it makes like glass brush. I really don't know - If I am correct for Russian Community because I appreciate that they know for advanced version...
  3. J

    UnkleMike VHLT v34 Custom build with shadow from studiomodels

    @Uncle I am sorry I don't read your post - Yes I will check and I note you. // EDIT: Nice that! I have tried with VHLT(Your UMHLT ) than pipelines has not any issues. Thanks for helping! I will show you my screenshot: Nice weekend in Russia! ;-)
  4. J

    UnkleMike VHLT v34 Custom build with shadow from studiomodels

    Ops I am sorry - Because I don't see which post. Please check Sven Coop post :)
  5. J

    UnkleMike VHLT v34 Custom build with shadow from studiomodels

    I really don't understand what do you mean? Do you mean "fast creation of vertex manipulation"? I don't know how do I use "fast creation"?
  6. J

    UnkleMike VHLT v34 Custom build with shadow from studiomodels

    Yeah I have checked - How do I find common wirelines Does it see bad? If I find issue of brush. I should fix?
  7. J

    UnkleMike VHLT v34 Custom build with shadow from studiomodels

    Hello everyone, I have problem for newest compilers don't fix for texture-hole :/ Since initial version of UMHLT has fixer again texture-holes :( It happens that. Why does UMHLT not kill to texture holes :( Thanks