I'm asking here because I know some of the people here were involved in making Quake Remake, which ported all the vertex-animated Quake models into skeletal animated Half-Life models. Simple as that :D
It uses custom animations that I want to preserve into a skeleton animation.
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It uses custom animations that I want to preserve into a skeleton animation.
Vertex Models to Skeleton Models
I have a Quake custom model that I want to make into a Half-Life model, how do I convert the sequences from vertex to bone based? How do I make a working skeleton to use them?
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This is the model.