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    Скрыть номер версии Xash3D

    Значения не совпадают. 1590073079 Sorry (double post) fixed. Thanks!!! :)
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    Скрыть номер версии Xash3D

    Как я могу скрыть версию Xash3D, когда я играю?. Продолжайте появляться в правом нижнем углу игрового экрана, скрывая часть HUD. заранее спасибо v48/098 (Build 3598)
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    Xash3D 0.99 build 4344 [minor update]

    Sorry for the Bump, but, are there any plans to make the model rendering be made by the GPU ? or an addon to make old versions be able to do so.
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    Глубокая разница в FPS, если мы сравниваем Xash3D с XashXT, почему?

    Thanks!!, sounds tricky that part... Pity is I suck at coding :poop: I did what you said and it works fine, but the fps are the same, probably because zwc runs on top of XashXT, and I don´t know if all entities are in conflict with the ones of XashXT. Is not that I did a lot of changes in the...
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    Глубокая разница в FPS, если мы сравниваем Xash3D с XashXT, почему?

    Oh. Ok, then, what´s the proper way of using it?
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    Глубокая разница в FPS, если мы сравниваем Xash3D с XashXT, почему?

    Ok... I thought it was from Xash3D. :(
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    Глубокая разница в FPS, если мы сравниваем Xash3D с XashXT, почему?

    Как эта функция может быть реализована в Xash3D? Будет ли это сложно? Sorry if I write this time in english. How do you setup your mod to work with XashXT. The folder I have is: .:\xash\xash\ Inside the first xash folder is: .:\xash\xash.exe My actual mod setup is: .:\zwc\ZWC\ Inside the...
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    Глубокая разница в FPS, если мы сравниваем Xash3D с XashXT, почему?

    Hello to all. I have a question about how Xash3D displays graphics compared to XashXT. In mod I make the difference of frames per second compared to XashXT is ridiculously worse; if with XashXT I get more than 130 frames per second, with Xash3D I don’t miss 56. Why is this such a scandalous...
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    Трупы исчезают сразу же.

    it´s hardcoded: In Goldsource it is used like this: go to hl_baseentity.cpp line 219 you´ll see BOOL CBaseMonster :: ShouldFadeOnDeath (void) {return FALSE; } In the BecomeDead function, it is probably used: SUB_StartFadeOut (); right after the start of the function.
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    HAZARD team is looking for a modeler

    Yes, you need a modeler... that houndeye...yuck!!
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    XashXT : ответы и решения

    В коде XashXt я видел несколько отличий: XashXt extern void CopyToBodyQue( CBaseEntity *pCorpse ); void ClientDisconnect( edict_t *pEdict ) HLSDK 2.3 extern void CopyToBodyQue(entvars_t* pev); void ClientDisconnect( edict_t *pEntity ) Учитывая эти различия, если я вставлю свой код в...
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    XashXT : ответы и решения

    Я хочу перенести мой мод с HLSDK v2.3 на исходный код XashXT, и после просмотра файлов в нем, кроме тех, кто определенно является новым, есть ли у них одинаковые имена, мой вопрос, являются ли эти файлы ЖЕ, как поригиналы из HLSDK 2.3 или они модифицированы каким-либо образом? Извините за...
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    Xash3D 0.99 build 3887 [pre-release, stable]

    Did your mods crash with this new version?. Mine crashes at minute 3 (more or less) of playing. :(
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    Video formats supported?

    Mmm, tried, but it plays one of them quite sloppy, with "hiccups", I don´t know how to describe it more precisely...
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    Video formats supported?

    Video formats supported? I want to ask what are the video formats supported for the intro and the valve avi files. The ones I used for my mod played sloppy :/ I remember that they are 1024x768 in size, 5 fps, sound 88 Kbps 22 Khz and don´t remember more data about them.
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    Settings.scr in Xash3d

    Oh, that will be a hard task for my poor skills in coding. Anyway I did find an alternative, and much better way to balance the attack strenght, I made it so the damage varies between certain values to simulate real damaging instead of a fixed value, more non-realistic. ;)
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    Settings.scr in Xash3d

    Settings.scr and skill.cfg Oh, those options are hardcoded. :/ Well, I will want for the next release of the Xas3D engine. I am not so good At coding... I wish that release will be sooner than later ;) I did observe tyat the skill.cfg is not recognised by the engine. The damage must be...
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    Settings.scr in Xash3d

    Settings.scr in Xash3d Hello, sorry for writing in english. Where are stored the advanced options for multiplayer games?, in normal HL they are in settings.scr, bit I hace no clue about where I can editor those options in Xash3d