----------------------------------------------------------------------------- REVOLUTiON CSM SourceSDK with Service Pack 4 ----------------------------------------------------------------------------- What's New ============================================================================= REVOLUTiON CSM SourceSDK SP4 released on 2009/08/21 [+upd] Updated SteamEmu. REVOLUTiON SteamEmu v7 used + hCUPa Emu [+upd] Updated SourceSDK to support both Episode One and OrangeBox engines [+upd] Updated Source Engine [+upd] Patched SDKLauncher to use independent set of libraries (.sdk extention) [+upd] Updated GUIStudioMDL to version 2.2. Added support for Episode One and OrangeBox engines [+upd] Updated MDL Decompiler [+upd] Patched SDKLauncher to run external procedure on "Reset Game Configurations" [+upd] SourceSDK now use standalone shaders [+upd] Updated SDK Content [+add] Added Switch Engine procedure (ep1/orangebox) to set proper files for game mods [+add] Added Update Content Description Record utility to update ClientRegistry.blob directly from Steam network [+add] Added basic Portal mode files [+add] Added kHed low poly editor [+add] Added Twister - displacement generator [+add] Added EntEd - simple BSP editor [+add] Added HL2Mod.exe Creator to create exe for your mod [+add] Added CTX Converter for convert .ctx files (only for Counter-Strike: Source) [+add] Added SoundScape Creator [+add] Added Resource Edit SDK to edit .res files of your mod ============================================================================= REVOLUTiON CSM SourceSDK SP3 released on 2007/07/25 [-bug] Fixed bug in GameConfig.default with incorrect path to compilers for CSS ("%sourcesdk%\bin\vbsp.exe" instead of "%sourcesdk%\vbsp.exe" ) [+upd] Updated SteamEmu. STEAMemu 3.71 from hCUPa is used (GMod10 fixed) [+upd] Updated SourceSDK to version from June 18, 2007 [+upd] Updated Source Engine (14:38:01 Jun 25 2007 (3152)) [+upd] Updated GUI StudioMDL 2.0 to version 2.1 [+upd] Updated HLLib.dll 1.1.6 to version 2.0.7 [+upd] Updated VTFLib.dll 1.2.2 to version 1.2.5 [+upd] Updated VTFEdit 1.1.0 to version 1.2.3 (patched to use HLLib.dll v. 2.0.7) [+upd] Updated VTF Shell Extensions 1.3 (patched to use VTFLib.dll v. 1.2.5) [+upd] Updated Photoshop VTF plugin 1.0.6 to version 1.0.7 [+upd] Updated GCFScape 1.3.1 to version 1.6.4 (now use .NET Framework 2.0) [+upd] Updated Batch Compiler Specifications [+upd] Updated VMEX decompiler v0.98b to version v0.98f [+upd] Updated PakRat v0.94 to version v0.95 [+add] Added support of GCF files. SDK tools and source engine will detect GCF files and mount them. Almost no need to extract GCF files anymore [+add] Added map sources for HL2, HL2DM, CSS, DODs [+add] Added Tool Compiling WoS [+add] Added Terrain Generator v3.0.5 [+add] Added Dispgen 0.1a [+add] Added Crafty v1.0.0 Alpha 13 (patched to use HLLib.dll v. 2.0.7 and VTFLib.dll v. 1.2.5) [+add] Added vmtCREATE auto configuration (setup.ini) during startup [+add] Added Map Analyst auto configuration (man.cfg) during startup [+add] Added custom Game Definition Files for HL2, HL2DM, CSS, DODs [+min] Other minor non-critical changes ============================================================================= REVOLUTiON CSM SourceSDK SP2 Fix2 released on 2006/11/20 [+upd] Updated SourceSDK to version from Nov 8, 2007 [+upd] Updated Source Engine (17:42:14 Nov 13 2006 (2928)) ============================================================================= REVOLUTiON CSM SourceSDK SP2 Fix1 released on 2006/09/15 [-bug] Fixed missing models for work with decals and overlays in Hammer ============================================================================= REVOLUTiON CSM SourceSDK SP2 released on 2006/09/08 [-bug] Fixed error "map load failed: my_map not found or invalid" when you are trying to load BSP version 20 in Half-Life 2 [-bug] Fixed error "STEAM certificate length error! 0/2048" when you are connecting to valid server [-bug] Fixed error "vlImageCreateSingle() failed." in Photoshop while saving in VTF format [+upd] Updated SourceSDK to v1.08.00 + bugfix [+upd] Updated Source Engine (10:33:16 Aug 30 2006 (2853)) [+add] Package include minimal amount of files to run Half-Life 2. Now when you start hl2.exe you are not getting error in hl2.exe [+add] Added Episode One support [+add] Installer now create empty sourcesdk_content in root folder on drive where SourceSDK is installed. Expected to use this folder for source files [+fix] Added CST 1.1 compilers to compile to BSP 19, that were missed in SP1. [+fix] Improved tools configuration by Installer [+fix] Now you don't need to close SDKLauncher to fix error "No game configurations to run with!". Fixed instruction in error message [+fix] Autosaved maps by default are now saved in SourceSDK\bin\HammerAutosave, instead of root folder of SourceSDK [-del] Deleted src_mod to reduce package size. Most users are not using src_mod content anyway. src_mod is available to download separately [+min] Other minor non-critical changes ============================================================================= REVOLUTiON CSM SourceSDK SP1 released on 2006/07/01 - Detailed changelog was lost. [-del] Removed SteamServer.exe and SteamEngine.exe [+upd] New REVOLUTiON SteamEmu used [+upd] Updated Source Engine [+upd] Updated SourceSDK to v1.07.00 + bugfix [+upd] Patched SDKLauncher and VConfig [+add] Added Game Configuration Manager Save/Load/Restore GameConfig.txt [+add] Added many custom tools [+min] Other minor non-critical changes ============================================================================= REVOLUTiON CSM SourceSDK Lite released on 2006/02/12 - First release. SteamEngine was connecting to local SteamServer instead of real Steam Auth servers ----------------------------------------------------------------------------- REVOLUTiON CSM SourceSDK with Service Pack 4 -----------------------------------------------------------------------------